Warhammer 40K Vs. Battletech. Who Would Win?
#1
Posted 29 May 2015 - 10:43 AM
Obviously lore is completely incompatible with each other, though I find that warhammer is the weak leenk here. as the books make it seem as if space marines should always shrug off anything less than an auto cannon hit.
Because the lore seems to be so random sometimes as far as what can kill who in warhammer I instead turned my attechen to something that both these universes have in-common. Table top games!
both of these universes are played out on table tops and both often use the outcome of these games to actually decide what will happen historicly in each of there respective universes. as such I chose to base my comparison strictly on the table top game rules, playstyles, and stats. however this to was not with out problems. warhammer has game mechanics so that every unit can kill every unit. one example is where a friend of mine took down a preditor tank with half a dozen imperial guardsman with nothing but laze rifles. dispite this I found that a similar yet very different game mechanic exsited in battle tech.
Having played BOTH table top games I decided to try to convert both games into a one version. I prefer all the game Mechanics of BATTLETECH, and as such decided to convert what I could from warhammer to battletech universe. during this conversion I found that in changing warhammer to battletech rules, this was a much more fair conversion. the warhammer rules would have made almost all battletech vehicles over 45 tons nearly invinsible, and most battle armors into commander units with more wound points that the biggest tyranid I could find.
my conversion started on two fronts: Infantry, and Vehicles. taking a quick look at the vehicles armor I actually merely took these at face value.
Example: Vehicle - Land Raider.
Front armor= 14 Side armor= 14 Rear armor= 14
this actually seems to be a pretty easy conversion and that's just what I did. why? well, when I got to infantry and weapons I wanted to keep the type of game play where weapons seemed to still be useful against their own vehicles. if I doubled or in anyway changed the armor value of the vehicles I would see the need to do the same to any and all weapons. I quickly did some of the math I have not yet gotten to in this thread but found that basically a space marines rifle would be equivalent to an auto cannon 5 from battle tech. No way was that in anyway a fair conversion even if you go off lore. so again I took this armor rating as the base line for my conversions to battletech and tried to stay within these guidelines.
I now went to the infantry to figure out how best to convert them to battletech. I again took from the space marines, more specifically THE SPACE MARINES them selves. this proved a fun challenge but I think I found a somewhat fair conversion for them. I looked at all the states for the space marine and lined them up to try to find how to treat them.
Example: Infantry - Space Marine. (important to note: with POWER ARMOR).
WS BS S T W I A LD SV
4 4 4 4 1 4 1 8 3+
now at first I went for T/Toughness but found that so many units in both imperial guard, tyranid, orcs, and more had the same toughness but in the game were much easier to kill than space marines. what made them easier to kill? there Sv/Save roll. this is the true bases for how tough each unit is, lower save= harder to kill. now how does this translate to battle tech. well I actually took some liberties here to try to make a some what more fair conversion. I gave the space maries a battlearmor ratting, but a very low armor rating of just 2, this does not include the pilot himself.
I got to this conversion by starting at a sv value of 5 for pilot seat, but ONLY if the save is less than 5. (for instance, a imperial guardsman has a save of 5 but is clearly not wearing anything even close to armor, just some flack plates. as such these untis will be given just infantry statis and not treated like battlearmor.) anyways back on topic, starting at a Sv of 5 = the pilot himself. for every Sv point less than 5 I added 1 armor point, as such a Sv value of 3+ now equiles a battle armor rating of 2. Terminators would have 3 armor with a save of 2+ but also have a new game mechanic of shields. fort this I mearly stated at 6 for an Invul save and 1 replenishible armor value for each point below 6. so a 5+ invul save is a 1 shield armor value, 4+ is a 2 shield armor value, and so on. now this does not count for storm shields as those merely ad to the standered battle armor value.
Now we get to weapons. ill try to write out all my logic but please forgive me if a miss something.
okay so I started with again the space marines, and this time went straight for the Iconic Bolt Gun.
Example: Ranged Weapon - Bolt Gun.
