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Yours Stats: Most Efficient Killing Mech
#81
Posted 26 May 2015 - 02:04 PM
The DWF is now at a 90% use. I have not piloted the TBR as much. The nerfs have made sure of that.
DWF kills - 2067
dmg - 826,706
ratio - 399.95
TBR kills - 1528
dmg - 583,664
ratio - 381.98
#82
Posted 26 May 2015 - 03:00 PM
the wr3ck, on 26 May 2015 - 02:02 PM, said:
You can have both high damage per match and high kill count and low damage per kill. It's called carrying.
#83
Posted 26 May 2015 - 03:39 PM
I have also noticed that some of my mechs have a great W/L rate in comparison to others while PUGing. Need to check that out of interest as well.
It certainly does come down to play style, tactically and whether you like big alphas,greater cooling efficiency, ACs, Energy (Pulse in particular), LRMs, short range or long range combat.
I know for myself while PUGing that sometimes you have to lead by example to get the group moving in the right direction and if that means "going over the wall" first, so be it. You might give and take a lot of damage only to have the followers get the kills as your mech goes down in a blaze of smoking glory
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I am sure that is the case for Bilbo in particular with his Atlai!
Anyhow, glad this post created a bit of interest and stayed "clean"
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Cheers!
Eboli
#84
Posted 26 May 2015 - 04:19 PM
Bishop Steiner, on 26 May 2015 - 10:09 AM, said:
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Well not necessary, although I do have a few mechs that could use a KDR boost because it is such an important stat..
My point being though, in mechs like the Firestarter its easy to race in, get a kill without doing very much damage. Now, while that might be considered 'efficient' it is not necessarily reflective of the effort put in by other players... ..or the efficiency of the mech... ...lets say the next enemy it does a few points of spray damage and still has a low dmg per kill, hardly efficient..
Take into consideration this scenario. Mech A does 40 Damage on mech 1, then mech B does 5 damage and gets the kill. Then later on mech A does 40 damage to mech 2 and so does mech B. Mech A gets the kill. So you have respective 'efficiencies' off;
Mech A = 80dmg
Mech B = 45dmg
So who is the most efficient? I would argue A, even though its figure is higher.
...what PGI really ought to do is provide stats on the forum pages for player solo kills and kills most damage - as well as all the other rewards. THEN you can provide some more objective scoring for mech 'efficiency' since you can weigh the damage output of a mech to the number ok KMD's.
All that said, I see the OP's post as a bit of fun, I mean I have AC spam mechs and LRM boats in my list - they are hardly accurate or efficient by any means. My YLW would be the best in my opinion given the accuracy of the AC20 at taking out components with sustained fire. Yet my DWF is so spammy that it smashed mechs like swiss cheese - it gets the kills and quite quickly but may not be regarded as being efficient due to the spammy nature of the fire. So really depends what you view as being efficient..
Not to ignore that looking at damage per kill is not reflective of the overall contribution to the team e.g. assists.
Edited by White Bear 84, 26 May 2015 - 04:28 PM.
#85
Posted 26 May 2015 - 05:24 PM
White Bear 84, on 26 May 2015 - 04:19 PM, said:
Oh yes, never really been an AC20 user but since the coming of the CTF 0XP I am realising how damn dangerous an AC20 round is to mechs and how nice it feels to Boom and Smash the enemy
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Cheers!
Eboli
#86
Posted 26 May 2015 - 05:33 PM
Eboli, on 26 May 2015 - 05:24 PM, said:
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if you get used to it I highly recommend the YLW, I even run it in CW! The torso twist and speed makes it a highly effective brawler - also great for chasing lights
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#87
Posted 26 May 2015 - 06:07 PM
TBR-D - 220 games, 1.7KDR, 291 damage/kill
#88
Posted 26 May 2015 - 06:11 PM
White Bear 84, on 26 May 2015 - 05:33 PM, said:
if you get used to it I highly recommend the YLW, I even run it in CW! The torso twist and speed makes it a highly effective brawler - also great for chasing lights
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Yes, I should. I have so many mechs that need proper attention but these days I am now slowly going through them for Mastering and moduling up where they remain ready for action. No more mechs for CBills purchase... I swear
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Cheers!
