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Clan Invasion Weekend Event!


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#321 ThatGuy539

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Posted 25 May 2015 - 05:19 PM

Maybe an Urbie event. Either way it doesn't need to be a big CW event. Just something that gives Resistance or Urban Mech pack owners a little something extra.

Urbie event might be fun.

Edited by ThatGuy539, 25 May 2015 - 05:22 PM.


#322 Polkastein

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Posted 25 May 2015 - 05:53 PM

I think EVERY week they should do a challenge or "quest" like this with an occasional special challenge once a month. Keep it simple with rewards just like this one -Premium Time, MC and C-Bills. It needs to be static and they can do it for both CW and Public drops. The challenge should run Tue to Tue though, so players can complete it over a week rather than trying to get it done on the weekend.

Edited by Polkastein, 25 May 2015 - 05:53 PM.


#323 Pz_DC

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Posted 26 May 2015 - 12:52 AM

I'm "solo only" IS player since closed beta. So I've seen a lot of "events" and last one going to be the worst one. Why? Read it to the end.

Today this stupid event will end. So I'm free to leave CW for a few weeks again, as I did after Tykayyid (I've spelled it right?..) event. Every day I'm forced to log in for 3 CW matches to get my 12, and it looks like 2nd job but not a rest because till this even I've got 0 (ZERO!) fun playing this game. Ok, not 0 but only 1 game of 12 going to be any good. Why im so "angry"? Because instead make balance tweaks devs forced us to play this mode via events and rewards! It was and it is unbalanced stupid fight for useless planetary cannons that will reward "best players" with some crap like c-bills, game exp etc. Now lets take a look at "CW as it is".

1)Clans was and still is much more organized unlike IS. What devs did? NOTHING! In-game voice? Lol who use it?.. 1 player of 15? 1 of 20? 30?... In-game faction chat still unused, LFG tool too. Players just keep ignoring those features. And I'm not even mention IS units for their ignoring in-game-voip - "who need those PUGs when we are communicating via TS?! We are so great and they are so useless so we will not waste our forces to tell them where we are going and why!" - its other part of a problem, devs cant fix it. Maybe for claners who play solo it looks same way, cant be sure, but all what I see - every drop there is at last one clan group. Very few IS drops got pre-made groups. I'm not say its not there at all, but IS pre-mades are much more rare then clan pre-mades. Check it devs. And check sizes of those pre-mades.

2)Clan weapons and mechs looks like same tech level as IS ones, so clan got close-to-zero tech advantage. And devs keep IS packs coming! Great! Leave this TBR-SCR-HBR-MDD spam as it is, but give us more useless IS mechs. Same to IS - leave those TDR-STK-FS9 spam on same level as it is, but give us a MAULER! Look - we have A LOT of IS mechs but very few of them are played in CW. For example - BNC-3E is great mech but it looks like I'm only one who use it there...

3)Now, with new maps You've solved at last one problem - its not so tedious to play in CW - more deserts is better then 2 deserts! No doubt! But maps was and is "flat desert with some buildings/rocks" - jump sniping dead as well as tactics play style - its "all-on-all" rushes every time... No tunnels, no flanking, no cross-fire, no traps - "rush into and kill them all!". Its here for few years already!.. Call it CW or any other word - it was and it is same wall-on-wall fights.

4)Since CW testing starts players start complain about un-controlled units - its not "Great Houses" VS "Clans" - its unit-VS-unit game! There is nothing about Houses, except different rank names. No tech specific. NONTING. And those ranks... What they are supposed to be? "LOOK IM SO GREAT!" feature?.. There are some tasty rewards but all of it can be achieved other way! No unique features...

5)What else?... A LOT! But now ill stop and try to offer some things to do, hope it will help. I hope devs read all this thread so there will be no need to make a new one...