Range Str. AP Type
24" 4 5 Rapid fire.
now at first what I want is damage. ofcourse we would first look at str./strength but again just like toughness this is not a good base line as some bigger weapons have the same strength but a lower Ap./Armor penetration value. Ap. is what can nullify a Sv. value. and as such is what I used as my conversion method. as such a AP of 5 = 2 damage. 6=1 damage, 5=2 damage, 4=3 damage, and so on. thow this only counts for units treated to battlearmor satis, not infantry statis unless other wise specified.
I now went to range, I decided that one inch in warhammer was close enough to 10 feet in battletech. multiplying a weapons range by 10 then deviding by 30 meters = actually just take the first diget there and round up or down. Example: 24"=2/maybe3 spaces on a battletech map.
I have used these conversions to make what I felt was a fair comparison of the two universes and what I found is...............................
**DING DING DING** BATTLETECH IS THE WINNER!
battletech weapons are stronger, MUCH better range, and there armor is Vastly superior.
AGAIN I WILL STRESS THAT THIS IS SOLY BASSED OF THE TABLE TOP GAMES AND NOT THE LORE OF EATHER OF THE TWO UNIVERSES.
now that that disclaimer is out of the way, what do you guys think? Id love to see someone elses opinions/ views on my conversion methods. is there a fair way to upgrade heavy weapons and armor from warhammer to battletech? what do you think of my conversion method? where did I go wrong?
I hope this will be a fun topic for some and look forward to seeing what you have to say.
#2
Posted 29 May 2015 - 05:15 PM
warhammer = starcraft.
no, really. when blizzard was making starcraft - they wanted to make a warhammer game, they couldnt'get the rights and had to replace the tyrannyds with the zerg.
if battletech mechs would fight space marines, the marines would get crushed, since they focus on production numbers to keep up with the hordes of orcs and tyrannyds. - btw orcs are stupid.
battletech mechs are superior in most ways to space marine tech.
as for btech vs starcraft - mostly the same, the terrans would get squashed.
however the protoss or the zerg could have a good chance of winning, since units in battletech are ill suited to deal with those rush tactics from the zerg, and the tech from protoss is completely unknown and at least 500 years ahead of the clans.
#3
Posted 29 May 2015 - 05:43 PM
battletech has very convenient crowed control in the form of flammers and machine guns, oh and pulse lasers. all of these weapons have a separate game mechanice for when dealing with infantry/rush units, that make them incredible formidable for anyone trying to overwhelm a mech or tank.
the only thing that would pose a challenge to battletech would not be titans as even the biggest titan would have an armor value equal to that of a 55 ton mech. no it would actually be, like with the protoss, shield technology. how ever! unlike warhammer were only the tau try to adapt, battletech factions are always adapting to new technology. In only 5 years the clan technological advantage was nearly nullified by the innersphere adapting stolen clan tech to there own mechs/tanks/battlearmor. warhammer factions would consider this action heresy and try to bath the innersphere in holy fire.
Edited by Azeem447, 29 May 2015 - 05:48 PM.
#4
Posted 29 May 2015 - 07:36 PM
I like battletech, but the industrial power built into the imperium to survive endless demon hordes and alien incursions would leave them with more than enough power to wipe the battletech universe.
#5
Posted 30 May 2015 - 03:39 AM
However, though lore wise you might be right, based off the table top games, numbers do not lie. the Imperium and by extension all of warhammer 40k universe has Inferior range and armor. even there damage is mediocre at best though still a relevant threat.
you say that terminators could easily drop in and destroy an orbital gun, but these guns would be defended by infantry who have been trained to fight battle armor. battle armor has superior armor value so these terminators would stand little chance even just against infantry.
If you can show me how terminators or even just standard power armor is stronger than I have evaluated, please show me. I am more than happy to readjust my conversions if you can show me something new to go off of.
Again I do NOT mean this as demeaning in any way. I merely hope you can show me just how and why the imperium would win.
#6
Posted 30 May 2015 - 09:42 AM
Azeem447, on 30 May 2015 - 03:39 AM, said:
However, though lore wise you might be right, based off the table top games, numbers do not lie. the Imperium and by extension all of warhammer 40k universe has Inferior range and armor. even there damage is mediocre at best though still a relevant threat.
you say that terminators could easily drop in and destroy an orbital gun, but these guns would be defended by infantry who have been trained to fight battle armor. battle armor has superior armor value so these terminators would stand little chance even just against infantry.
