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I Would Enjoy Mwo More If The Games Were Not Set By The First 3 Kills.


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#21 mogs01gt

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Posted 28 May 2015 - 04:53 AM

View PostJoseph Mallan, on 28 May 2015 - 04:52 AM, said:

That'll end in 2 minutes.

be more specific.

Edited by mogs01gt, 28 May 2015 - 04:53 AM.


#22 Elizander

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Posted 28 May 2015 - 04:58 AM

View PostHans Von Lohman, on 28 May 2015 - 01:57 AM, said:

Does it seem odd to anybody else that there are not a lot of closer run games? It seems to me that the first team to score 2 or 3 kill over the enemy is the team that will win.

That leads to the majority of the match essentially being cleanup, and the team with the fewer players can only hope to score a moral victory by at least taking down a few more enemies so it isn't as one-sided.

It seems weird to me as I have been playing World of Warships a lot lately, and there the matches nearly always seem to be a lot closer run things. Especially with the ability to capture the enemy flag and win that way. Since we got base turrets I think I've seen can count base capture wins on one hand in total.


Trust in the MM. If your team has 3 idiots, the enemy team will probably have 3 idiots as well. You just have to find them before the non-idiots do more damage.

#23 Joseph Mallan

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Posted 28 May 2015 - 05:03 AM

View Postmogs01gt, on 28 May 2015 - 04:53 AM, said:

be more specific.

4 on 4 matches will end very fast once contact is made. With only 4 players to drop There will be much faffing about till the sides find each other then Boom done.

#24 El Bandito

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Posted 28 May 2015 - 05:07 AM

Time to ninja Fup.

Posted Image

Carry harder.

#25 Bishop Steiner

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Posted 28 May 2015 - 05:16 AM

View PostArchAngelWC, on 28 May 2015 - 02:38 AM, said:

I think a lot of times its the mental "ahh we lost" and then people stop playing smart..using cover and movement...so it turns into a steamroll...wheras if they buckled down they could possibly even the odds and make it into a game

This. A lot of this. Funny, enough, yeah, down three, you probably will lose. But I can also think of the number of times my side was up 3 and lost, or down worse and someone carried the day. Unless one team is totally timid (a not uncommon occurrence, sadly) chances are the other team is close to CLG too. In the middle minutes of the fight it's not uncommon to see huge swings back and forth, because of that. I can't count the number of times we were down 3 or more, then one guy goes on a tear, focuses on their hurt players and we are even, and or ahead. Even better when you get to be that guy.

Even more frustrating when you team manages to lose it for you anyhow, lol. (I hate pulling 6 kills, our team being up 2-3 or more...and them losing..... GRRRRRR!)

#26 Nightmare1

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Posted 28 May 2015 - 05:19 AM

Being down 3 pilots can be a big disadvantage, but it doesn't dictate the game. I've seen a lot of "come from behind wins" from that sort of scenario and worse. This one is my favorite:



We had something like a five-Mech gap and my team still pulled out a win. The key to winning isn't numbers; it's pilot skill and refusing to throw in the towel until the last shot's fired!

#27 mogs01gt

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Posted 28 May 2015 - 05:21 AM

View PostJoseph Mallan, on 28 May 2015 - 05:03 AM, said:

4 on 4 matches will end very fast once contact is made. With only 4 players to drop There will be much faffing about till the sides find each other then Boom done.

Its still 12v12 or 8v8 on smaller maps.

#28 Joseph Mallan

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Posted 28 May 2015 - 05:31 AM

View Postmogs01gt, on 28 May 2015 - 05:21 AM, said:

Its still 12v12 or 8v8 on smaller maps.

SO then why do we need another division of the player base? 4 on 4 will play the same as 8s or 12s. And the bad players will continue to complain cause they don't understand they are bad.

I do not include myself with these players cause I know just how good/bad I am and I don't whine when I get spanked by obviously better players.

#29 masCh

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Posted 28 May 2015 - 05:40 AM

It doesn't have to be so.

Sometimes it's up to you to turn the game around.



#30 Joseph Mallan

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Posted 28 May 2015 - 05:42 AM

View PostmasCh, on 28 May 2015 - 05:40 AM, said:

It doesn't have to be so.

Sometimes it's up to you to turn the game around.



