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Ecm Much? Why Not Bap?


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#21 TWIAFU

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Posted 25 May 2015 - 04:25 AM

View PostCrushLibs, on 24 May 2015 - 02:20 PM, said:

BAP should counter the two closest mechs to you and should be increased to 400m range.

make it worth our while.



Not a bad idea, but IMO think the range is to large.

#22 x Marder x

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Posted 25 May 2015 - 04:49 AM

View PostFlipOver, on 24 May 2015 - 01:48 PM, said:

I really can't understand people saying there are too many EMCs on the field.
If the enemy uses ECM, you use BAP.
Place BAP in each of your mechs and you will see ECM isn't all that big of a deal.

I understand the ECM system is broken, but if we have BAP to use, why whine about it and not just change the builds a bit to fit a BAP?



You are not understanding if they would add BAP LESS DPS! AR YOU OUT OF YOUR MIND!

MWO has a sirius infestation DPS Whores

NO BAP
NO AMS
NO TAG
NO NARC

You are talking to ppl who only care for himself and how much of DPS they do.
WHy take any of that equipment when someone else can?


You cant fix stupid.You can fix the game but not the players.
The ppl who care for the team and there are DPS whores.
Increase reward for having this kind of equipment maybe it would let some ppl switch the loadout, but you never get hardcore DPS whores.

#23 xDust

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Posted 25 May 2015 - 05:02 AM

View Postx Marder x, on 25 May 2015 - 04:49 AM, said:



You are not understanding if they would add BAP LESS DPS! AR YOU OUT OF YOUR MIND!

MWO has a sirius infestation DPS Whores

NO BAP
NO AMS
NO TAG
NO NARC

You are talking to ppl who only care for himself and how much of DPS they do.
WHy take any of that equipment when someone else can?


You cant fix stupid.You can fix the game but not the players.
The ppl who care for the team and there are DPS whores.
Increase reward for having this kind of equipment maybe it would let some ppl switch the loadout, but you never get hardcore DPS whores.


Still, it's better than everyone being focused on damage. It would help fix the problem as a whole.

Doesn't mean that ECM as is doesn't need work though. Still does.

Edited by xDust, 25 May 2015 - 05:05 AM.


#24 Peter2k

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Posted 25 May 2015 - 05:37 AM

View Postx Marder x, on 25 May 2015 - 04:49 AM, said:

MWO has a sirius infestation DPS Whores

NO BAP
NO AMS
NO TAG
NO NARC

The ppl who care for the team and there are DPS whores.


n kudos to that wonderful constructive addition to this thread
/s

hard to take you serious


BAP is nice n all, I'm sure it's a hit with PUG's, where you have to fend for yourself quite some times

in 12 mans, you really don't want to be at the front that close, especially alone or even in a Lance

increase BAP's range to something more meaningful

AMS?
well its not like I actually encounter that much LRM's, I mean I know how hills n buildings look like and my teammates bring ecm of their own if I dont, sooo
maybe make it worth my tonnage as well, say targeting at longer ranges so I can get more missiles down
then again LRM's are more a softening up, or cockpit shake weapon

TAG?
well if you want to expose yourself to the enemy, good luck mate
now if it would reach out to 2km or so, hmm
funny thing, I'm sure there would be plenty of PUG players firing at that range with their LRM's if I could paint a target at that range = waste of ammo

NARC isn't worth its weight
I rather protect my team with ecm than go belly up too soon in my 3L


on topic
erm
maybe it's rather that the whole targetting thing is actually not like its supposed to be anyway

while ecm is like 3 pieces of equipment in TT altogether, targeting and especially sharing is kinda different too


maybe make ecm have a downside too
make the command console see through ecm (on one mech, not all)
or boost BAP some more

or let me put a UAV up where I like, just like Arty

edit:
hmm
why does AMS even need ammo
not sure if it would be unbalanced if it's just infinte ammo

Edited by Peter2k, 25 May 2015 - 05:40 AM.


#25 xDust

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Posted 25 May 2015 - 05:55 AM

View PostPeter2k, on 25 May 2015 - 05:37 AM, said:

hmm
why does AMS even need ammo
not sure if it would be unbalanced if it's just infinte ammo


It'd be very useful, and slightly terrifying. And it would still technically be unbalanced (though not to ECM's extent) because with ammo requirements, it's an ammunition-dependent weapon countering another ammo-dependent weapon. If you switch it to infinite, I'd have a reason to actually use AMS range and AMS overload on, say, the Jester with 2xAMS. I could probably swat out LRM15s with that firepower.

And Kit Fox-C arm says hello.

