Jump to content

What Is With This Game?


54 replies to this topic

#21 LordKnightFandragon

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • 7,239 posts

Posted 28 May 2015 - 03:38 PM

View Postcdlord, on 28 May 2015 - 01:49 PM, said:

Maybe you shouldn't be using 4xLPLs... It's the meta anyways so should be avoided.


LOL, I get the best results with this t hing. On my Warhawk? 4x CLPL? Yeah, its about the only mech I can produce any results with. Ofc, I did at one point have 2LL/2LPL/1ASRM6 on my Warhawk, but that 1.5s burn on CLL is just terrible. I did have a few good games on that build. One was 740 some dmg, 3k.

Ive tried a 3x CLPL 1x CGR build, but im terrible with Gauss
Ive tried 3x CML/MPL mix cuz I didnt have an extra one of those lasers/1 LBX20, 2 ASRM6 I think it was...way to much spread and to short of range, build just sucked for me.

On my SCR I currently have 1x LL 4x CMPL, never seem to get more then 300 dmg if im lucky with that.....
HBR, I have 2x CLPL 3x CML, havent yet to do much with that either.
I did run 4x CERPPC on my WHK for a long time, hoping I could figure t hose guns out or they would be buffed....but I didnt do **** with those either.

Sooo...idk, my 4x CLPL Warhawk gets my best results. Ive gotten like 20+ kills in about maybe 10 matches played in that thing. 2 games I got 4 kills each, another I got 3, I typically can get 2 kills with it......I have jacked my WHK's KDR from like 24/28 to 51/36 just with that build.

I always wonder, what would happen if hit reg for me was similar to the TG.....or somewhere in that ballpark.....

#22 LordKnightFandragon

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • 7,239 posts

Posted 28 May 2015 - 03:47 PM

View PostCocoaJin, on 28 May 2015 - 02:42 PM, said:

Don't fixate on kills, it isn't an indication of skill or your contribution to the match. You are doing just fine as long as you are racking up damage and priming opponents for the kill.

Working as a team will slows us leave you open to not getting the kill since you guys are focus firing...which is a good thing. Depending on your rate of fire, you just might have too much lull time between your last shot and the kill shot.


My Fire rate is typically fine, I tend to first, dual fire both LPL then go to CHain fire for sustained firing. Ofc, that is alot of face time, which is usually quickly met wiht me twisting and backing up into cover.....but when I get on a flank of a mech? Yeah, I stand there unloading chain fire 4x CLPL into the thing. It has netted me a number of kills, but it just seems I cant ever take down a mech unless its already badly battered....and that is what is annoying to me.

Its like im nothing more then a Vulture, finishing off mechs cuz hit reg says "NO!!". I know every other shooter ever, ofc, none being mech games, I could easily pork mounds of guys, always being pretty well positive. BF2142, 1.89KDR, BFBC2, 1.72KDR, Planetside 2, upwards of 5.5KDR, World of Tanks I am a 52.7% WR player in 4600 some odd games, positive KDR there as well......even when I would play the odd COD match with the old WWII COD games, I could net positive and have a winning record in matches....but MWO? IN about 150 recorded pug games, I am 109K 108D, 73/80WL. I am clearly missing something. And it isnt my target, lasers are very easy to shoot and use.

#23 CocoaJin

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,607 posts
  • LocationLos Angeles, CA

Posted 28 May 2015 - 04:03 PM

View PostLordKnightFandragon, on 28 May 2015 - 03:47 PM, said:


My Fire rate is typically fine, I tend to first, dual fire both LPL then go to CHain fire for sustained firing. Ofc, that is alot of face time, which is usually quickly met wiht me twisting and backing up into cover.....but when I get on a flank of a mech? Yeah, I stand there unloading chain fire 4x CLPL into the thing. It has netted me a number of kills, but it just seems I cant ever take down a mech unless its already badly battered....and that is what is annoying to me.

Its like im nothing more then a Vulture, finishing off mechs cuz hit reg says "NO!!". I know every other shooter ever, ofc, none being mech games, I could easily pork mounds of guys, always being pretty well positive. BF2142, 1.89KDR, BFBC2, 1.72KDR, Planetside 2, upwards of 5.5KDR, World of Tanks I am a 52.7% WR player in 4600 some odd games, positive KDR there as well......even when I would play the odd COD match with the old WWII COD games, I could net positive and have a winning record in matches....but MWO? IN about 150 recorded pug games, I am 109K 108D, 73/80WL. I am clearly missing something. And it isnt my target, lasers are very easy to shoot and use.