Eboli
#89
Posted 26 May 2015 - 06:27 PM
Eboli, on 26 May 2015 - 05:24 PM, said:
Oh yes, never really been an AC20 user but since the coming of the CTF 0XP I am realising how damn dangerous an AC20 round is to mechs and how nice it feels to Boom and Smash the enemy
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Cheers!
Eboli
try it on an HBK-4G. AC20 rounds, AC10 RoF. HEAVENLY.
#90
Posted 26 May 2015 - 06:28 PM
the wr3ck, on 26 May 2015 - 02:02 PM, said:
The formula does tell how efficient a 'mech is, regardless how you attain it. A 'mech doesn't have to be good at kill stealing, maybe you are good at headshooting people with it, for example.
Looking at the stats posted on this thread, a Dire Wolf (or King Crab) is a 'mech which are both relatively efficient and has high damage contribution per match. This translates to high Kill/Match.
The numbers are just numbers. Together with knowing the loadout, they let you analyse how each 'mech performs on the battlefield.
#91
Posted 26 May 2015 - 06:29 PM
White Bear 84, on 26 May 2015 - 05:33 PM, said:
if you get used to it I highly recommend the YLW, I even run it in CW! The torso twist and speed makes it a highly effective brawler - also great for chasing lights
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Still the best Hero Mech. Funny how long the "Pros" disdained it..... and yet YLW still is, tearing things up with surgical precision after most of the Tryhards have come and gone. It's my "Non-CW" Medium of Choice for my Clan Acct. Only reason it doesn't get as much play on this acct anymore is my Founder's Hunchie kinda scratches that itch, mostly. Not as fast, but that ac20 quirk.......oh yeah!
#92
Posted 26 May 2015 - 06:32 PM
Hit the Deck, on 26 May 2015 - 06:28 PM, said:
Looking at the stats posted on this thread, a Dire Wolf (or King Crab) is a 'mech which are both relatively efficient and has high damage contribution per match. This translates to high Kill/Match.
The numbers are just numbers. Together with knowing the loadout, they let you analyse how each 'mech performs on the battlefield.
Eh. People want to believe low damage equal bad player and high damage equals good. It's why LRMs and SRMs are so popular in the Underhive.
Low damage can indeed be bad play. Or just good aim. My "finest" hour was 5 solo kills and barely 300 damage. Open Beta in my Yen Lo Wang. 3 Died to AC20/ 2xMPL head shots, another was back shot, and the last I cored out an ST. Only one had any damage when I encountered it...and it died to a headshot, so the damage was irrelevant.
I don't get matches like that often, but I'll take those over 1200 dmg and 2 kill matches any day of the week.
Of course, to those who can't aim, they have to call it something, so of course you either kill stole, or hacked.
LOL.
#93
Posted 26 May 2015 - 06:46 PM
Low damage... yes... but precise damage.... to their back door.
Also, we should consider the phenomenon called arty and air... although they are effective.. they reduce your efficiency number.
#94
Posted 26 May 2015 - 07:27 PM
Bishop Steiner, on 26 May 2015 - 06:29 PM, said:
Exactly this!
Run, turn, shoot, run, turn, shoot. Repeat.
Clan mech death by RT/LT destruction.
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It is literally one of the most survivable & hardy mechs in the game & quite possibly my favorite mech.
PGI please bring in hero mech challenge for the honour of my wang!
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Edited by White Bear 84, 26 May 2015 - 07:27 PM.
#95
Posted 26 May 2015 - 07:39 PM
White Bear 84, on 26 May 2015 - 07:27 PM, said:
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Hey, that is one good idea for a weekend challenge. Players couldn't really complain because there have already been challenges based on players having had purchased certain packs already.
