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Yours Stats: Most Efficient Killing Mech


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#101 Hit the Deck

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Posted 26 May 2015 - 10:19 PM

View PostYeonne Greene, on 26 May 2015 - 09:01 PM, said:

By raw efficiency:

1. CDA-2A - 1 kill per 129 damage
2. LCT-1V - 1 kill per 154 damage
3. CDA-3C - 1 kill per 172 damage
4. LCT-3V - 1 kill per 174 damage
5. DRG-1C - 1 kill per 184 damage
6. FS9-E - 1 kill per 187 damage
7. FS9-A - 1 kill per 188 damage
8. LCT-3M - 1 kill per 190 damage
9. FS9-H - 1 kill per 195 damage
10. LCT-1E - 1 kill per 205 damage

Those are some amazing stats! Do you mind telling us how you configure your Cicadas and Dragons, i.e. their loadout?

#102 Duke Nedo

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Posted 26 May 2015 - 10:55 PM

View PostHit the Deck, on 26 May 2015 - 10:19 PM, said:

Those are some amazing stats! Do you mind telling us how you configure your Cicadas and Dragons, i.e. their loadout?


Frankly, all this probably has more to do with playstyle than builds or aim... if you don't take part in early round trading because you are short ranged and/or just play carefully (read like a chicken :) ) you'll end up with much less damage per kill. Looking at the variants in that list most of them are probably MPL, ML, SPL, MG builds that do mop-up. The Dragon is the exception, but that one had very few games he said so...

Edited by Duke Nedo, 26 May 2015 - 10:56 PM.


#103 Hit the Deck

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Posted 26 May 2015 - 11:19 PM

View PostDuke Nedo, on 26 May 2015 - 10:55 PM, said:


Frankly, all this probably has more to do with playstyle than builds or aim... if you don't take part in early round trading because you are short ranged and/or just play carefully (read like a chicken :) ) you'll end up with much less damage per kill. Looking at the variants in that list most of them are probably MPL, ML, SPL, MG builds that do mop-up. The Dragon is the exception, but that one had very few games he said so...

I just need to know and make sure :)

#104 LordDante

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Posted 27 May 2015 - 12:27 AM

YLW 187,2/kill

#105 Y E O N N E

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Posted 27 May 2015 - 12:34 AM

View PostHit the Deck, on 26 May 2015 - 10:19 PM, said:

Those are some amazing stats! Do you mind telling us how you configure your Cicadas and Dragons, i.e. their loadout?


The Cicadas are flukes, as per the blurb underneath that list. The CDA-2A was actually just a trial 'Mech with 6x MedLas and an XL340. If I look at the archive numbers, it's actually doing 1 kill in 327 damage over the course of 87 matches versus that tiny sampling of 3 matches in the current stats. I was new to the game at that time, so that's expected. The CDA-3C came much later and was a single ERPPC and 4x MG built like this. I played it for 18 matches and achieved 22 kills and 13 deaths. It's not inherently a high-damage build because you have to hit 50 times to break 500, and because I made calculated shots at easy ranges and then just charged the target with MG when the component was open, which usually ended them pretty quick because almost everybody had XL back then. This was pre-Clan, so I don't know how useful it would be today. Probably nowhere near as good due to the PPC velocity nerfs and being a friggin' Cicada with one real gun.

The Dragon 1C was played in two ways, neither particularly fancy or special or even good. I started off with it as a brawler with an LB-10X, an SRM2, and 4x MedLas. The trick with this build was to bide your time and charge out only when the fur starts flying. Do not even try to start poking, that's not what it's for. It is, however, perfect for running circles around targets and just wailing on them when they have 11 other targets to worry about, 25% of them more visibly dangerous than a Dragon. It's totally a close-quarters face-roller, like the Arrow. I then changed it into a sword-and-board 1x PPC + 1x ERPPC 'Mech and had even better success that way. I recall having a small laser in the arm somehow, but I doubt it really helped. In the 15 matches I had the DRG-1C, I obtained 27 kills for 8 deaths. Both builds are pre-quirk. Sword and board still works rather well, but there are better options for that like the Vindicator, Panther, and Thunderbolt.

View PostDuke Nedo, on 26 May 2015 - 10:55 PM, said:


Frankly, all this probably has more to do with playstyle than builds or aim... if you don't take part in early round trading because you are short ranged and/or just play carefully (read like a chicken :) ) you'll end up with much less damage per kill. Looking at the variants in that list most of them are probably MPL, ML, SPL, MG builds that do mop-up. The Dragon is the exception, but that one had very few games he said so...


It's definitely play-style, but play-style involves a certain level of practice to work. To be true, there is a fair amount of mop-up in there, but no more than any other 'Mech I have because I'm active throughout the match with my Locusts doing whatever needs done be it flanking, scouting, placing UAVs, poking, diving, brawling, or simply playing the rabbit. If we're all focusing fire, I'm right there on the line focusing fire, and kills are bound to get secured. That said, about half of the kills are by back-coring, either during early game against fats or the rest of the game when whatever target is distracted. The rest are frontal trades. I do, in fact, spend an inordinate amount of time practicing shot placement in motion in training grounds. With such short burn times even on MedLas, it doesn't matter that a real target will be in motion because nobody can turn away fast enough, and so it only takes me about 200 damage in output to blow through an Atlas and less on anybody else. The hardest 'Mechs to kill with my play style are Storm Crows, because they have the narrowest hit-boxes known to man with crazy twist and general agility.