Try dual firing your LPLs, ideally it's still cool enough for sustained fire, plus you get to push more damage into the target per cycle...remember, it's a race to take out his HPs, not a marathon. Don't waste previous seconds waiting for 1 LPL to cycle before you can deliver more damage, especially when you can double your output for roughly the same sustained rate of fire.

Never hold back anymore damage output than is necessary...free heat on the scale is wasted damage!

#24 LordKnightFandragon

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • 7,239 posts

Posted 28 May 2015 - 05:15 PM

View PostCocoaJin, on 28 May 2015 - 04:03 PM, said:

Try dual firing your LPLs, ideally it's still cool enough for sustained fire, plus you get to push more damage into the target per cycle...remember, it's a race to take out his HPs, not a marathon. Don't waste previous seconds waiting for 1 LPL to cycle before you can deliver more damage, especially when you can double your output for roughly the same sustained rate of fire.

Never hold back anymore damage output than is necessary...free heat on the scale is wasted damage!



I do dual fire them upon seeing my first target, dual fire both lasers, back off and recycle. I have begun to quad fire them at first sight if the target is in clear terrain. The low slung arms on the Warhawk along side PGI's terrible terrain collision have me paranoid about firing when im in any cover as most the time my shots hit terrain, or rather, air beside terrain. I have made a few changes to my movement, like going wide around cover, but still...idk...CHain fire is for when im in a flank and I just wanna keep fire on a target.

#25 CocoaJin

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,607 posts
  • LocationLos Angeles, CA

Posted 28 May 2015 - 05:24 PM

View PostLordKnightFandragon, on 28 May 2015 - 05:15 PM, said:



I do dual fire them upon seeing my first target, dual fire both lasers, back off and recycle. I have begun to quad fire them at first sight if the target is in clear terrain. The low slung arms on the Warhawk along side PGI's terrible terrain collision have me paranoid about firing when im in any cover as most the time my shots hit terrain, or rather, air beside terrain. I have made a few changes to my movement, like going wide around cover, but still...idk...CHain fire is for when im in a flank and I just wanna keep fire on a target.


Hmmm, maybe you need two MLs to help out as you close the range. Do you close the range or do you stay back? Do you have space for two more lasers?

#26 Green Mamba

    Member

  • PipPipPipPipPipPipPipPip
  • Shredder
  • 1,659 posts
  • LocationNC,United States

Posted 28 May 2015 - 05:29 PM

Hit Detection is Bad on all Mechs now even the slow ones or even Stationary Mechs..I have took hits on my Hunchback and Griffon and see them hitting me but sometimes my Paper doll doesn't light up

#27 El Bandito

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 26,736 posts
  • LocationStill doing ungodly amount of damage, but with more accuracy.

Posted 28 May 2015 - 05:39 PM

When in doubt, equip AC20. Or Goose.

Edited by El Bandito, 28 May 2015 - 05:39 PM.


#28 InspectorG

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Boombox
  • The Boombox
  • 4,469 posts
  • LocationCleveland, Ohio

Posted 28 May 2015 - 05:42 PM

View PostLordKnightFandragon, on 28 May 2015 - 12:35 PM, said:

.


Set your mouse sensitivity down really low, it steadies your aim.

What is your usual Ping? over 120 usually gives people problems.

Do you use Time Warner as your ISP? Causes problems as well.

Dont worry about teammates stealing a kill its a team game and in a Pug match the best you can hope for is to be on the team that won the 50/50 coin flip to be the swarm of sharks. Not the boyscout campers.

If you are piloting a Warhawk, you are a glass cannon, that mech, which i do like, cannot eat much damage.

Fire the LPL in pairs. Chain firing them is face time that will cost you damage. Also, hang near heavier mechs.

Remember, MWO is not a 1 v 1 game about kills and wins. Its more about converged and focused fire. In a Pug, the team that gets a 3 mech lead first usually wins(snowballs)

#29 LordKnightFandragon

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • 7,239 posts

Posted 28 May 2015 - 06:27 PM

View PostCocoaJin, on 28 May 2015 - 05:24 PM, said:

Hmmm, maybe you need two MLs to help out as you close the range. Do you close the range or do you stay back? Do you have space for two more lasers?