5.1)Make CW-dropdecks contain only STOCK mech variants. Yes guys! STOCK only with only one thing available for players to change - consumables. Stock mechs with no efficiency unlocked. No modules except consumables. Available to drop mechs MUST be locked to factions.
5.2)Stop to make IS mechs and do few more clan packs. FEW! NOW! Not "we got amazing offer! Pay us money right now and we will give you mech pack in 6 month!". Guys You're joking?! I cant be sure what will be tomorrow - look behind window - its new world war are close to us! There are so many things that can happen in those 6 month! And you offer me to pay NOW and then pray - "god please make next few month be same like last one..." While packs still can be the way to deliver mechs it need to be delivered in day where you start sales, not few month after!
5.3)Take role of factions leaders, dear devs. You're the gods here so play its role! Lock available to attack planets - one few borderline. Force players to play where you want them to play. Other way its chaos...
5.4)And overall - You was aimed to do "a game with huge tweaking potential" - now open you eyes - its too much to "tweak" - if you want this game to be playable take it out! Lock some things, control "the field" as generals but not as "gardeners"!
5.5)More unique things! More unique faction rewards that cant be earned other way. More unique mechs! Look - SEU is same as VTR with no JJ!?... Sad but true! Stop it. You can. I know. More unique play style - make "scouting" more interesting and valuable. Make "Brawlers" forced to go brawl, "scouts" forced to go scout. Modules, tweaks, quirks will help you here. I believe it can be done with quirks only. More unique maps - make landscape a "third faction" - more storms, smoke etc! let it jam sensors. Let it overheat us suddenly. Make 3-demension-maps at last! Look - few years are passed but we still has no underground fight at all! Tunnels are limited to "river city"-style-size. Maps are flat, only Frozen City got a unique "flanking ways" - 2 canyons separated from "main field".
5.6)I've got a lot more things to say about those "CW" and "CW-events" but every thing is fine within its limits so I'll stop for now - lets see for next few month will devs try to make this game interesting again...

P.S. Little advise to devs team - stop work for a hour. Forgot about all hat you have done for last few years. Gather in same place and do same thing as you did at the start of the project - describe what game do you want to see. Then look as what MWO is. Compare those two things...

P.S. "You free to ignore this event" mean "you free to stop play this game" mean "we dont need you money"... But with all those problems MWO is still IMHo best mech game for the moment - "ffa" games was and is funny for me. For all those years I like it and find it very funny... Why I'm playing those events when its not funny? Because you need to try before say so to post such feedback it i need to play it ;)

Edited by MGA121285, 26 May 2015 - 05:36 AM.


#324 fishballz

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Posted 26 May 2015 - 01:09 AM

i wanna change to clan, broke my contract and got a 3day waiting period, where do i go to make it instant?

#325 Major Lag

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Posted 26 May 2015 - 03:03 AM

tl;dr so shortened.

View PostMGA121285, on 26 May 2015 - 12:52 AM, said:

5.3)Take role of factions leaders, dear devs. You're the gods here so play its role! Lock available to attack planets - one few borderline. Force players to play where you want them to play. Other way its chaos...
5.5)More unique things! More unique faction rewards that cant be earned other way. More unique mechs!


These are two things that really should be considered. First, with planets having no differentiating roles or ressources, place of attack is largely arbitrary and ONLY serves to divide up the scarce numbers of players. Make ONE QUEUE for each faction, let battles between each faction take place at one planet at a time. As is stands, there's absolutely NO VALUE in players being able to choose from different planets/battelfields. Contrary, the system can be abused by large units.

Unique things do cost you, PGI, minimal effort. Make quirks available based on lore to the factions.

And while you're at it, PLEASE, do review the clan nerfs. Values are fine with me, but let count ONLY POPULATED hardpoints, not unused potential.

#326 Jabilo

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Posted 26 May 2015 - 03:04 AM

I know there has bee some negativity, and some justly so - but I thought that I would like to say that I have really enjoyed the event.

Thank you.

#327 Christo Jam

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Posted 26 May 2015 - 05:06 AM

Only CW.... Don't like this event. Many stupid people play in CW solo queue now just for the 80 points, not for the victory. I played 2 match with full campers in invasion (my god....) >< It's so long and suicidal, Well it's nice for the full team. Sorry I stop play it.

Edited by Christo Jam, 26 May 2015 - 05:44 AM.


