One Million Xp = Cross-Tech Upgrade
#1
Posted 22 May 2015 - 09:48 AM
So we have been mastering those mechs. And we master them and continue to amass XP, some may be converted to GXP, but even this has a limit nowadays. And we (well, most of us) want PGI to have financial health to keep on (ways to use MC, like XP-GXP conversion).
PROPOSAL
Can we have our own personal champion mechs? Even hero mech of our own devising?
The proposed system goes as this:
- First, master the mech
- Second, amass more than one million XP (1,000,000+!)
- Third, get those MC ready
- Fourth, use that XP and MC to select a customized upgrade for the mastered mech
- Fifth, return to second step.
MECHANICS
A handy customized upgrade table is included:
- each million xp needs a thousand MC to use for upgrade
- additional/better hardpoint: one million XP + 1000 MC (shoulder mount, one more arm hardpoint, etc)
- cross-tech equipment: one million XP + 1000 MC (command console, c-ecm, etc)
- cross-tech weapon: one million XP + 1000 MC (is ml, c-uac20, is ac20, etc)
- cross-tech engine: five million XP + 5000 MC (is std300, c-xl300, etc)
- 30% xp boost: three million XP + 3000 MC
- 30% c-bill boost: five million XP + 5000 MC
CLOSING THOUGHTS
Because I have unlocked almost everything I want on the pilot tree and those GXP are accumulating (I like to xp-grind my new mechs), and some chassis I have are on the hundreds of thousands XP, and I know I'm not the one with the most millions of xp to throw around.
And we all know that perhaps some new art will be needed. That's good, we want programmers, and we also want designers and artists.
And we lore-nerds have heard of many, many cross-tech mechs, developed after months or even years of toil.
#2
Posted 22 May 2015 - 09:52 AM
#3
Posted 22 May 2015 - 09:59 AM
the proposal has multiple points, the cross-tech is one of them.
What about the personal hero/champion mech? Additional/better hardpoints?
#4
Posted 22 May 2015 - 10:13 AM
#5
Posted 22 May 2015 - 10:24 AM
#6
Posted 22 May 2015 - 10:29 AM
Everything else...? Meh. Nothing I have any pressing need for, so my vote is neutral.
#7
Posted 22 May 2015 - 10:59 AM
Pay to win? More like play to win, as one do needs 1 million plus xp to get one of these upgrades. Note: no gxp accepted. One million xp is like a thousand matches, of half a thousand very good matches. That's plenty.
thanks (should I say "Danke"?)
#8
Posted 22 May 2015 - 11:06 AM
#9
Posted 22 May 2015 - 04:53 PM
#10
Posted 22 May 2015 - 07:08 PM
In all Seriousness though. This idea about Mech upgrades has been around before. I have always been in favour of it, because I have a few Chassis that I just love to Death.
BUT, I would limit the bonuses to Cosmetic or Financial Only. Not Tech, Hardpoint, or Mechanics Changes.
Edited by Thunder Child, 22 May 2015 - 07:09 PM.
#11
Posted 23 May 2015 - 01:02 AM
but the exp could be used in some way to make people play without gaining any advantage
for example, "veteran" camo (beaten up or polished version) or decals
make the mech "permanent" (not sellable) and free up a mech bay
jjs with custom colour
cockpit glass with custom colour or a "shattered" look
destructible (0 hp, does not absorb damage, just to have fun at start) cosmetic items (just imagine a timberwolf with a santa hat and a bag of presents, or an atlas with a top hat and a monocle)
#12
Posted 23 May 2015 - 05:53 PM
It's wouldn't affect every player, just the vets. But eventually everyone will become vets. So PGI will need to expand the playerbase and grow. Or else too many of us will be prestige'd/elite punks who've earned their way to play p2w mechs for free. And PGI will go broke on players who don't need to pay for anything else ever again. So they must change the game. Like by adding Lostech. By that, it devalues older products. Unless if they balance the game out and do not break it...
The boosts I agree with. But only if it's not too advantageous. But still provides an incentive for us, the people who've wasted THAT much of our lives on this game.
-Please, don't read the preceding mistakes. Although it's true. Can't have 3yr old MWO-stuff collect dust while the game becomes something larger than just a grindfest. So please, give Vets C-bill boosts!
Edited by Zephonarch II, 23 May 2015 - 05:59 PM.
#13
Posted 25 May 2015 - 04:06 PM
#14
Posted 25 May 2015 - 07:31 PM
But there are some directions that it can't go and others that it just shouldn't.
You don't want to present options that will create balance issues and force additional changes.
Unless the ability to earn XP in the chassis was turned off once you had the master skill, you would always need a way to dispose of the excess points.
It would have to either be done with:
An expansion of the mech and pilot skills.
- Add in some chassis specific skills for the mechs to highlight their uniqueness.
- Add in pilot skills for some of the equipment that currently doesn't have skills.
- Add in an Elite and Master layer for pilot skills.
This is the simplest answer.
However, there were some good ideas in the other posts.
Perhaps when decals are introduced, being able to purchase some decals with XP would be nice. +
Something that reflects the experience you have sunk into that particular variant:
- Kill markers as you would see on the WW2 vehicles. For every 200,000 XP you can add one extra mark. Bit like levelling up the modules.
- Damage decals as was suggested above.
- A military rank decal, once again upgradeable.... though maybe this should link to the faction loyalty.
Being able to convert the variant into some sort of 'Hero' variant where you can get a c-bill only bonus. (would seem ridiculous to get an XP bonus when that's what we are trying to eliminate).
Perhaps this is what the camo scheme conveys or it could be separate.
#15
Posted 26 May 2015 - 04:36 AM
but no cross-tech... that would ruin game balance... imagine clan mechs with IS ballistics... simply OP..
#16
Posted 26 May 2015 - 05:07 AM
This would be so blatantly pay to win it isnt even funny any more. Any change which gives you an advantage which is only available through purchasing MCs makes it automatically P2W.
Leave the mechs and the Techs separate so that each side has their advantges and dissadvantages and gets players to use their brains to pilot their chosen mechs.
#17
Posted 26 May 2015 - 05:19 AM
That said, I would like to see more customization, especially if I've the money (Cbills) to burn. And I could have sworn that I read a while back that they were revamping the skill/pilot tree. I think that aspect could use some love. It's too generic at this point. But I don't think I'd consider it a priority at this point.
#18
Posted 26 May 2015 - 10:52 AM
Is Tech | Clan Tech
Do you see it? It's not a skewed line. It's a straight, solid line. It is a divider. We do not cross this line, because when we cross this line, there is no going back.
To break it down; Clans would get what they want (DECENT ACs and good LRMs), and IS would get what they want (ER lasers, larger streaks, XL engines that don't die, and overall lighter equipment). These are bad. Canonically, when the IS got Clantech, they never stopped using it, because it was flat out better. Imagine IS 'Mechs with the durability of no-kill XL side torsos. Imagine it on an Atlas. Imagine a SSRM6 Splat Cat. Imagine an Awesome boating Clan ERPPCs. Now, imagine a Dire Wolf boating IS AC20s. Imagine a Warhawk boating IS LRMs.
This is not a situation that I, or many others want to see. No Mixtech. Also, MC for everything? MC is real money, man. That's classified as pay to win.
#19
Posted 26 May 2015 - 11:07 AM
#20
Posted 27 May 2015 - 12:52 AM
Edited by SgtMac, 27 May 2015 - 01:01 AM.
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