Lol no, I have 4 CLPL and 28 DHS. LPL 5 Range and CD mod + Radar derp. I get to wherever the wolf pack is...since staying solo is a death sentence....SO, I do tend to get in close-ish.

View PostInspectorG, on 28 May 2015 - 05:42 PM, said:


Set your mouse sensitivity down really low, it steadies your aim.

What is your usual Ping? over 120 usually gives people problems.

Do you use Time Warner as your ISP? Causes problems as well.

Dont worry about teammates stealing a kill its a team game and in a Pug match the best you can hope for is to be on the team that won the 50/50 coin flip to be the swarm of sharks. Not the boyscout campers.

If you are piloting a Warhawk, you are a glass cannon, that mech, which i do like, cannot eat much damage.

Fire the LPL in pairs. Chain firing them is face time that will cost you damage. Also, hang near heavier mechs.

Remember, MWO is not a 1 v 1 game about kills and wins. Its more about converged and focused fire. In a Pug, the team that gets a 3 mech lead first usually wins(snowballs)


Sensitivity is .35

Usually from what ive seen of my ping, 60-80

AT@T

I dont worry about Kill stealing, it is only annoying when I shoot the guy full of holes and his stripped red CT sucks up 52 dmg and hes still alive, which even allows the teammate to KS me in the first place, when if the guys 3 hp red CT just died, it wouldnt be a thing.

Yes, which is sad, Warhawk should be remodeled really.....its torso is not nearly as big as it is in MWO......

I Dual fire, I chain fire, I quad fire....basically as I feel the need to do w/e lol

Oh lol, I know all to well about the snowball effect......im in it most the time..its sad really. I really want PVE cuz then its just me and 3 others against AI in missions....

#30 InspectorG

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Boombox
  • The Boombox
  • 4,469 posts
  • LocationCleveland, Ohio

Posted 28 May 2015 - 06:45 PM

View PostLordKnightFandragon, on 28 May 2015 - 06:27 PM, said:



Lol no, I have 4 CLPL and 28 DHS. LPL 5 Range and CD mod + Radar derp. I get to wherever the wolf pack is...since staying solo is a death sentence....SO, I do tend to get in close-ish.



Sensitivity is .35

Usually from what ive seen of my ping, 60-80

AT@T

I dont worry about Kill stealing, it is only annoying when I shoot the guy full of holes and his stripped red CT sucks up 52 dmg and hes still alive, which even allows the teammate to KS me in the first place, when if the guys 3 hp red CT just died, it wouldnt be a thing.

Yes, which is sad, Warhawk should be remodeled really.....its torso is not nearly as big as it is in MWO......

I Dual fire, I chain fire, I quad fire....basically as I feel the need to do w/e lol

Oh lol, I know all to well about the snowball effect......im in it most the time..its sad really. I really want PVE cuz then its just me and 3 others against AI in missions....


Warhawk, should be remodeled, but if they wont help the Summoner, why help the Warhawk??? :(

I dont mind the snowball effect.

I COULD interest you in piloting the Locust as something new. There might be like a crazy cult of us and we might do crazy stuff during Pugs. Less said the better.

Its very satisfying to solo stray LuRM boats and lonely Whales...using only 20 tons.

#31 Mechwarrior Buddah

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 13,459 posts
  • LocationUSA

Posted 28 May 2015 - 07:03 PM

http://www.reddit.co...servers_mwo_is/

might be relevant?

#32 LordKnightFandragon

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • 7,239 posts

Posted 28 May 2015 - 07:13 PM

View PostMechwarrior Buddah, on 28 May 2015 - 07:03 PM, said:




What does that even mean? The servers only refresh at 30 FPS?

#33 thesleepyslam

    Member

  • PipPipPipPipPip
  • Big Brother
  • 112 posts

Posted 28 May 2015 - 11:01 PM

story of my life: https://youtu.be/cTD9UwuZfo4?t=89

#34 Appogee

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 10,966 posts
  • LocationOn planet Tukayyid, celebrating victory

Posted 28 May 2015 - 11:23 PM

You are completely misunderstanding the purpose of this game.

MWO is about buying Mechs, dressing them up in a camos, changing their colors, decorating the cockpit, adding different weapons to them... and rotating them in the Mech Lab to admire how they look.

The whole 'take them onto a map and make them shoot at each' module of the game is just supplementary. You can't expect there to be accurate hitreg, balanced matchmaking, variety of game modes, international servers etc.

