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Ecm Much? Why Not Bap?


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#41 Deathlike

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Posted 25 May 2015 - 08:37 AM

View PostAlmond Brown, on 25 May 2015 - 08:28 AM, said:

2) BAP cover radius 120m (thus a 60m differential. Not a "Whole Map" difference)

No wonder new players that come here don't understand the game mechanics. It is utterly unbelievable the BS that gets posted on here.


What the hell are you talking about?

120m is only in reference to the IS BAP's shutdown detection range.

240m is the current BAP counter range vs ECM.

Please get this right before being hypocritical.

http://mwomercs.com/...52-28-nov-2014/

Quote

Gameplay
BAP ECM Counter range decreased from 360m to 240m.


#42 Peter2k

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Posted 25 May 2015 - 08:39 AM

View PostAlmond Brown, on 25 May 2015 - 08:33 AM, said:


You missed the man point entirely. People complain that others don't bring ECM/BAP etc etc while being the ones who care only about their own DPS ratings.

Talk about being hypocritical to the extreme.

/s
hard to take you serious



And you miss mine

If you (well not you, but the one I was quoting) have to call people whores like 5 times in a row than maybe don't contribute to the discussion
If you need to vent off some steam, well there's a different thread for that

Edited by Peter2k, 25 May 2015 - 08:40 AM.


#43 Sarlic

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Posted 25 May 2015 - 08:44 AM

The whole ecm and bap is flawed.

No disucssion about it. It's a waste of a system which isnt properly designed in the first place.

#44 Almond Brown

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Posted 25 May 2015 - 09:05 AM

View PostDeathlike, on 25 May 2015 - 08:37 AM, said:


What the hell are you talking about?

120m is only in reference to the IS BAP's shutdown detection range.

240m is the current BAP counter range vs ECM.

Please get this right before being hypocritical.

http://mwomercs.com/...52-28-nov-2014/


Well my apologies. So BAP has a greater range to detect/counter than ECM has to cover...

What was the problem with BAP vs ECM again?

View PostSarlic, on 25 May 2015 - 08:44 AM, said:

The whole ecm and bap is flawed.

No disucssion about it. It's a waste of a system which isnt properly designed in the first place.


And many say that a lot but why can't everyone agree on a single, easy to implement fix? It can't be that hard to agree on a GD fix right? Not "Your" fix, or MY fix, but a Community FIX...

Edited by Almond Brown, 25 May 2015 - 09:05 AM.


#45 Deathlike

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Posted 25 May 2015 - 09:11 AM

View PostAlmond Brown, on 25 May 2015 - 08:28 AM, said:

See? How can we ever discuss anything with such utter BS like that, taken as some form of Fact.


I think Stefka's first language is not English, so I'll cut him some slack but since I think you don't know how to counter his facts... well... let me expand on his facts.


View PostStefka Kerensky, on 25 May 2015 - 03:40 AM, said:

SO, if you cannot understand I can make a lillte guide for you.

1) ecm cover the all the map. BAP counter ecm only in a small radius.


While it's not true that ECM covers the map, but it cloaks everything within its 180m radius. This works whether that group within the ECM radius is 180m away, or 1000m away.

BAP's ECM counter concern is only 240m, but even with BAP, a group under the ECM cloak is still protected within 400m to 500m... which is the usual engagement range AND far enough away from BAP's counter radius.


Quote

2) tag. wow...those ridiculous ones saying "but TAG con counter ecm!"
.. nice to hold the tag on enemy ecm while being hit by the entire enemy team, right?
Meanwhile ECM covers all, without any kind of problems.


TAG is the counter... but it doesn't have to "tag" the ECM carrier. However, when a TAG user is successfully tagging their target, it almost means that said TAG user is not hidden, and can be retaliated against immediately, with direct fire (ideally with long range).

TAG in some ways is a "shoot me here" laser... while ECM gets its cloak untouched.


Quote

3) "but there is narc". hahahahahha, 2-3 tons+1 tons ammo. And dat 500kph speed.
And dat bunch of seconds durations, awesome, right?
While ecm: 1 tons, last forever, no problem.


NARC requires additional resources (ammo, tonnage... more than ECM) AND you have to hit the ECM carrier. If you fail to hit the ECM carrier, well, tough luck. Of course, if there's 2 ECM carriers, you'd have to NARC them both as the secondary ECM carrier can assist in the loss of the primary ECM carrier's disabled ECM.

In CW, it's ineffective if a Clan drop has so many Hellbringers running about.

It's easier when your target is an Atlas D-DC, but try to get that working on ECM Spiders or other fast ECM carrying mechs. Good luck with that.


Quote

4) "use uav", says the ecm fun boy. hahahahahah! uav.
When I see enemy uav, I spit on it, and uav is down.


Bad players aren't aware of UAVs... as they don't bother to look up and shoot them down. UAVs are fragile... and good for opportune moments, but generally it's good enough to see the brief red blip to so that everyone else is aware of where the enemy is... but even then, not everyone pays enough attention to the red doritos.

