Sory, for my bad english. Thanks.
	
Catapult and Katapult (CPLT-K2)
#1
Posted 03 July 2012 - 02:01 PM
Sory, for my bad english. Thanks.
#2
Posted 03 July 2012 - 02:05 PM
I'm assuming the missiles and PPCs are on the 'arms' I am not so sure right now.
Edited by Elizander, 03 July 2012 - 02:07 PM.
#3
Posted 03 July 2012 - 02:08 PM
Edited by CANDLEJACK7, 03 July 2012 - 02:10 PM.
#4
Posted 03 July 2012 - 02:13 PM
The Katapult is a good alternate for the "heavy support" along with the other med, heavy, or assault mechs. It will be my first choice of the mech to work on. I am looking forward to it!
CANDLEJACK7, on 03 July 2012 - 02:08 PM, said:
That's how I will describe the difference between the C1 and the K2 catapults. Good post.
#5
Posted 03 July 2012 - 02:15 PM
#6
Posted 03 July 2012 - 02:20 PM
Simply put: LRMs are better at max range but PPCs are better at short or medium range. We can't really comment on time yet because we don't know how long matches will take. We know the game will feature 12vs12 modes but it still might not take too long to mow down most of the enemy lances. I'd have to actually play all the modes to judge ammo constraints.
I myself prefer missiles and will probably stick to my default Founder Catapult.(It uses LRM racks, lucky me)
Edited by Bluten, 03 July 2012 - 02:20 PM.
#7
Posted 03 July 2012 - 02:24 PM
#8
Posted 03 July 2012 - 02:30 PM
#9
Posted 03 July 2012 - 02:31 PM
Vosgedzam, on 03 July 2012 - 02:24 PM, said:
lock on don't meant guarantee hit, even today's missile like the stinger or sidewinder still miss alot.
#10
Posted 03 July 2012 - 02:37 PM
30 shots per LRM20 should do the trick.
Edited by Elizander, 03 July 2012 - 02:39 PM.
#11
Posted 03 July 2012 - 02:41 PM
Elizander, on 03 July 2012 - 02:37 PM, said:
30 shots per LRM20 should do the trick.
Looks like you dont like classic
#13
Posted 03 July 2012 - 02:45 PM
#14
Posted 03 July 2012 - 02:46 PM
Time Elapse, on 03 July 2012 - 02:41 PM, said:
Looks like you dont like classic
It's not that, but I've heard problems with ammo and the double armor thing. Also, sitting back and mashing the fire button while scouts do all the hard work seems like a good way to relax between using the other mechs that I have while farming C-bills.
#15
Posted 03 July 2012 - 02:46 PM
Time Elapse, on 03 July 2012 - 02:30 PM, said:
If I read that right, having no jumpjets just means you cant jump up high to get a better view, so you have hang back behind the line and pick on whoever is unlucky enough to attract your attention, and if a friendly Atlas is getting pounded you run in, blast a few mechs and run back out, hoping that you will have done enough damage that some of the group attacking the Atlas attack you instead, opening up holes for the Atlas to do some serious damage.
#16
Posted 03 July 2012 - 02:47 PM
Elizander, on 03 July 2012 - 02:37 PM, said:
I was thinking about using (S)SRMs and putting large lasers
Edited by Backblast, 03 July 2012 - 02:53 PM.
#17
Posted 03 July 2012 - 02:53 PM
Backblast, on 03 July 2012 - 02:47 PM, said:
I was thinking about using (S)SRMs and putting large lasers or PPCs into the sides (if the mechlab allows it - but should be possible)
If you can get Endo Steel and Double Heat Sinks it shouldn't be a problem having 4 SRM6s with 4 tons of ammo and 2 Large Lasers but I think you'd have to dump the JJs unless you let go of something else.
#18
Posted 03 July 2012 - 02:58 PM
CANDLEJACK7, on 03 July 2012 - 02:46 PM, said:
You can use jumpjets to go on short distance. Then you jump, you surmount distance faster, go to frontline faster. And flying mech is hard to aim. Its not only for save.
#19
Posted 03 July 2012 - 03:21 PM
- having the PPC mounted on the ams, don't make the aiming quicker. If the K2 is like the C1, the arms do not have independent movement from the torso (see the Heavy Mech Developer Breakdown video)
- You can mount PPC on the torso of a C1 too. So you can have both PPC and LRM in a catapult
#20
Posted 03 July 2012 - 03:56 PM
im actually hoping that this will work: (it does in TT)
10.5 tons of armor
double heat sinks (stock 10) + 3
XL engine (260)
Standard internals
Standard armor
Medium Laser
Medium Laser
Large Pulse Laser
Large Pulse Laser
LRM 15
LRM 15
I want to be able to volley in the beginning of the match, then when my 8 reloads are depleted, switch over to a more aggressive stance for base defense and finishing off foes who over commit.
You can switch the pulse for ppc's for slightly more damage if thats your preference.
or drop the medium lasers for more ammo if you are more about spamming missiles. With the double armor "rumor" going around I cant see how you would want more missiles over infinite albeit closer pew.
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