#26 Peter2k

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Posted 25 May 2015 - 07:00 AM

View PostxDust, on 25 May 2015 - 05:55 AM, said:


It'd be very useful, and slightly terrifying. And it would still technically be unbalanced (though not to ECM's extent) because with ammo requirements, it's an ammunition-dependent weapon countering another ammo-dependent weapon. If you switch it to infinite, I'd have a reason to actually use AMS range and AMS overload on, say, the Jester with 2xAMS. I could probably swat out LRM15s with that firepower.

And Kit Fox-C arm says hello.



No I don't think so, if AMS stays the same otherwise

2 AMS are not that big a threat to a dedicated LRM boat, even with mods
Players wouldn't consider LRM30 to be dedicated :D
And again teamwork
Give people an advatnage for taking AMS over ECM
ECM same weight as AMS, but one doesn't run out of ammo and protects everyone around you better than the other

You sacrifice a lot to carry 3 AMS on the kitfox, n when was the last time you even saw one, why take it over ecm?

Pfft
You could make it produce heat the longer it lasts then
Also wasn't there a laser based AMS down the road?

PGI should test something like this out on the test server and see how it goes n how people like it

#27 Weeny Machine

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Posted 25 May 2015 - 07:19 AM

View PostFlipOver, on 24 May 2015 - 01:48 PM, said:

I really can't understand people saying there are too many EMCs on the field.
If the enemy uses ECM, you use BAP.
Place BAP in each of your mechs and you will see ECM isn't all that big of a deal.

I understand the ECM system is broken, but if we have BAP to use, why whine about it and not just change the builds a bit to fit a BAP?


Too bad that you must be near the ECM, too bad that ECM overlap, too bad that lasers shoot your balls off at 800m+

Posted Image

#28 Davegt27

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Posted 25 May 2015 - 07:49 AM

PGI wanted to increase BAP/CAP range out to 380m (I think it was 380M)

Talk about crying, people went nuts complaining

Most of the problems with this game I am starting to think are caused by the players


#29 Sorbic

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Posted 25 May 2015 - 08:12 AM

View Postbad arcade kitty, on 24 May 2015 - 04:48 PM, said:

ecm doesn't make mechs invisible, if you use a direct weapon you can see and aim them with your eyes
if you use streaks, cap has enough range
if you use lurms you have to suffer for a good reason

stealth effect positively adds to the gameplay on our tiny maps making scouting more important


I think this one pretty much sums up the crowd who think the glut of ECM/How it works is fine. They don't care if it is overdone so long as it means they don't have to deal with lrm's.

ECM does shield visible mechs in that it hides the damaged sections which is huge. And lets be honest, on a couple maps people can't see what they are shooting at and are simply clicking the DF button on a big square.

I don't think many folks are saying the mech that's carrying ECM shouldn't be shielded, just that the big OVERLAPPING umbrella is a bit much. There have been plenty of good fixes proposed but at this point I'd settle for a short term fix of decreasing the bubbles range.

#30 Almond Brown

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Posted 25 May 2015 - 08:15 AM

View PostGoose, on 24 May 2015 - 02:22 PM, said:

Which is not the sensor net, so you have failed to inform your team anything.

None of these work, as there is rarely just one ECM-%$#Q@, and staring at the minimap is how you get yourself killed in combat.


So your issue is with the enemy always having more ECM than your Team right? So when we read others saying how "Their Team" always has less, and they may on your "other Team", who are we to believe?

Both Teams can't both have more ECM than the other Team right? So if you always find the "Other Team" has more ECM, then perhaps you should drive an ECM capable Mech in order to help "Your Team" with the issue?

And if you do not have a ECM capable Mech, why do you think bitching that others don't bring theirs is an issue at all.

Are you that "Special SnowFlake" we hear so much about around here?

#31 Weeny Machine

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Posted 25 May 2015 - 08:16 AM

View PostSorbic, on 25 May 2015 - 08:12 AM, said:

I think this one pretty much sums up the crowd who think the glut of ECM/How it works is fine. They don't care if it is overdone so long as it means they don't have to deal with lrm's.

ECM does shield visible mechs in that it hides the damaged sections which is huge. And lets be honest, on a couple maps people can't see what they are shooting at and are simply clicking the DF button on a big square.

I don't think many folks are saying the mech that's carrying ECM shouldn't be shielded, just that the big OVERLAPPING umbrella is a bit much. There have been plenty of good fixes proposed but at this point I'd settle for a short term fix of decreasing the bubbles range.


Not only that. It also makes the use of weapons with velocity harder. First you need to locate your target, then you need to figure out how it moves (which is sometimes harder with poor visibility and/or smoke etc) and you have no red bracket. Laser spam ho!

#32 Almond Brown

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Posted 25 May 2015 - 08:18 AM

View PostEl Bandito, on 24 May 2015 - 05:01 PM, said:

Fat lot of good BAP does against ECM bubbled mechs 700 meters away.


