Almond Brown, on 25 May 2015 - 08:28 AM, said:
See? How can we ever discuss anything with such utter BS like that, taken as some form of Fact.
I think Stefka's first language is not English, so I'll cut him some slack but since I think you don't know how to counter his facts... well... let me expand on his facts.
Stefka Kerensky, on 25 May 2015 - 03:40 AM, said:
SO, if you cannot understand I can make a lillte guide for you.
1) ecm cover the all the map. BAP counter ecm only in a small radius.
While it's not true that ECM covers the map, but it cloaks everything within its 180m radius. This works whether that group within the ECM radius is 180m away, or 1000m away.
BAP's ECM counter concern is only 240m, but even with BAP, a group under the ECM cloak is still protected within 400m to 500m... which is the usual engagement range AND far enough away from BAP's counter radius.
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2) tag. wow...those ridiculous ones saying "but TAG con counter ecm!"
.. nice to hold the tag on enemy ecm while being hit by the entire enemy team, right?
Meanwhile ECM covers all, without any kind of problems.
TAG is the counter... but it doesn't have to "tag" the ECM carrier. However, when a TAG user is successfully tagging their target, it almost means that said TAG user is not hidden, and can be retaliated against immediately, with direct fire (ideally with long range).
TAG in some ways is a "shoot me here" laser... while ECM gets its cloak untouched.
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3) "but there is narc". hahahahahha, 2-3 tons+1 tons ammo. And dat 500kph speed.
And dat bunch of seconds durations, awesome, right?
While ecm: 1 tons, last forever, no problem.
NARC requires additional resources (ammo, tonnage... more than ECM) AND you have to hit the ECM carrier. If you fail to hit the ECM carrier, well, tough luck. Of course, if there's 2 ECM carriers, you'd have to NARC them both as the secondary ECM carrier can assist in the loss of the primary ECM carrier's disabled ECM.
In CW, it's ineffective if a Clan drop has so many Hellbringers running about.
It's easier when your target is an Atlas D-DC, but try to get that working on ECM Spiders or other fast ECM carrying mechs. Good luck with that.
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4) "use uav", says the ecm fun boy. hahahahahah! uav.
When I see enemy uav, I spit on it, and uav is down.
Bad players aren't aware of UAVs... as they don't bother to look up and shoot them down. UAVs are fragile... and good for opportune moments, but generally it's good enough to see the brief red blip to so that everyone else is aware of where the enemy is... but even then, not everyone pays enough attention to the red doritos.
UAVs are only effective if the opfor is not that bright.
There's also PPCs that didn't get a mention.
PPCs (or ERPPCs for that matter) are not optimal weapons to go with LRMs. They don't function on the same level as TAG with other lasers (LL or ERLL) and while it briefly disables ECM (4 seconds worth IIRC), that's not enough time for LRMs to do their job.
Anyways.... ECM interaction is generally just bad for the game.