How about a leaderboard for each Hero?
Yep, hijacking my own thread
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#96
Posted 26 May 2015 - 07:55 PM
Eboli, on 26 May 2015 - 07:39 PM, said:
Hey, that is one good idea for a weekend challenge. Players couldn't really complain because there have already been challenges based on players having had purchased certain packs already.
How about a leaderboard for each Hero?
Yep, hijacking my own thread
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IDK...the Whip Out Your Wang Weekend might confuse people..... you know the internet these days.....
#98
Posted 26 May 2015 - 09:01 PM
1. LCT-3M - 2d 3h 32m - 458 matches - 646 kills - 258 deaths - 123,012 dmg [1 in 190]
2. BJ-A - 1d 19h 0m - 412 matches - 658 kills - 262 deaths - 150,237 dmg [1 in 228]
3. JM6-DD - 1d 17h 34m - 393 matches - 503 kills - 246 deaths - 132,787 dmg [1 in 263]
4. BJ-1DC - 1d 8h 2m - 295 matches - 333 kills - 189 deaths - 89,666 dmg [1 in 269]
5. BJ-1X - 1d 7h 12m - 288 matches - 404 kills - 166 deaths - 105,603 dmg [1 in 261]
6. LCT-1E - 1d 5h 37m - 261 matches - 413 kills - 144 deaths - 84,404 dmg [1 in 205]
7. LCT-1M - 1d 4h 36m - 272 matches - 341 kills - 162 deaths - 72,979 dmg [1 in 214]
8. LCT-3S - 1d 0h 33m - 214 matches - 252 kills - 131 deaths - 52,633 dmg [1 in 209]
9. CPLT-K2 - 0d 23h 16m - 226 matches - 244 kills - 132 deaths - 75,667 dmg [1 in 310]
10. BJ-3 - 0d 20h 18m - 175 matches - 174 kills - 98 deaths - 56,439 dmg [1 in 324]
11. LCT-1V - 0d 15h 31m - 138 matches - 176 kills - 76 deaths - 27,042 dmg [1 in 154]
...and then the next one down doesn't even have double digit hours. I am sort of proud to say that the vast, vast majority of the LCT-3M play came before quirks were even a thing, as in I have only played about 20 games with it post-quirk. By the time the buffs came around, the LCT-3M was already boring and I had moved on to the more novel LCT-3S and LCT-1M. Arrow is just generally amazing, both before and after quirks. Everybody should own one, if you ask me; it's just such a bundle of joy!
By raw efficiency:
1. CDA-2A - 1 kill per 129 damage
2. LCT-1V - 1 kill per 154 damage
3. CDA-3C - 1 kill per 172 damage
4. LCT-3V - 1 kill per 174 damage
5. DRG-1C - 1 kill per 184 damage
6. FS9-E - 1 kill per 187 damage
7. FS9-A - 1 kill per 188 damage
8. LCT-3M - 1 kill per 190 damage
9. FS9-H - 1 kill per 195 damage
10. LCT-1E - 1 kill per 205 damage
It should be noted, the Cicada only has three games in it from post-wipe and is totally ridiculous. The Dragon 1C only lasted 15 matches in my inventory, and the Cicada 3C 18. The Firestarter H lasted 18 matches as well. FS9-E has 40 matches, FS9-A has 39. Bad list is bad.
#99
Posted 26 May 2015 - 09:55 PM
Cheers!
Eboli
#100
Posted 26 May 2015 - 10:13 PM
Bishop Steiner, on 26 May 2015 - 10:09 AM, said:
But I ain't ever gonna mistake it for a high Elo, comp mech.
Don't underestimate the power of LRMs in a 1v1. If you can maintain that 180m+ range a 4J can easily handle any medium comp build out there. I think the Vindicator 1AA with its double AMS is probably the only medium that could take it.
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