And if your taking sustained fire form an ECM covered force at 700m, perhaps you might to stop standing out in the OPEN ffs!

#33 Novakaine

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Posted 25 May 2015 - 08:20 AM

View PostFlipOver, on 24 May 2015 - 01:48 PM, said:

I really can't understand people saying there are too many EMCs on the field.
If the enemy uses ECM, you use BAP.
Place BAP in each of your mechs and you will see ECM isn't all that big of a deal.

I understand the ECM system is broken, but if we have BAP to use, why whine about it and not just change the builds a bit to fit a BAP?


You serious?
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#34 CocoaJin

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Posted 25 May 2015 - 08:21 AM

BAP and NARC to troll ECM to your heart's content. I'm actually going to buy the NARC modules to feed my troll.

Posted Image

FEED IT!

#35 ShinVector

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Posted 25 May 2015 - 08:27 AM

View PostNight Thastus, on 24 May 2015 - 01:52 PM, said:

Also, BAP only counters 1 ECM for the mech YOU are currently targeting, and just for you. It doesn't counter it for everyone else.
ECM is a bubble that affects teammates in a radius. BAP therefore can never truly compete. Even in a 12 man, and everyone has BAP, it's not perfect.


Wait a min.. What are you talking about.. BAP Bubble cancels the ECM the moment it touchs the ECM Bubble of the closest ECM mech. (BAP counter ECM bubble range is what ? 150M ?)
No targeting required.

Also the is really not reason especially of Clan mech not to carry Clan BAP since it weighs 1 ton and 1 slot. Compared to the IS 1.5Ton 2Slot BAP.

Edited by ShinVector, 25 May 2015 - 08:29 AM.


#36 Almond Brown

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Posted 25 May 2015 - 08:28 AM

View PostStefka Kerensky, on 25 May 2015 - 03:40 AM, said:

stuff

1) ecm cover the all the map. BAP counter ecm only in a small radius.

more stuff



See? How can we ever discuss anything with such utter BS like that, taken as some form of Fact.

1) ECM cover radius = 180m ( did not realize the MWO Maps were actually that friggin small (btw one grid square is +/- 500m2 iirc) LOL!

2) BAP cover radius 120m (thus a 60m differential. Not a "Whole Map" difference)

No wonder new players that come here don't understand the game mechanics. It is utterly unbelievable the BS that gets posted on here.

#37 PACoFist

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Posted 25 May 2015 - 08:31 AM

View PostxDust, on 25 May 2015 - 05:55 AM, said:

It'd be very useful, and slightly terrifying. And it would still technically be unbalanced (though not to ECM's extent) because with ammo requirements, it's an ammunition-dependent weapon countering another ammo-dependent weapon. If you switch it to infinite, I'd have a reason to actually use AMS range and AMS overload on, say, the Jester with 2xAMS. I could probably swat out LRM15s with that firepower.

And Kit Fox-C arm says hello.


There actually is an AMS system that requires no ammunition:
http://www.sarna.net...-Missile_System

And at least for Clanners it is already available at the current timeline. Maybe we will see it introduced sometimes?

#38 Almond Brown

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Posted 25 May 2015 - 08:33 AM

View PostPeter2k, on 25 May 2015 - 05:37 AM, said:


n kudos to that wonderful constructive addition to this thread
/s
hard to take you serious

stuff


You missed the man point entirely. People complain that others don't bring ECM/BAP etc etc while being the ones who care only about their own DPS ratings.

Talk about being hypocritical to the extreme.

/s
hard to take you serious

#39 STEF_

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Posted 25 May 2015 - 08:35 AM

View PostAlmond Brown, on 25 May 2015 - 08:28 AM, said:


See? How can we ever discuss anything with such utter BS like that, taken as some form of Fact.

1) ECM cover radius = 180m ( did not realize the MWO Maps were actually that friggin small (btw one grid square is +/- 500m2 iirc) LOL!

2) BAP cover radius 120m (thus a 60m differential. Not a "Whole Map" difference)

No wonder new players that come here don't understand the game mechanics. It is utterly unbelievable the BS that gets posted on here.

You see how you can troll that well?

ECM cover ALL the map: whenever frindly units stay inside the bubble, you can have LOS but you cannot lock.

Try harder

Edited by Stefka Kerensky, 25 May 2015 - 08:35 AM.


#40 Almond Brown

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Posted 25 May 2015 - 08:36 AM

View PostBush Hopper, on 25 May 2015 - 07:19 AM, said:


too bad that lasers shoot your balls off at 800m+


Any idiot that stands out in the open long enough to get their balls shot off from 880m+ deserves to get their balls shot off for a being a complete idiot.





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