#328 latinisator

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Posted 26 May 2015 - 07:42 AM

I liked the event, too. It made me change my dropdeck to some degree (Prime I variants), I even use a Gargoyle now, which will stay until the Executioner hits the battelfield.
I had many fun matches, only few were full of derpiness (my own and others) - bad positioning, trading long range fire with IS-Mechs, not advancing, standing still in the open, (for Gods sake only) little friendly fire, ignoring UAVs whilst LRMs rained down and the "necessary" blocking.
Getting into a match was hard at times, but patience is a virtue, quiaff?

#329 Lanancuras

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Posted 26 May 2015 - 10:14 AM

View PostJabilo, on 26 May 2015 - 03:04 AM, said:

I know there has bee some negativity, and some justly so - but I thought that I would like to say that I have really enjoyed the event.

Thank you.


Same. I feel this was the most fun event to date. Had a lot of fun fighting against both the IS and my fellow clanners from Clan Flappy Bird.

#330 Dawnstealer

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Posted 26 May 2015 - 10:32 AM

For all the griping, it does seem like it woke the Clans up a bit. If this kickstarts CW back up, I'm fine with it. That said, I wasn't able to drop much this weekend, and what little I did was grinding my 0X xp.

I think CW needs more meat to it, but it sounds like that's the goal, I just haven't heard what the next big thang for CW is going to be. Maybe PGI's focusing on the new mechlab and will get back to tweaking CW once they roll out the Mechlab in June.

#331 Sky Hawk

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Posted 26 May 2015 - 10:57 AM

OK.. It was not a bad Event, but...

1. It was a bad move, that all IS pilots fall out from the 2/3 of the rewards.. PGI could easily make least something like a "Defender of the Inner Sphere Medallion" (if the IS won/succesfull defend 10 planet)... or something similar cockpit-crap...

2. They are still to few players in CW.. if, your House/Clan have more than 2 "active" planets.. you can be very lucky..

3. If there are enough players on the both sides of one planet, MM should start parallel more matches instantly, and not just one by one.

4. Pre should fight against Pre, and Pug vs. Pug... somehow.. because, those are mostly really good matches...

5. A simple Medallion Event Reward, with a deliver time of 3 week? Really? (It comes from 60 LY away, or what?)

...

Edited by Sky Hawk, 26 May 2015 - 10:59 AM.


#332 The Boneshaman

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Posted 26 May 2015 - 08:37 PM

Quote

For all the griping, it does seem like it woke the Clans up a bit. If this kickstarts CW back up, I'm fine with it. That said, I wasn't able to drop much this weekend, and what little I did was grinding my 0X xp.

I think CW needs more meat to it, but it sounds like that's the goal, I just haven't heard what the next big thang for CW is going to be. Maybe PGI's focusing on the new mechlab and will get back to tweaking CW once they roll out the Mechlab in June.


no I don't think it really did. all it did was make IS and MERCS jump ship and join clans for the goodies

Edited by The Boneshaman, 26 May 2015 - 08:39 PM.


#333 The Boneshaman

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Posted 26 May 2015 - 09:07 PM

I feel this event was really done badly.
As I have stated earlier I been getting rolled by nothing but organized 12 mans/ premade.
Normally getting 80 I can do in my sleep maybe missing it by a point or 2 on a bad run. But this event I have been getting noting BUT bad runs, so far I'm at 8 points for my personal score out of I think maybe 20+ matches I have done ALL of them were defeats. I missed the jump ship and join the clans with a instant contract reset (this should have stayed active till the event was over) so I can't use my Invasion mechs to get the clan invasion score.
What I think they should have done is allowed IS to add Clan Invasion [I] mechs to our drop decks. just for this event.
this would have allowed IS to stay with their faction and get a score for their invasion package.
OR better yet .
make it a opt in chose clan/ IS. clans use [I] mechs IS use [R] mechs down side clans have 12 [I] mech where we have only 4[R] mechs. this could be supplemented with [F] [P]and [U]<I think that was the collectors urbi?

#334 Wronka

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Posted 27 May 2015 - 05:07 AM

View PostThe Boneshaman, on 26 May 2015 - 09:07 PM, said:

I feel this event was really done badly.
As I have stated earlier I been getting rolled by nothing but organized 12 mans/ premade.
Normally getting 80 I can do in my sleep maybe missing it by a point or 2 on a bad run. But this event I have been getting noting BUT bad runs, so far I'm at 8 points for my personal score out of I think maybe 20+ matches I have done ALL of them were defeats.