UAVs are only effective if the opfor is not that bright.


There's also PPCs that didn't get a mention.

PPCs (or ERPPCs for that matter) are not optimal weapons to go with LRMs. They don't function on the same level as TAG with other lasers (LL or ERLL) and while it briefly disables ECM (4 seconds worth IIRC), that's not enough time for LRMs to do their job.


Anyways.... ECM interaction is generally just bad for the game.

#46 Deathlike

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Posted 25 May 2015 - 09:17 AM

View PostAlmond Brown, on 25 May 2015 - 09:05 AM, said:

Well my apologies. So BAP has a greater range to detect/counter than ECM has to cover...

What was the problem with BAP vs ECM again?


There's so many broken things with the interaction... and that doesn't even begin with LRMs... but information warfare in general.

You either know the information on that mech (TAG helps, but no comp unit would use that just to find out) or you don't. Often times when ECM is used in force, it allows for players to shift around (especially if they have the same builds) to facilitate "damage sharing" (a hurt mech that still has its weapons can be moved into the mech in obscurity while a healthier mech of the same type+build can move to the front to take damage).

It's really not a BAP vs ECM thing... more of a "ECM is a broken mechanic" thing.

Quote

And many say that a lot but why can't everyone agree on a single, easy to implement fix? It can't be that hard to agree on a GD fix right? Not "Your" fix, or MY fix, but a Community FIX...


It's difficult because it requires reworking ECM AND LRMs as two different subsystems. LRMs are bad enough as is, and would need to be reworked at least in a "fire and forget approach" (which would require PGI to rebalance the damage values and tracking for that matter) and PGI is unwilling to fix these systems as it's not as simple anymore.

If it were simply "one easy fix", PGI would probably do it, but nothing like that would genuinely exist. Everyone has their own view of how LRMs and ECM would be reworked.

Regardless, the work needed to address it would be something that doesn't benefit PGI (because it would take too long and/or PGI isn't capable/wanting of doing it).

#47 Pjwned

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Posted 25 May 2015 - 10:18 AM

Too much ECM wouldn't really be an issue if ECM was toned down and no longer remained a jesus box.

#48 Flutterguy

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Posted 25 May 2015 - 10:46 AM

View PostPjwned, on 25 May 2015 - 10:18 AM, said:

Too much ECM wouldn't really be an issue if ECM was toned down and no longer remained a jesus box.

Or even just a tonnage cost proportional to it's effect. If ECM weighed even as much as an IS LRM 15 it would make people think about taking it since it would have a noticeable effect on weapon load outs.

#49 STEF_

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Posted 25 May 2015 - 12:59 PM

View PostDeathlike, on 25 May 2015 - 09:11 AM, said:


I think Stefka's first language is not English, so I'll cut him some slack but since I think you don't know how to counter his facts... well... let me expand on his facts.




While it's not true that ECM covers the map, but it cloaks everything within its 180m radius. This works whether that group within the ECM radius is 180m away, or 1000m away.

BAP's ECM counter concern is only 240m, but even with BAP, a group under the ECM cloak is still protected within 400m to 500m... which is the usual engagement range AND far enough away from BAP's counter radius.




TAG is the counter... but it doesn't have to "tag" the ECM carrier. However, when a TAG user is successfully tagging their target, it almost means that said TAG user is not hidden, and can be retaliated against immediately, with direct fire (ideally with long range).

TAG in some ways is a "shoot me here" laser... while ECM gets its cloak untouched.




NARC requires additional resources (ammo, tonnage... more than ECM) AND you have to hit the ECM carrier. If you fail to hit the ECM carrier, well, tough luck. Of course, if there's 2 ECM carriers, you'd have to NARC them both as the secondary ECM carrier can assist in the loss of the primary ECM carrier's disabled ECM.

In CW, it's ineffective if a Clan drop has so many Hellbringers running about.

It's easier when your target is an Atlas D-DC, but try to get that working on ECM Spiders or other fast ECM carrying mechs. Good luck with that.




Bad players aren't aware of UAVs... as they don't bother to look up and shoot them down. UAVs are fragile... and good for opportune moments, but generally it's good enough to see the brief red blip to so that everyone else is aware of where the enemy is... but even then, not everyone pays enough attention to the red doritos.

UAVs are only effective if the opfor is not that bright.


There's also PPCs that didn't get a mention.

PPCs (or ERPPCs for that matter) are not optimal weapons to go with LRMs. They don't function on the same level as TAG with other lasers (LL or ERLL) and while it briefly disables ECM (4 seconds worth IIRC), that's not enough time for LRMs to do their job.


Anyways.... ECM interaction is generally just bad for the game.

Thanks Deathlike!
You translated my pedestrian english very well \o/

#50 Khobai

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Posted 25 May 2015 - 05:15 PM

Quote

There is no problem, only for people who want to make up one. TAG, NARC, PPCs, UAVs all counter the effect on the minimap.