If you can show me how terminators or even just standard power armor is stronger than I have evaluated, please show me. I am more than happy to readjust my conversions if you can show me something new to go off of.
Again I do NOT mean this as demeaning in any way. I merely hope you can show me just how and why the imperium would win.
Sheer numbers? Superior tech means little if your willing to bury your enemies under a mountain of dead. The Imperium could win through simple attrition.
Edited by Vanguard319, 30 May 2015 - 09:42 AM.
#7
Posted 30 May 2015 - 11:33 AM
Azeem447, on 30 May 2015 - 03:39 AM, said:
However, though lore wise you might be right, based off the table top games, numbers do not lie. the Imperium and by extension all of warhammer 40k universe has Inferior range and armor. even there damage is mediocre at best though still a relevant threat.
you say that terminators could easily drop in and destroy an orbital gun, but these guns would be defended by infantry who have been trained to fight battle armor. battle armor has superior armor value so these terminators would stand little chance even just against infantry.
If you can show me how terminators or even just standard power armor is stronger than I have evaluated, please show me. I am more than happy to readjust my conversions if you can show me something new to go off of.
Again I do NOT mean this as demeaning in any way. I merely hope you can show me just how and why the imperium would win.
Where is your evidence that it's "better"? Tactical Dreadnought Armor was designed to withstand the heat of a plasma core. Space marines are genetically engineered, not just selectively bred. Each marine has centuries of combat experience. Titans can withstand weapons that generate black holes.Chain fists can saw through wraithbone.
There is no indication of range in 40k, except the table top, which is compressed to fit on a 4x6 table. Even then, Imperial Guard artillery could hit 320 inches, which is across the length of your house (26 feet). But there is no real world number put on their range. Battletech on the other hand has atrocious ranging. Our tank rounds (ac10 in BT terms) has 10x the effective range and our missiles can reach several kilometers at the shortest range. So if range in 40k is short, it's no shorter than that of battletech.
Furthermore, the inquisition would just nuke the planets they don't care about and then send skitarii down to the surface to recover any usable tech. Anything they wanted would be crushed under the weight of a billion imperial guard (literally, they could just send a billion IG). That doesn't need to be technologically superior.
So... where exactly is your proof that battletech has better tech?
#8
Posted 01 June 2015 - 12:46 AM
To illustrate my point, lets compare 2 systems that are far easier to compare because they share the same basic make-up. Warhammer 40K versus Warhammer Fantasy. Taking a look at armor values you could see that a 40K Space Marine shares the same armour value as an Empire knight, a 2+ or better to save on a d6. Within each of their own systems that is a valid stat. But if you try to compare them they become meaningless. Otherwise Tactical Dreadnought Armour = Full plate + Shield on a Barded warhorse. And I think we can agree that would be silly.
So you can't just say which armour or weapon or whatever is better based upon the stats, they only apply within their own system. You could only extrapolate effects from them versus known quantities which you read about in the fiction. What a weapon's impact does versus a brick wall for instance, or versus an unarmoured man. Or how a piece of armour protects versus a falling steel plate or something (and this is assuming all those materials are normal as well, but with terms like ferro-crete or plasteel that are slung around even this is questionable).
And even here, like the OP has already stated, the fiction can differ wildly. Some makes the Space Marines seem unstoppable, other makes it look like a well slung crude Ork choppa might easily lob of the limbs of a Marine.
So there's not much left to compare the two fictional universes with. Except that they take place in the same galaxy (the Mily Way). And here the Imperium of man covers the whole width and length of that galaxy (granted, contested) and BattleTech occupies but a meager little slice by comparison.
So I'm going to back up other posters their opinion on this one. Regardless of tech the Imperium would win out. They have endless manpower and production capacity in comparison, and even better/worse are completely ruthless enough to throw endless lives into the grinder in order to defeat a foe.
#9
Posted 01 June 2015 - 01:41 AM
Fundamentally, as the guy above me stated - really it's comparing to separate systems, in which, basically apples/oranges, until they're compared to each other via both sytems. Regardless, your own original conversion showed statistical superiority on damages and power thoroughput in favor of W40K.