Yes but it takes effort to do so, and that seems to be a quality many don't want to employ. I am not saying it cannot be done, only that it is a uphill battle to overcome attrition.

#31 masCh

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Posted 28 May 2015 - 05:51 AM

Oh I was not directing that to you Joseph, but yes I agree with you.

In fact I prefer those kinds of matches where you make epic comebacks from behind, those are the memorable ones that keep you coming back for more.

#32 mogs01gt

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Posted 28 May 2015 - 06:06 AM

View PostJoseph Mallan, on 28 May 2015 - 05:31 AM, said:

SO then why do we need another division of the player base? 4 on 4 will play the same as 8s or 12s. And the bad players will continue to complain cause they don't understand they are bad.

I do not include myself with these players cause I know just how good/bad I am and I don't whine when I get spanked by obviously better players.

WTF are you talking about?? 24 mechs on certain maps is simply too many.

#33 Joseph Mallan

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Posted 28 May 2015 - 06:07 AM

Dude its cool.
I didn't read it as directed at me. :)
B)

#34 cSand

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Posted 28 May 2015 - 06:09 AM

SO I guess you don't like any team game then



I would really like to know, how if 3 of your team members runs out and dies right away doing 50 damage total, you are supposed to mitigate the advantage the enemy now has


in any game?

I understand the frustrations of a derpy team but sometimes it just happens. Hell, sometimes you are the derp, everyone has those times

I have your only possible solution right here though:






CARRY HARDER



That sounds like the typical thing to say but in all reality, the only way to equalize that loss is to get 3 kills yourself

Edited by cSand, 28 May 2015 - 06:11 AM.


#35 Joseph Mallan

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Posted 28 May 2015 - 06:10 AM

View Postmogs01gt, on 28 May 2015 - 06:06 AM, said:

WTF are you talking about?? 24 mechs on certain maps is simply too many.

No its not, At least not on any maps we have now. If we chose to meet at the same choke points every game we get what we get. No map is bad IF and I mean IF we play smart. Now that playing smart thing seems to be in limited supply.

#36 cSand

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Posted 28 May 2015 - 06:12 AM

View PostJoseph Mallan, on 28 May 2015 - 06:10 AM, said:

No its not, At least not on any maps we have now. If we chose to meet at the same choke points every game we get what we get. No map is bad IF and I mean IF we play smart. Now that playing smart thing seems to be in limited supply.


I love you more every day man :lol:

Edited by cSand, 28 May 2015 - 06:12 AM.


#37 Joseph Mallan

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Posted 28 May 2015 - 06:13 AM

View PostcSand, on 28 May 2015 - 06:12 AM, said:


I love you more every day man :lol:

I speak from experience c. Not ashamed to admit it.

#38 Nightmare1

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Posted 28 May 2015 - 06:16 AM

View Postmogs01gt, on 28 May 2015 - 06:06 AM, said:

WTF are you talking about?? 24 mechs on certain maps is simply too many.


Not really.

Just fight smarter, not harder instead of coming to the forums to grief for a decrease in the number of people per match simply because there are too many red dots on your screen for your mind to comprehend.

I've been around long enough for 4v, 8v8, and 12v12. I have to say, I like 12v12 best thus far. You can recover a lot more easily from losing three pilots in a 12v12 than you can in an 8v8.

#39 cSand

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Posted 28 May 2015 - 06:16 AM

View PostJoseph Mallan, on 28 May 2015 - 06:13 AM, said:

I speak from experience c. Not ashamed to admit it.


I hear ya man, Preach it!

#40 topgun505

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Posted 28 May 2015 - 06:19 AM

I just had an interesting game last night. HPG in Assault mode. Two of our team self destructed at the start of the match (wtf??). Then after about a minute or so we realized NONE of the opposing team was on the interior of the map. They evidently camped their base. Ok. Unusual, but ok. We pressed out to meet them and initially we were up, then it evened out to dead even, then they were up by a couple. All that was left on my team was me in a cherry red internal non-elited Ice Ferret and a somewhat beat King Crab. There was still a Griffin, HBR, and Huggin left. In the end we won with me having 7 kills and 600+ damage. Point is, you may get down early, and/or be down late in the game and things look bleak ... but DON'T give up.





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