Joseph Mallan, on 26 May 2015 - 08:26 AM, said:
The underlined is not accurate. It isn't 10 seconds of firing on TT. Its 10 seconds of maneuvering, firing AND venting of heat... for both sides!
Since this is real time a turn can be literally be cut in half, including venting time.
Sure, but that is actually part of the problem.
PGI cut firing rates by roughly 1/3 (and in the case of the AC/2 down to 1/20), but they kept heat dissipation rates unchanged. They also kept damage and heat values unchanged from TT.
Which means that MWO weapons have about three times the DPS and HPS as their TT counterparts, while dissipating at the same rate as those TT counterparts.
Triple DPS pin-point accurate, instantly converging, front-loaded damage? Yeah, it breaks the armour system. They had to double internal structure values (and thereby armour) to compensate, because TTK was ridiculous with single armour values.
Why they didn't just simply cut damage and heat values by the same ratio as they increased rate of fire is beyond me, but I regard that as perhaps the gravest design mistake in a long line of epic-scale design mistakes in this game.
And yeah, I know Joe is going to say "buh-buh-buh then my AC/20 won't do 20 damage per hit! I want my big hammer!" - to which I say, come off it Joe. You're fine with your lasers doing their damage over a duration (they did it all in one hit in TT, same as your precious AC/20), but can't stomach the same treatment for other weapons?
The "20" in AC/20 is "kilograms of ammo thrown downrange in ten seconds" according to lore - it doesn't say it has to be in one single projectile; in fact it explicitly says it isn't, for any known AC.
Bah, lured into another MWO vs TT mechanics discussion again. It's like honey to a bee, I swear...
Edited by stjobe, 26 May 2015 - 08:44 AM.