Across the board, the stats are the same - Warhammer40k on the tabletop dominates, there just as well as it does in lore/fluff. Most of the ranges are similar, if not better for W40K. You realized this, and then modified your conversion process, to attempt to skew in favor of Battletech. I love battletech. It's a cool universe, but lets not pretend on the tabletop or lore that it somehow vastly is superior to W40K, because, as power ranges go, it's not.
And, whoever it was that mentioned issues with a Titan - their vales exceed 100 ton mechs. Not only for armor value, but damage thoroughput, and even size - the smallest of Titans are roughly some 14-17m in height, at some 400~ tonnes (some of the larger ones 40-50m, more than 2-3times bigger than the largest mechs) – standard ranges of 24". They even have weapons that would, as far as power go – nearly (and in some cases, totally) one-shot armor, such as the Mars Pattern Turbo-Laser Destructor.
Disregarding Titans, even the imperial guard with Baneblades would put out enough power thoroughput, with enough overarching armor to sustain against more than one battlemech at a time of Heavy or Assault class.
#10
Posted 01 June 2015 - 01:51 AM
#11
Posted 01 June 2015 - 12:54 PM
#12
Posted 01 June 2015 - 01:07 PM
Azeem447, on 30 May 2015 - 03:39 AM, said:
However, though lore wise you might be right, based off the table top games, numbers do not lie. the Imperium and by extension all of warhammer 40k universe has Inferior range and armor. even there damage is mediocre at best though still a relevant threat.
you say that terminators could easily drop in and destroy an orbital gun, but these guns would be defended by infantry who have been trained to fight battle armor. battle armor has superior armor value so these terminators would stand little chance even just against infantry.
If you can show me how terminators or even just standard power armor is stronger than I have evaluated, please show me. I am more than happy to readjust my conversions if you can show me something new to go off of.
Again I do NOT mean this as demeaning in any way. I merely hope you can show me just how and why the imperium would win.
Terminators have an INVULNERABLE save. In game terms that means 1/3 of the time that they would die, they simply dont. From ANY type of attack. Oh look and that one has a Melta(hot lava) gun. Or a Plasma(little bit of the sun in a gun)Cannon! They are usually deployed by Teleporting(beam me down Captain). Most regular attacks that might wound them are ignored 5/6th of the time. IE machine guns, flamers, laser rifles, heavy machine guns, cannons up to an AC 5, knives, clubs, pointed sticks. And they have 2 wounds. The real weapons that can wipe out a termie are, a plasma and melta gun/cannon, laser cannon, cannons like an AC 10 or higher, still allow they guy not to die 1/3 of the time.
Edited by Lemming of the BDA, 01 June 2015 - 01:18 PM.
#13
Posted 01 June 2015 - 02:20 PM
From lore, WH40K is absurdly overpowered, which I think is a lot of the appeal of the franchise. There's really no competition with the Battletech universe, and I don't think it's important to make the comparison.
#14
Posted 01 June 2015 - 03:06 PM
#15
Posted 01 June 2015 - 03:57 PM
First: The Emperor reks all.
Second: If the Emperor is away,call some Titan Legions and our Battlemechs are nothing against that.
Third: Space Marines is Master Race. 2 of them vs a Mech and the SM wins. Cuz they jump on it and one Powerfist into the Cockpit, thats it.
so dont compare BT with WH.
Fight for the Emprah, he protects.
#16
Posted 01 June 2015 - 05:02 PM
Azeem447, on 30 May 2015 - 03:39 AM, said:
However, though lore wise you might be right, based off the table top games, numbers do not lie. the Imperium and by extension all of warhammer 40k universe has Inferior range and armor. even there damage is mediocre at best though still a relevant threat.
you say that terminators could easily drop in and destroy an orbital gun, but these guns would be defended by infantry who have been trained to fight battle armor. battle armor has superior armor value so these terminators would stand little chance even just against infantry.
If you can show me how terminators or even just standard power armor is stronger than I have evaluated, please show me. I am more than happy to readjust my conversions if you can show me something new to go off of.
