#21
Posted 27 May 2015 - 10:48 PM
My favorite light turns out to be another fattie.....noooooo.
#22
Posted 27 May 2015 - 11:03 PM
DuoAngel, on 27 May 2015 - 10:39 PM, said:
I'm all for that when we get light fusion engines. Until then enjoy watching a clam lights missing a ST kill IS lights with a single alpha to a ST.
BTW if you check out the giant "For Science!" post, it shows clan mechs aren't as bad as people think. They just aren't ABSOLUTE FU**ING ROCKSTARS like most clan medium/heavy/assault mechs are vs the IS equivalent. It's like the guy in a brand-new 20ft bass boat whining how his life sucks because all his friends have 40ft+ sport fishers.
Edited by Hydrocarbon, 27 May 2015 - 11:10 PM.
#23
Posted 28 May 2015 - 12:22 AM
PGI hasn't done anything about it and they most definitely, never will.
#24
Posted 28 May 2015 - 12:40 AM
#25
Posted 28 May 2015 - 01:54 AM
Blame it on oversized True Births
#26
Posted 28 May 2015 - 01:59 AM
MeiSooHaityu, on 28 May 2015 - 01:54 AM, said:
Blame it on oversized True Births
but it's actually is lights should be bigger, they all have a built-in toilet after all
by the lore mind you
#27
Posted 28 May 2015 - 02:03 AM
bad arcade kitty, on 28 May 2015 - 01:59 AM, said:
but it's actually is lights should be bigger, they all have a built-in toilet after all
by the lore mind you
What they don't tell you is that the "toilet" is really a hole cut in the bottom of the command chair. It leads to a reservoir used to lubricate the actuators.
#29
Posted 28 May 2015 - 02:49 AM
My quickdraw and grasshopper would like a word with you.
PGI has never scaled well.
#30
Posted 28 May 2015 - 02:56 AM
LordBraxton, on 28 May 2015 - 02:49 AM, said:
PGI has never scaled well.
Well, SOME of it is also BT scaling. I've seen the clan mech chart with scale and many mechs seem to big to their class. I guess you don't need to worry about scale as much in a TT board game.
Still, if PGI can add torso twist to mechs that don't have it and feel good about that, they also could have fudged scale a bit too. If torso twist I'd added for gameplay, proper scale adjustments could fall under that same reasoning.
#31
Posted 28 May 2015 - 03:23 AM
#32
Posted 28 May 2015 - 05:04 AM
#34
Posted 28 May 2015 - 09:37 AM
PGI can scale them any way they's like really.
#35
Posted 28 May 2015 - 09:49 AM
RussianWolf, on 28 May 2015 - 09:37 AM, said:
Which makes it even worse, when they make 60 ton mechs larger than 80 ton ones and some 50 ton ones are as tall as 90 ton ones.
If they WERE following some TT height scale that was official, it could be forgivable, but when they're obviously not following any sort of scale and just making it on the fly, it makes it very frustrating when they do things like that.
Edited by Juodas Varnas, 28 May 2015 - 09:50 AM.
#36
Posted 28 May 2015 - 09:59 AM
Noone said it wasn't jolly.
I'm sure it ate the remains of a Commando on its way to Strana Mechty.
#37
Posted 28 May 2015 - 09:59 AM
Juodas Varnas, on 28 May 2015 - 09:49 AM, said:
If they WERE following some TT height scale that was official, it could be forgivable, but when they're obviously not following any sort of scale and just making it on the fly, it makes it very frustrating when they do things like that.
can you show me a picture of a TT kit fox next to an Atlas? I want to see their comparable scale.
#38
Posted 28 May 2015 - 10:19 AM
An abrams tank weighs 60 tons and it's only 2.3 meters tall, 9.8 meters long, and 3 meters wide. Mechs are made of space age material. Blah blah, ok.
The weapons are what really gets me though. Long range missiles have a distance of 1000 meters, not even a mile. Pretty laughable when we have cruise missiles that can travel hundreds of miles to a target or weapons like the AMRAAM or its predecessor, the Phoenix missile, which weighed half a ton (135lb [60 kg] warhead), was mountable on an F-14, and could travel 100 miles. Even if the ranges were still short, I think Mechwarrior 3 captured it well when you had targets lighting up beyond your visual range and you fired missiles at whatever your HUD indicated. I know it wouldn't make for as exciting of a game, just pointing it out.
More on topic, PGI should scale several of the mechs down, namely the Quickdraw. Compare it to the thunderbolt and laugh.The Orion is really tall (you could argue it has small arms.) The Grasshopper is REALLY tall (could argue its legs.) THE RAVEN AND THE JENNER WEIGH THE SAME. There are a lot of scaling issues. Add this to the list.
#39
Posted 28 May 2015 - 10:30 AM
RussianWolf, on 28 May 2015 - 09:59 AM, said:
What i meant, is that if they were big because TT says so, i'd be fine. But they're big, not because TT said so, but because whoever made the model said so.
(Yes, i do know what TT scaling is somewhat out of whack too. Locust is supposed to be as tall as the Catapult, if i recall correctly)
#40
Posted 28 May 2015 - 10:37 AM
Juodas Varnas, on 28 May 2015 - 10:30 AM, said:
(Yes, i do know what TT scaling is somewhat out of whack too. Locust is supposed to be as tall as the Catapult, if i recall correctly)
The TT scale was complete garbage. See below:
It's so disgusting, I don't know who would want to follow something like that in a game where aiming and target size matter a lot.
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