http://mwomercs.com/...oner-leg-armor/
If you have a Summoner and have a wish to test things "for science", here's your chance!
The amount of "internal structure" a leg has determines the damage dealt from falling. This is documented...
http://mwomercs.com/...02-02-jul-2014/
Quote
In order for fall damage to trigger, the following conditions must be true:
The 'Mech has been airborne for 1 second minimum.
The 'Mech has a vertical fall rate of at least 30 ft/s. (9.144 m/s)
How much damage is determined by it's fall velocity and the weight class of the falling 'Mech.
Light 'Mechs = (Internal Structure Health * 1.9) * 0.04
Medium 'Mechs = (Internal Structure Health * 1.9) * 0.03
Heavy 'Mechs = (Internal Structure Health * 1.9) * 0.035
Assault 'Mechs = (Internal Structure Health * 1.9) * 0.04
The actual fall damage "trigger" and the multiplier for the different weight classes has changed over some time (I don't know the exact values, unless I want to dig, but I don't), but the overall basic formula and premise is the same.... "internal structure" based on the weight class dictates how much damage you take in the legs.
My hypothesis/theory is that mechs with quirked internal structure in the legs take MORE damage than quirked armor bonus in the legs.
The Summoner-D's legs have afforded us this opportunity...
Smurfy's mechlab said:
ADDITIONAL ARMOR (LL): 22.00
SMN-D RIGHT LEG
ADDITIONAL STRUCTURE (RL): 22.00
So..... how about that? For science!
Please report back your findings...