Again I do NOT mean this as demeaning in any way. I merely hope you can show me just how and why the imperium would win.
Your numbers are off by several orders of magnitude. First off, how on earth does an emperator titan, have the same AV as a 55 ton medium battlemech? Let me put this in a comparison that makes sense:
The Atlas, which is the tankiest assault mech out there, has roughly as much armor on it, as the big toe on an Emperator titan.
AV vlues aside, let's look at weapons:
What did you compare the Space Marine bolter to? It's literally a handheld RAC5.
The Hellstorm cannon mounted on the bigger titans is the rough equivalent of at least a Naval AC 100,000. That's ONE arm mounted weapon, and I'm still low-balling it here. Lore-wise a single salvo from an Emperator titan can level gigantic swathes of landmass. Weapons, and fire power like that doesn't exist in BT. The biggest boom you can get is from capital weapons, and nukes, and both of those qualify as small weapons in 40K.
The armor on a space marine is the equivalent to that of a 20 ton light mech, at least, and that's on a soldier.
The scale between the two universes is too wide, to make an honest comparison where combat would be fair. You're taking BT, which has a significantly more realistic approach, and comparing it to 40K, the universe that literally created grimdark, and everything is turn to 11, and THEN turned to 11 again.
That Lasgun the Guardsman packs (mockingly referred to as "flashlight") is the equivalent of an ML. Hand held ML. You need protomechs to pack that firepower, or at least elementals. In 40K, that is literally the most common weapon in the imperium's infantry (A squad of 20 guardsmen, packs 20 MLs, without any heat penalties, or problems). Even the Guardsman flack armor (card box), is stronger than most BT infantry protection, short of powered suits, and even then, barely.
BT is awesome, it's realistic too. WH40K isn't. When a single cruiser from 40K is worth about as much as the entire battlefleet of clan wolf, comparisons don't work that well.
#17
Posted 03 June 2015 - 01:30 AM
#18
Posted 03 June 2015 - 03:34 AM
Anjian, on 03 June 2015 - 01:30 AM, said:
No, not testicles, in fact, we're not sure they even have testicles after the bio engineering process takes over. Their geneseed is what gets taken. For someone unfamiliar with the setting, yeah I can see how you'd think it's the testicles. The geneseeds are implanted glands that help mutate their body from human to Space Marine, and at set periods of time, they produce genseed. Which is harvested, and stored, ready to be implanted into another body to make another space marine.
In a way, they work as a reproductive organ. Geneseed is the only way to make more space marines.
So when Space Marine A is dying from being hit by 3 dozen 185mm shells, the Apothecary (medic) will extract the genseed from his body. Implant it into a new recruit, and that new recruit now has the legacy of his predecessor to live up to.
Those that are too valuable to die, or will live on, but can't be salvaged medically are taken, and implanted in a powerful war walker called "Dreadnaught". Those guys will live for hundreds, if not thousands of years (Bjorn the Fell Handed has been in the service for 10,000 years), they are usually the most experienced members of the chapter, and are also the deadliest, not just because they are now several tons heavier, with armor rivaling that of a medium battlemech in BT, but also because of their experience.
#19
Posted 03 June 2015 - 04:18 AM
#20
Posted 03 June 2015 - 04:26 AM
While surgical castration is nowhere mentioned, the novels indicate that the transformation into a Space Marine kills sexual desires. They aren't sexually attracted to women and in some cases are even unable to discern whether a female is pretty or not.
Comparing BT and WH40k:
Let's say, a Clan Galaxy fields 250 Mechs and 500 Elementals. A Space Marine Chapter fields up to 900 Space Marines, up to 100 Scouts and about 20-50 (?, gut-feeling) battle-tanks. A fair fight.
A RCT fields 108 Mechs, 324 tanks, ~3000 infantry-men, some air-support. A regiment of the Imperial Guard ranges anywhere from 500 to 8000 or more infantry-men, plus tanks. Again, a fair fight.
Fairness ends when we add Waaaghs that are millions of Orks strong. Or Tyranids. Or psykers. Or daemons.
While BT and WH40k have about equal firepower n' stuff, WH40k wins with sheer numbers.
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