Except none of those is an effective counter to ECM... even UAVs only last about 5 seconds vs a competent team.

Quote

Oh really? I can see them quite well, no stealth whatsoever. I can even report their location via ingame VoIP.


Except you still cant fire LRMs at them you derp. Thats kindve the whole point of the discussion.

We already know direct fire weapons are superior than LRMs and we know why: ECM.

The goal is to bring LRMs into parity with the other weapon options.

Quote

Well my apologies. So BAP has a greater range to detect/counter than ECM has to cover...

What was the problem with BAP vs ECM again?


The problem is you dont fire LRMs from 240m away. Theyre long-range missiles not short-range missiles. So its dumb if an LRM boat has to be within 240m to counter ECM to fire LRMs.

The fact LRM boats cant effectively remove ECM themselves and have to rely on other players to do it makes LRMs a drastically inferior weapon. A weapon that requires multiple mechs and teamwork to use should be better than a weapon that only requires one player to use.

Edited by Khobai, 25 May 2015 - 05:27 PM.


#51 Mcgral18

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Posted 25 May 2015 - 05:27 PM

View PostDeathlike, on 25 May 2015 - 08:37 AM, said:


What the hell are you talking about?

120m is only in reference to the IS BAP's shutdown detection range.

240m is the current BAP counter range vs ECM.



Pretty sure it was decreased to 200M in a later patch, but it's not where it should be located in the .XML.

#52 Khobai

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Posted 25 May 2015 - 05:29 PM

Quote

Pretty sure it was decreased to 200M in a later patch, but it's not where it should be located in the .XML.


It was 200m initially

They buffed it to 360m at some point and it was obnoxiously powerful so they nerfed it down to 240m

That happened in the November 28, 2014 patch

Edited by Khobai, 25 May 2015 - 05:30 PM.


#53 Lostdragon

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Posted 25 May 2015 - 05:30 PM

ECM is the most powerful 1 ton piece of equipment you can put on a mech. It really needs a redesign because it is simply too good right now.

#54 Mcgral18

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Posted 25 May 2015 - 05:30 PM

View PostKhobai, on 25 May 2015 - 05:29 PM, said:


It was 200m initially

They buffed it to 360m at some point and it was obnoxiously powerful

So they nerfed it down to 240m



Pretty sure it was 150 and 120M initially, same as the detect shut down range (Clan is further).

It was then buffed, then nerfed.

#55 GuardDogg

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Posted 25 May 2015 - 05:31 PM

Amazing the Drop ships in CW do not use BAP.

#56 Khobai

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Posted 25 May 2015 - 05:36 PM

Quote

Amazing the Drop ships in CW do not use BAP.


Not everything is supposed to have BAP though

If everything is expected to have BAP because of ECM it means ECM is way too good.

#57 Romeo Deluxe

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Posted 25 May 2015 - 05:52 PM

Interesting, another post where the whiners are out in force. No worries, I adapt & conquer as always.

#58 Deathlike

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Posted 25 May 2015 - 06:10 PM

View PostKhobai, on 25 May 2015 - 05:29 PM, said:


It was 200m initially

They buffed it to 360m at some point and it was obnoxiously powerful so they nerfed it down to 240m

That happened in the November 28, 2014 patch

View PostMcgral18, on 25 May 2015 - 05:30 PM, said:



Pretty sure it was 150 and 120M initially, same as the detect shut down range (Clan is further).

It was then buffed, then nerfed.


I was pretty sure it was 150m initially.

http://mwomercs.com/...23-21-may-2013/

Quote

Beagle Active Probe
- Now counters ECM within 150m.
- BAP will only counter 1 enemy ECM 'Mech within its range
- A Mech that equips both ECM and BAP will only receive the sensor range bonus and the ability to detect powered down Mechs from BAP. Other BAP features gets overridden by the active ECM.


#59 RussianWolf

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Posted 25 May 2015 - 06:36 PM

View PostShredhead, on 24 May 2015 - 02:17 PM, said:

Oh really? I can see them quite well, no stealth whatsoever. I can even report their location via ingame VoIP.

There is no problem, only for people who want to make up one. TAG, NARC, PPCs, UAVs all counter the effect on the minimap.

Do you understand what "stealth" is? Last I checked, I had no issue spotting a B2 or Goblin or any other high tech Stealth aircraft with my Mark 1 eyeballs. But it does make them basically "invisible" to radar. So it is exactly like what we see in game. If you are lucky, you can make out the mechs across the map, but the radar signature isn't there. What's more is that none of those aircraft that I mentioned can transfer their stealth to other aircraft in their vicinity, but in game.... no problem.

#60 Mystere

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Posted 25 May 2015 - 08:29 PM

View PostxDust, on 25 May 2015 - 05:02 AM, said:

Still, it's better than everyone being focused on damage. It would help fix the problem as a whole.
Doesn't mean that ECM as is doesn't need work though. Still does.


I say many people playing MWO need a whole lot more work than ECM does.





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