I hope we get to see stats for this event, because I too have been getting completely rolled, without a single win thus far in CW playing for IS. I was assuming I was just getting unlucky and getting placed vs pre mades, but seems this is a common theme. Curious to see clan win % when all the good players are playing for clan.

#335 AdamBaines

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Posted 27 May 2015 - 05:56 AM

View PostWronka, on 27 May 2015 - 05:07 AM, said:

I hope we get to see stats for this event, because I too have been getting completely rolled, without a single win thus far in CW playing for IS. I was assuming I was just getting unlucky and getting placed vs pre mades, but seems this is a common theme. Curious to see clan win % when all the good players are playing for clan.


This is interesting to me as I had the opposite experience. I was not able to run much this event, but in the 6 CW drops that I ran, I actually won more (4) then lost (2). Prior to this event, I maybe won 3 times in 4 weeks as an IS CW (in 20+ drops). I found many more Clan PUGs then normal so the IS usually had more of a shot at a win then usual.

#336 Verkhne

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Posted 27 May 2015 - 07:26 AM

Relying on this event for CW stats is questionable. Most events for CW have had Mercs/'teams' play Clans and this event specifically was one-sided and led to many event only pug clan players as well. The map adjustment is a good illustration of this. Long term CW play is a better indicator of relative strengths, and will shortly be skewed by Clan Wave 3. Likely PGI wanted the clans to have a better map position prior to Wave 3.

A similar event if held for the IS in such a one-sided way would likely lead to big map changes as well.

#337 Big Tin Man

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Posted 28 May 2015 - 08:44 PM

Anybody get their clan medallion thingy yet? I can't seem to find mine.

#338 Changletonne

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Posted 28 May 2015 - 09:26 PM

View PostMGA121285, on 26 May 2015 - 12:52 AM, said:

I'm "solo only" IS player since closed beta. So I've seen a lot of "events" and last one going to be the worst one. Why? Read it to the end.

Today this stupid event will end. So I'm free to leave CW for a few weeks again, as I did after Tykayyid (I've spelled it right?..) event. Every day I'm forced to log in for 3 CW matches to get my 12, and it looks like 2nd job but not a rest because till this even I've got 0 (ZERO!) fun playing this game. Ok, not 0 but only 1 game of 12 going to be any good. Why im so "angry"? Because instead make balance tweaks devs forced us to play this mode via events and rewards! It was and it is unbalanced stupid fight for useless planetary cannons that will reward "best players" with some crap like c-bills, game exp etc. Now lets take a look at "CW as it is".

1)Clans was and still is much more organized unlike IS. What devs did? NOTHING! In-game voice? Lol who use it?.. 1 player of 15? 1 of 20? 30?... In-game faction chat still unused, LFG tool too. Players just keep ignoring those features. And I'm not even mention IS units for their ignoring in-game-voip - "who need those PUGs when we are communicating via TS?! We are so great and they are so useless so we will not waste our forces to tell them where we are going and why!" - its other part of a problem, devs cant fix it. Maybe for claners who play solo it looks same way, cant be sure, but all what I see - every drop there is at last one clan group. Very few IS drops got pre-made groups. I'm not say its not there at all, but IS pre-mades are much more rare then clan pre-mades. Check it devs. And check sizes of those pre-mades.

2)Clan weapons and mechs looks like same tech level as IS ones, so clan got close-to-zero tech advantage. And devs keep IS packs coming! Great! Leave this TBR-SCR-HBR-MDD spam as it is, but give us more useless IS mechs. Same to IS - leave those TDR-STK-FS9 spam on same level as it is, but give us a MAULER! Look - we have A LOT of IS mechs but very few of them are played in CW. For example - BNC-3E is great mech but it looks like I'm only one who use it there...

3)Now, with new maps You've solved at last one problem - its not so tedious to play in CW - more deserts is better then 2 deserts! No doubt! But maps was and is "flat desert with some buildings/rocks" - jump sniping dead as well as tactics play style - its "all-on-all" rushes every time... No tunnels, no flanking, no cross-fire, no traps - "rush into and kill them all!". Its here for few years already!.. Call it CW or any other word - it was and it is same wall-on-wall fights.

