Hans Von Lohman, on 28 May 2015 - 01:57 AM, said:
Does it seem odd to anybody else that there are not a lot of closer run games? It seems to me that the first team to score 2 or 3 kill over the enemy is the team that will win.
That leads to the majority of the match essentially being cleanup, and the team with the fewer players can only hope to score a moral victory by at least taking down a few more enemies so it isn't as one-sided.
It seems weird to me as I have been playing World of Warships a lot lately, and there the matches nearly always seem to be a lot closer run things. Especially with the ability to capture the enemy flag and win that way. Since we got base turrets I think I've seen can count base capture wins on one hand in total.
IMHO, the game is won or lost after the first exchange of fire.
It's all about which team gets the better position first.
It almost always boils down to a peek fest after first contact. One team will almost always have a superior position to the other, and will have more guns pointed in the general direction of the enemy. More guns at fewer targets = win.
The team with the inferior position will be losing trades when they peek, yet the PUG mindset means that every player has to be always trying to shoot, so they will insist on continuing the doomed peek-fest. The team rarely relocates, because PUGS are an odd beast, and will stubbornly continue with losing tactics to the exclusion of all else, despite the odd handful of players losing their **** over voip or in chat. Eventually, frustration sets in, and the odd hero will try and force a push, only to wither and die in front of the fearful eyes of their allies.
Before you know it, you've lost two mechs - but worse than that, your team has taken huge amounts of damage. You'll have players with missing limbs, or worse, open torsos. They'll have pulled back because they aren't combat effective, and they're about as useful in an enemy push as an all-TAG PartyBack. It's all about weight of numbers after that, because the firepower available to a 12 man team as opposed to the old 8 man format is an order of magnitude more deadly than it was in days of yore. Mechs melt in record time, and lone mechs out of position or weakened mechs die far quicker to concentrated fire than they used to.
Sometimes, if you're lucky, and you spot a problem early enough, you can bully your team into a better position, so that the roles are reversed. Mordor is a good example of this. If you think the enemy has won the race to the center, you can sometimes get your team to pull back, even though "ZOMG WE MUST TAHKE TEH CENTER" is apparantly the only winning tactic ever. Once the dude saying that is dead, and you've moved, the enemy can't resist peeking and suddenly it's your team with more guns pointing at less enemies.