As for the guns, well, what else can you realistically load on a Firestarter or a Locust? :P

The Cicadas and the Dragon are pretty much flukes. I definitely don't think I can pull such consistently high efficiency with any of those even as mop-up. There's no special build or amazing shot-placement there, just bad statistics. Most of that list is just happenstance and the only ones that I am confident I can get away with are the FS9-A (which I sold because I hate the way Firestarters handle) and the Locusts, and I do continue to get away with them.

#106 White Bear 84

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Posted 27 May 2015 - 12:36 AM

View PostEboli, on 26 May 2015 - 09:55 PM, said:

Gotta admire a player that does well in a locust. Well done!


:lol:

#107 Nightshade24

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Posted 27 May 2015 - 01:06 AM

My locust 1V (build is a stock+ so to say, 1 med las, 4 mg's with 3T ammo, largest xl I can fit)

Got a 6kill per 1 death on that thing... oh machine guns you're so fun.

#108 Asmosis

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Posted 27 May 2015 - 02:02 AM

My most efficient mech is a jaggermech (any) who rolls in at ~200dmg/kill due to ac40 builds. my most inefficient mech is any DWF at about 320 damage per kill since it has a complete lack of insta-damage and im just not that good at keeping lasers (including ballistic lasers) on track.

Everything else sits around 250dmg/kill across atlas, spiders, catapults and stalkers mainly.

#109 Hit the Deck

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Posted 27 May 2015 - 02:45 AM

@ Yeonne Greene

Thanks for the reply!

It's good to know that you spent a lot of time perfecting your shots in the training ground. It seems to serve you well.

#110 Bishop Steiner

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Posted 27 May 2015 - 04:51 AM

View PostYeonne Greene, on 27 May 2015 - 12:34 AM, said:


The CDA-3C came much later and was a single ERPPC and 4x MG built like this. I played it for 18 matches and achieved 22 kills and 13 deaths. It's not inherently a high-damage build because you have to hit 50 times to break 500, and because I made calculated shots at easy ranges and then just charged the target with MG when the component was open, which usually ended them pretty quick because almost everybody had XL back then. This was pre-Clan, so I don't know how useful it would be today. Probably nowhere near as good due to the PPC velocity nerfs and being a friggin' Cicada with one real gun.



I think that Cicada gets a 50% boost to ERPPC velocity, actually, now. Along with 50% cooldown and 50% HEat Generation buffs. I have considered getting one for giggles.

Only 1 real gun, especially with the MGs still kinda sucking, but that 1 ERPPC is 10 PP-FLD for 7.5 heat, every 1.32 seconds (with fast fire and lvl 5 module) with a projectile speed of 1575 m/s. Toss in the range module and you have a mech that basically is running around with 2 "improved" ERPPCs and 4 MG worth of firepower.

Edited by Bishop Steiner, 27 May 2015 - 04:58 AM.


#111 Bishop Steiner

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Posted 27 May 2015 - 05:19 AM

View PostJman5, on 26 May 2015 - 10:13 PM, said:


Don't underestimate the power of LRMs in a 1v1. If you can maintain that 180m+ range a 4J can easily handle any medium comp build out there. I think the Vindicator 1AA with its double AMS is probably the only medium that could take it.

true. But it is also slow enough that it's not a given I can maintain that range. Guess it'd depend a lot on the map, too. Give me decent cover to break locks, and a fast mech with Radar Derp, like my CN9-D or YLW, and it could be interesting. Even my 4G, though it's slow enough that without a lot of cover, it's toast. And a Grid Iron? It's popping Gauss almost as fast as the 4J does LRMs...and doesn't have to stare til it hits.

So I don't wan't to downplay the 4J, it's a vicious little bugger, it's just the inherent drawbacks to LRMs are pretty strong, IMO.

#112 Y E O N N E

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Posted 27 May 2015 - 02:42 PM

View PostBishop Steiner, on 27 May 2015 - 04:51 AM, said:

I think that Cicada gets a 50% boost to ERPPC velocity, actually, now. Along with 50% cooldown and 50% HEat Generation buffs. I have considered getting one for giggles.

Only 1 real gun, especially with the MGs still kinda sucking, but that 1 ERPPC is 10 PP-FLD for 7.5 heat, every 1.32 seconds (with fast fire and lvl 5 module) with a projectile speed of 1575 m/s. Toss in the range module and you have a mech that basically is running around with 2 "improved" ERPPCs and 4 MG worth of firepower.


Could be fun post-quirk, instead of simply "amusing" like it was before, but I don't think I'll be re-purchasing it any time soon. It doesn't really suit how I play this game, and I always feel like a drag on the team if I'm not up on the line soaking damage or drawing fire with everybody else.

#113 Michael Abt

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Posted 29 May 2015 - 02:24 PM

HBK 4G(F) - 240 dmg/kill - 3224 matches





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