Whats Up With The Summoner?
#21
Posted 23 May 2015 - 12:26 AM
#22
Posted 23 May 2015 - 12:32 AM
1 ton of ammo is always nice.
#23
Posted 23 May 2015 - 03:04 AM
#24
Posted 23 May 2015 - 04:52 AM
I wish it had a couple of torso energy hard points, and endo, as I think that's a fair trade for not having very good jump jets.
My current loadouts:
Gauss +4xCERML meta-ish I suppose, but it's one of the more effective loadouts with the high mounted ballistic
LB10X + 4xCERML jump-brawler. Can also swap out the lasers for SRMs if you really want to pack a short range punch
LB20X + CLpulse Suppress people and score assists with the large pulse at range. Hammer people with the LB20X when the range draws closer.
Note that none of those loadouts can't be done by a hellbringer or almost any other 55+ ton clan mech. I like the Summoner, but I'd love to have some more hard point options.
#25
Posted 23 May 2015 - 04:53 AM
WM Quicksilver, on 22 May 2015 - 11:34 PM, said:
Be careful what you wish for.
#26
Posted 23 May 2015 - 06:07 AM
#27
Posted 23 May 2015 - 06:48 AM
#28
Posted 23 May 2015 - 06:55 AM
#29
Posted 23 May 2015 - 07:03 AM
Gauss+ERPPC poptart is the one unique niche it can fill. But that playstyle is also completely outclassed by everything else right now.
#30
Posted 23 May 2015 - 07:12 AM
Alistair Winter, on 22 May 2015 - 11:21 PM, said:
I also like it a lot simply because it's a challenge. Which means I use it for pugging, and I leave it at home when it's time to get serious.
Frankly, I think they should just give it some extra hardpoints. The idea of not adding hardpoints for Clan mechs is a nice rule of thumb, but the idea should be abandoned for mechs that clearly suffer tremendusly from this rule. After all, BT was not made for MWO. I like the locked upgrades making Omnimechs more unique and different, but I don't feel like an extra hardpoint on some of the Summoner's omnipods would ruin my day. Not when PGI adds 0-5 hardpoints on every IS mech component.
If it had endo, the 3.5 tons locked JJs wouldn't matter. Extra hardpoints would be nice, especially a second missile slot in the LT. But the stock armament on the Prime, for example can do surprising amounts of damage...if it had the ammo and armor to use it well.
#31
Posted 23 May 2015 - 07:16 AM
The problem is its low free tonnage limits it to energy-heavy builds and the Summoner lacks good enough hardpoints to take advantage. Even those available are bad because they're exclusively arm-mounted and the arms are the first things that fall off from a SMN. You have to utilize the torso ballistic hardpoint if you want a fall-back weapon and that costs lots of tonnage.
I can see a few desirable solutions to this:
- Unlock JJs. That'd give it 26 tons to work with. So many dual-ballistic possibilities.
- Give it nipple energy hardpoints. It can suddenly do the magical 2xLPL(very high mounted)+4xERML(arms) combo.
#32
Posted 23 May 2015 - 07:19 AM
Tahribator, on 23 May 2015 - 07:16 AM, said:
- Unlock JJs. That'd give it 26 tons to work with. So many dual-ballistic possibilities.
- Give it nipple energy hardpoints. It can suddenly do the magical 2xLPL(very high mounted)+4xERML(arms) combo.
You know that that basically would result in a laserpuke TBR with better hitboxes?
#34
Posted 23 May 2015 - 07:26 AM
#35
Posted 23 May 2015 - 07:28 AM
Bishop Steiner, on 23 May 2015 - 07:21 AM, said:
Indeed, and, honestly, it absolutely should if we get to that point.
Somehow feels like every single issue with clan balancing comes back to lasers. Playing clans atm in CW too, and every single build has to somehow rely on lasers to a degree. It's either SRM+laser (which i do like tho) or UAC+laser, or different versions of laserboating.
The tbr/scrow-nerf don't seem to severe, honestly. Most builds still work very well, and I found out that a 6MPL scrow is a beast.
Edited by Averen, 23 May 2015 - 07:30 AM.
#36
Posted 23 May 2015 - 07:32 AM
Averen, on 23 May 2015 - 07:28 AM, said:
Indeed, and, honestly, it absolutely should if we get to that point.
Somehow feels like every single issue with clan balancing comes back to lasers. Playing clans atm in CW too, and every single build has to somehow rely on lasers to a degree. It's either SRM+laser (which i do like tho) or UAC+laser, or different versions of laserboating.
The tbr/scrow-nerf don't seem to severe, honestly. Most builds still work very well, and I found out that a 6MPL scrow is a beast.
well, that and the mnmax crowd wanting every chassis to become generic carbon copy meta-sticks--
Why can't we focus on making the Summoner better at what it's supposed to be, and leave the SCR and TBR and HBR for the Meta-Fanatics?
#38
Posted 23 May 2015 - 07:37 AM
The biggest problem it has had in the game is being underwhelming when it comes to tonnage availability due to not using Endo Steel. 3.5 tons is nothing to scoff at.
Also, it becomes a difficult proposition to go full energy or full missiles, but you can't even do both effectively (missiles+energy are shared on the same arm)... and what you have left are ineffective Clan ballistics.
So... it is what it is.
#39
Posted 23 May 2015 - 07:38 AM
#40
Posted 23 May 2015 - 07:40 AM
shame the iterations to the SMN werent as extreme as the recent iterations to the TBR and SCR........ and the pgi joke mobile carries on.
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