Now, did you know they're releasing another new Clan Mech pack AND a new IS Resistance Pack? There will be hours of fun dressing those bad boys up!

#35 Revis Volek

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 7,247 posts
  • Google+: Link
  • Facebook: Link
  • LocationBack in the Pilots chair

Posted 28 May 2015 - 11:29 PM

View PostLordKnightFandragon, on 28 May 2015 - 03:38 PM, said:


LOL, I get the best results with this t hing. On my Warhawk? 4x CLPL? Yeah, its about the only mech I can produce any results with. Ofc, I did at one point have 2LL/2LPL/1ASRM6 on my Warhawk, but that 1.5s burn on CLL is just terrible. I did have a few good games on that build. One was 740 some dmg, 3k.



Wanna know how to make that 4 er ppc WHK work? Well for me at least?

Prime Arms + a MarkIV targeting computer = 25.5% faster ERPPC's...makes them fast enough to be deadly at pretty long ranges. Still quite hot but its not a brawl mech anyway.

#36 Marodeur

    Member

  • PipPipPip
  • Bad Company
  • 79 posts
  • LocationBraunschweig, Germany

Posted 29 May 2015 - 01:13 AM

Guys, you can give LordKnightFandragon as much advices as you want to get more kills. But fact is, he is just right!! There are very big issues in hit registration. I think all of you noticed that already, and it differs from situation to situation and from mech chassi to mech chassi. How is it e.g. possible, that some lights have a a good hit reg and some lights doesn't have? Is it only because of ping and hsr etc. ...?! No, it is because of the hit boxes in my opinion. Of course the other points also have influence, but PLEASE first FIX THE HIT BOXES and review ALL chassis, started with the known ones like fire starter, timber etc.. If this is out of the way, then lets see how bad it is because of the other netcode issues.
What I also recognized, is that the damage from a destroyed torso or leg is NEVER transfered correctly to the neighbour part. Yesterday I had e.g. a match where I was shooting together with another team mate on a shut down direwolf (his rigth torso was already gone). I had a Dragon 1N (a beast!) and the other I think a jager or something... also heavy ballistic. and we were shooting on a not moving, already heavily damaged target, several seconds... we had even time to talk about it "how much damage can he take etc." while shooting at him. and finally he died, but with an unbelivable amount of damage... if it would have been registered right. There are a lot of storys similar to this I could tell you, and I am sure you guys could do this too.
So we really have to force PGI to take care about these problems!

Edited by Marodeur, 29 May 2015 - 01:16 AM.


#37 MeiSooHaityu

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 10,912 posts
  • LocationMI

Posted 29 May 2015 - 01:41 AM

I did notice that yesterday there was a lot of lag. The forums were slow to update and people in game that normally had sub 100 ping were getting 400+

Bad or spotty connections play havok with hit detection.

The hitreg on this game can be spotty and that is an issue PGI should try their best to improve, but connection plays the biggest part and the worse the connection is, the worse the hitreg.

#38 Molossian Dog

    Member

  • PipPipPipPipPipPipPipPip
  • 1,393 posts

Posted 29 May 2015 - 01:46 AM

@hitrekt

#39 Elizander

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 7,540 posts
  • LocationPhilippines

Posted 29 May 2015 - 02:08 AM

Stop using lasers.

#40 Alpha Zulu Tango

    Member

  • PipPip
  • Death Star
  • 22 posts

Posted 29 May 2015 - 02:16 AM

Hit reg is a joke. CW is the best place to see it as the action can get slower and you get to repeat the attempts. Lobbies work too if you'll get full 24.

I regularly see weapons not registering in the ragdoll. If there would be a shot counter with hit percentages in the end screen or so there'd be some data to give but for now, the end score damage doesn't represent damage done for killing purposes. I mean with pretty much any weapons you can do damage fine and you'll get a nice end score but in game it would translate to targeted mechs soaking much more damage than what their combined armour and internals total would make.

Of current weapons IS ACs and both gausses seem to be most reliable from my end. Yesterdays worst offender was a trial victor who was slowly backpedaling and staring at me. He didnt go down with red cored center until 5th twin cerll salvo with each salvo being pretty much full and directly to the component. I mean he was about as hard target as the ones in training grounds...





2 user(s) are reading this topic

0 members, 2 guests, 0 anonymous users