4)Since CW testing starts players start complain about un-controlled units - its not "Great Houses" VS "Clans" - its unit-VS-unit game! There is nothing about Houses, except different rank names. No tech specific. NONTING. And those ranks... What they are supposed to be? "LOOK IM SO GREAT!" feature?.. There are some tasty rewards but all of it can be achieved other way! No unique features...

5)What else?... A LOT! But now ill stop and try to offer some things to do, hope it will help. I hope devs read all this thread so there will be no need to make a new one...

5.1)Make CW-dropdecks contain only STOCK mech variants. Yes guys! STOCK only with only one thing available for players to change - consumables. Stock mechs with no efficiency unlocked. No modules except consumables. Available to drop mechs MUST be locked to factions.
5.2)Stop to make IS mechs and do few more clan packs. FEW! NOW! Not "we got amazing offer! Pay us money right now and we will give you mech pack in 6 month!". Guys You're joking?! I cant be sure what will be tomorrow - look behind window - its new world war are close to us! There are so many things that can happen in those 6 month! And you offer me to pay NOW and then pray - "god please make next few month be same like last one..." While packs still can be the way to deliver mechs it need to be delivered in day where you start sales, not few month after!
5.3)Take role of factions leaders, dear devs. You're the gods here so play its role! Lock available to attack planets - one few borderline. Force players to play where you want them to play. Other way its chaos...
5.4)And overall - You was aimed to do "a game with huge tweaking potential" - now open you eyes - its too much to "tweak" - if you want this game to be playable take it out! Lock some things, control "the field" as generals but not as "gardeners"!
5.5)More unique things! More unique faction rewards that cant be earned other way. More unique mechs! Look - SEU is same as VTR with no JJ!?... Sad but true! Stop it. You can. I know. More unique play style - make "scouting" more interesting and valuable. Make "Brawlers" forced to go brawl, "scouts" forced to go scout. Modules, tweaks, quirks will help you here. I believe it can be done with quirks only. More unique maps - make landscape a "third faction" - more storms, smoke etc! let it jam sensors. Let it overheat us suddenly. Make 3-demension-maps at last! Look - few years are passed but we still has no underground fight at all! Tunnels are limited to "river city"-style-size. Maps are flat, only Frozen City got a unique "flanking ways" - 2 canyons separated from "main field".
5.6)I've got a lot more things to say about those "CW" and "CW-events" but every thing is fine within its limits so I'll stop for now - lets see for next few month will devs try to make this game interesting again...

P.S. Little advise to devs team - stop work for a hour. Forgot about all hat you have done for last few years. Gather in same place and do same thing as you did at the start of the project - describe what game do you want to see. Then look as what MWO is. Compare those two things...

P.S. "You free to ignore this event" mean "you free to stop play this game" mean "we dont need you money"... But with all those problems MWO is still IMHo best mech game for the moment - "ffa" games was and is funny for me. For all those years I like it and find it very funny... Why I'm playing those events when its not funny? Because you need to try before say so to post such feedback it i need to play it ;)

While i don't agree with some points, there are a LOT of valid points that can be taken from this post. THIS IS ONE VOICE THAT HAS TAKEN THE TIME TO SPEAK OF BEHALF OF MEANY. A more interesting game would be highly desirable, full use of the Cry Engine would make for a more visually appealing game and bigger, more interactive/dynamic maps are long long over due.

#339 Redshirt enraged

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Posted 28 May 2015 - 11:12 PM

Funny...for some reason i couldn´t really motivate myself taking part in this event.


Did two matches...and thats it... :(

#340 meteorol

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Posted 29 May 2015 - 02:57 AM

View PostDawnstealer, on 26 May 2015 - 10:32 AM, said:

For all the griping, it does seem like it woke the Clans up a bit. If this kickstarts CW back up, I'm fine with it.


This weeks event is pug and group queue, so it will probably kick the CW kickstart in the face, and CW will continue to stay a ghosttown as usual.





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