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Balance?
Started by UnHolyLegion, May 27 2015 04:33 AM
9 replies to this topic
#1
Posted 27 May 2015 - 04:33 AM
First off, I'm not a BT fan boy and know almost next to nothing about the lore of BT. However from reading on the forums (bc that's all I do now) it seems to me this game so far from lore it may as well be in it's own universe. So that's why I propose the following. Why not eliminate the "Clan Weapons" and just make it so that clan mechs use IS weapons with the appropriate crit slots? Balance problem solved aside from hard-point location. No more laser burn time, no more extra heat gen, no more crappy clan ACs and best of all, quirks can be toned down or even eliminated where needed. I know this will get flamed but to give EVERYTHING a level playing field it seems we need to start with weapons.
#2
Posted 27 May 2015 - 04:42 AM
Nope!
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#3
Posted 27 May 2015 - 04:46 AM
UnHolyLegion, on 27 May 2015 - 04:33 AM, said:
First off, I'm not a BT fan boy and know almost next to nothing about the lore of BT. However from reading on the forums (bc that's all I do now) it seems to me this game so far from lore it may as well be in it's own universe. So that's why I propose the following. Why not eliminate the "Clan Weapons" and just make it so that clan mechs use IS weapons with the appropriate crit slots? Balance problem solved aside from hard-point location. No more laser burn time, no more extra heat gen, no more crappy clan ACs and best of all, quirks can be toned down or even eliminated where needed. I know this will get flamed but to give EVERYTHING a level playing field it seems we need to start with weapons.
Each and every MechWarrior game is its own pocket of CBT reality. Some things make it into the canon universe most doesn't.
Laser Burn time is a MW thing, Ghost Heat is strictly a MW:O thing, Crappy C UACs... you guessed it a MW:O thing. Getting away from teh canon is hurting the game as much as some of the canon things do.
#4
Posted 27 May 2015 - 04:54 AM
I understand all of that but it seems the differences in the factions' weapons (Clan VS IS) are the root cause of all of these "balance" issues. It seems we are all just spinning our wheels (well PGI really) and the "quirkening" is just a stopgap until PGI actually fixes the root cause(S) of all of these problems. I just want to have the game be as fun as it was back in CBT. 
However what I have also read is that once clan mechs were introduced in other online (we'll say mechwarrior based) games, they were the only ones that were competitive. Of course that could be due to crappy balancing on the other dev's part as well.
So what your saying that these problems are a result of PGI? Who'da thunk it!?!
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However what I have also read is that once clan mechs were introduced in other online (we'll say mechwarrior based) games, they were the only ones that were competitive. Of course that could be due to crappy balancing on the other dev's part as well.
So what your saying that these problems are a result of PGI? Who'da thunk it!?!
Edited by UnHolyLegion, 27 May 2015 - 04:55 AM.
#5
Posted 27 May 2015 - 04:58 AM
UnHolyLegion, on 27 May 2015 - 04:54 AM, said:
I understand all of that but it seems the differences in the factions' weapons (Clan VS IS) are the root cause of all of these "balance" issues.
It is not IS vs Clan, Clan tech is supposed to be superior and everybody accepted that until they invented quirks trying to balance them.
Bad balance is mainly about classes of weapons rarely seen on the battlefield and/or not viable because badly designed.
#6
Posted 27 May 2015 - 05:04 AM
Even if both IS and Clan used the same tech, it still won't fix all the balancing issues anyway. There are balancing issues even within IS tech (how to make LBX10s, MGs, A/C2s, etc... desirable).
Clan should maintain the differences that is has. It makes things far more interesting (even if it takes more tweaking).
Balancing and tweaking is here to stay and will be a constant until the game closes shop. I may be annoying at times, but it is necessary regardless so we might as well have the variety the clan tech brings.
Besides, they are clans, they can't use IS tech...it's just crazy talk
Clan should maintain the differences that is has. It makes things far more interesting (even if it takes more tweaking).
Balancing and tweaking is here to stay and will be a constant until the game closes shop. I may be annoying at times, but it is necessary regardless so we might as well have the variety the clan tech brings.
Besides, they are clans, they can't use IS tech...it's just crazy talk
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#7
Posted 27 May 2015 - 05:05 AM
UnHolyLegion, on 27 May 2015 - 04:33 AM, said:
First off, I'm not a BT fan boy and know almost next to nothing about the lore of BT. However from reading on the forums (bc that's all I do now) it seems to me this game so far from lore it may as well be in it's own universe. So that's why I propose the following. Why not eliminate the "Clan Weapons" and just make it so that clan mechs use IS weapons with the appropriate crit slots? Balance problem solved aside from hard-point location. No more laser burn time, no more extra heat gen, no more crappy clan ACs and best of all, quirks can be toned down or even eliminated where needed. I know this will get flamed but to give EVERYTHING a level playing field it seems we need to start with weapons.
There is a game just like that now, Hawken.
Don't have to worry about those pesky things like decades of rich history, lore, games both table and computer variety.
Don't need to change this game into something it is not.
#8
Posted 27 May 2015 - 05:17 AM
Understand that the reaction to the TBR and SC "neutering" as I am reading it is just a knee-jerk reaction but whose to say that when the next mech or two become the meta, that they will not be nerfed in much the same way. I see PGI doing this dance constantly and never really addressing the issue they are continuously side-stepping.
#9
Posted 27 May 2015 - 05:46 AM
EvilCow, on 27 May 2015 - 04:58 AM, said:
It is not IS vs Clan, Clan tech is supposed to be superior and everybody accepted that until they invented quirks trying to balance them.
Bad balance is mainly about classes of weapons rarely seen on the battlefield and/or not viable because badly designed.
I wouldn't say they accepted it. I was a minority during closed beta asking that clans stay more powerful that my Faction. It didn't end well.
#10
Posted 27 May 2015 - 05:54 AM
UnHolyLegion, on 27 May 2015 - 04:33 AM, said:
First off, I'm not a BT fan boy and know almost next to nothing about the lore of BT. However from reading on the forums (bc that's all I do now) it seems to me this game so far from lore it may as well be in it's own universe. So that's why I propose the following. Why not eliminate the "Clan Weapons" and just make it so that clan mechs use IS weapons with the appropriate crit slots? Balance problem solved aside from hard-point location. No more laser burn time, no more extra heat gen, no more crappy clan ACs and best of all, quirks can be toned down or even eliminated where needed. I know this will get flamed but to give EVERYTHING a level playing field it seems we need to start with weapons.
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