Dragon Redesign
#1
Posted 22 May 2015 - 12:41 AM
just a thought anyways
(plus it looks way cooler with the dedicated AC arm)
#2
Posted 22 May 2015 - 12:48 AM
One of THE most overpowered quirks in the game.
So let's just buff it a little more by raising the arm to cockpit level. Yay!
But then again you would have to raise EVERY mech's arms to cockpit level, because every mech is actually capable of doing so, that's what arms are for (the original artistic illustration of the Dragon is next to irrelevant, every mech is capable of raising its arms).
Low arms are also a kind of balancing means: You get perfect aiming and extended firing degree, but you have to pay for it by having lower hardpoints. Although in some cases like the WHK, way too low hardpoints (there's a thread about it).
And if you think about all that, the obvious decision is to rather not raise the Dragon's arm.
Oh and reduce the ridiculous overpowered DPS quirk, of course.
Personally, I'd find it rather ugly to have such an asymmetrical silhoutte. But that's just me and I'll luckily never have to pilot it anyway.
Edited by Paigan, 22 May 2015 - 12:56 AM.
#3
Posted 22 May 2015 - 12:51 AM
I don't like the way it looks and I do not think it would work very well at all in-game. The Dragon is fine as it is, just needs a slightly smaller nose if possible and unique geometry depending for the different equippable weapons.
#4
Posted 22 May 2015 - 01:23 AM
#5
Posted 22 May 2015 - 01:33 AM
Edited by El Bandito, 22 May 2015 - 01:41 AM.
#6
Posted 22 May 2015 - 01:44 AM
#7
Posted 22 May 2015 - 02:06 AM
#8
Posted 22 May 2015 - 02:12 AM
#10
Posted 22 May 2015 - 02:18 AM
>very few people seem to play it
it is false
there are plenty of overquirked dragons everywhere
#11
Posted 22 May 2015 - 02:22 AM
bad arcade kitty, on 22 May 2015 - 02:18 AM, said:
>very few people seem to play it
it is false
there are plenty of overquirked dragons everywhere
I seldom see any, it often gets its' arm focused down and blown off early on against good opponents.
#12
Posted 22 May 2015 - 02:23 AM
It would take a bigger redesign to make me interested, is what I'm saying.
That being said, I do think the idea in the OP is a very cheap and good compromise that would probably make a lot of Dragon-enthusiasts happy. It would be nice to see such an iconic Kurita mech being used by Kurita players in MWO.
Not to mention that a combination of high ballistic mounts and high energy mounts would probably make this a good enough sniper that PGI could potentially turn it into a well-rounded mech with good energy AND ballistic quirks, instead of a one-trick pony.
Edited by Alistair Winter, 22 May 2015 - 02:23 AM.
#13
Posted 22 May 2015 - 02:50 AM
Terrain or teamates block your shots 8/10 times.
#14
Posted 22 May 2015 - 02:57 AM
Mister D, on 22 May 2015 - 02:50 AM, said:
Terrain or teamates block your shots 8/10 times.
Even before quirks I actually put most of my firepower in the 2 high left torso energy mounts of my 1C because as you've pointed out that arm really is very low and you're exposing so much of your mech to shoot over terrain. Back when PPCs were good I did a dual PPC in the shoulder as a mobile sniper as my main mech.
#15
Posted 22 May 2015 - 03:00 AM
yes
#16
Posted 22 May 2015 - 03:03 AM
#17
Posted 22 May 2015 - 03:07 AM
KHETTI, on 22 May 2015 - 03:03 AM, said:
While it's a buff we're still talking about raising a single arm, totally removing all quirks from such a low tier mech would simply mean a nerf in the end. Jagers have 2 high mounted arms and I don't see them being totally quirkless.
#18
Posted 22 May 2015 - 03:15 AM
Even MW:Tactics (R.I.P.) did it that way
And here you can see another thing i liked about MW:T mechs in comparison to MW:O
They kept their bloody legs straight and didn't squat, as if they shat their pants.
Edited by Juodas Varnas, 22 May 2015 - 03:28 AM.
#19
Posted 22 May 2015 - 03:26 AM
#20
Posted 22 May 2015 - 03:29 AM
Torgun, on 22 May 2015 - 03:07 AM, said:
While it's a buff we're still talking about raising a single arm, totally removing all quirks from such a low tier mech would simply mean a nerf in the end. Jagers have 2 high mounted arms and I don't see them being totally quirkless.
If the Dragon got altered this way (Do it PGI! i command thee!), it would need to be run without quirks for a while, only way to be accurate and not end up with and over quirked monstrosity that so many mechs currently are.
There enough over-quirked crutch mechs already, we don't need more of them.
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