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So...if Lrms Are A "no Skill Noob" Weapon, What Exactly Is Laservomit?


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#321 Baba Yogi

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Posted 31 May 2015 - 02:26 AM

View PostBishop Steiner, on 29 May 2015 - 04:02 PM, said:

Just for debate.

I hear all the time, that because of Lock On, LRMs are a no skill weapon.

I submit, because of hitscan, and accuracy percentage being shown as a "hit" even if the laser only brushed the target for a tick, is just as no skill, or more.

The sheer amount of people out there swinging their no skill Large Lasers around the map like Lightsabers is pathetic. Yes, they hit. A little bit, and usually spread all over the enemy mech. A blind, deaf chimpanzee could hit with lasers in MWO. What skill does that take?

Ah, but wait!

"To focus damage on one component takes mad skill" says the Tryhard.

And I agree. For those few who are able to do that, at anything but point blank range.

And I submit, to paint all LRM Users as new skill newbs, is just as inaccurate and disingenuous.

There is no single weapon with as many counters, and weaknesses, as LRMs.

Counters:
-Cover.
-AMS.
-Radar Derp Module.
-ECM.

Weaknesses:
-180 meter Minimum Range. Shorter maximum range than almost any other "long range" weapon.
-Inefficient damage spread, like an LB-X.
-Requires TAG, BAP and Artemis (and preferably a teammate with NARC and UAVs)to achieve maximum potential, removing crits, and hardpoints and tonnage, when already needing huge amount of ammo to justify in the first place.
-160 m/s projectile speed. Not only do acquiring locks, even with TAG take quite a while, exposed to PP-FLD return fire, but maintaining the lock is required, and at max range it requires that lock to be held fo 6.8 seconds, or the shot is wasted. Nearly 7 seconds for the enemy unit to brush off the lock. Even at shorter range, it take near 3 seconds AFTER acquiring a lock, to bring ordinance on target.

Fact is, for LRMs to be optimal, requires the LRM Mech to be 300.500 meters away, requiring over 2-3 seconds of exposure from time of seeing the target, to acquiring lock (IF the enemy isn't shielded by ecm) and Missiles arriving on target. And that only works if the enemy can't break LoS (particularly with Target Derp) or grab cover.

I submit, for arguments sake, that in all but Comp Tiers (LRMs are simply too slow and clumsy to be useful against mass lazer/gauss zerg rushes) to EFFICIENTLY and EFFECTIVELY use LRMs requires as much, if not more skill, as our Lazor Overlords.

Simple truth is, 90% of LaserSpammers are just as bad as 90% of LRMboats.


Argue away. :ph34r:


it doesnt take skill to use lrms mate, just teamwork, as long as u have a light spotting for you u are either destroying enemy or denying them from what they need to do which is amazing. And all u need to do is hold lock and press fire, u dont even need to see the enemy. The thing about lrms is that they are unreliable because every defensive mechanic is hard counter. You either do full damage or no damage, it needs to normalize, and for that to happen and not be op indirect firing mechanic needs to change.

#322 KuroNyra

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Posted 31 May 2015 - 03:24 AM

View PostMechwarrior Buddah, on 31 May 2015 - 01:54 AM, said:

Normal forum warrior, cant argue or provide proof, attack, attack, attack lol



And you want to be take seriously with that kind of attitude?


View PostLordhammer, on 31 May 2015 - 02:26 AM, said:


it doesnt take skill to use lrms mate, just teamwork, as long as u have a light spotting for you u are either destroying enemy or denying them from what they need to do which is amazing. And all u need to do is hold lock and press fire, u dont even need to see the enemy. The thing about lrms is that they are unreliable because every defensive mechanic is hard counter. You either do full damage or no damage, it needs to normalize, and for that to happen and not be op indirect firing mechanic needs to change.


There are multiples things that LRMS haters always forget when you use one of theses mech.
"Where that guy is on the map? Does he have an obstacle close to him that will grant him cover quickly? Did I spotted some AMS near that point? Is there another target who would be a better choice of targeting?"

In the pratice it isn't that much, but it is the same for the direct fire weapons.
"Is the target in range of my weapons? Does he have a cover that will make him hidden too quickly to do full damage? Isn't htere another guy more damaged I could finish off before? Wouldn't that make my location spotted?" etc etc.

It DOES take skill to use them correctly, no amount of crying or argue will make that wrong.

Using LRMS to be effective DOES require Skill... And heck, considering the current Laser Vomit we see, it could almost require MORE skill than boating laser and going "pew pew pew".

#323 Weeny Machine

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Posted 31 May 2015 - 03:39 AM

View PostAresye Kerensky, on 30 May 2015 - 11:52 PM, said:


Alright then. Completely remove the indirect fire element and buff the direct fire element to be rewarding. Problem solved,

Can't have your cake and eat it too. It's about risk vs reward. Most people's problems with LRMs aren't the direct fire, and yes, I'm saying if a player wants to stick behind cover and not have a care in the world other than keeping a crosshair in a box, they shouldn't have 100% effectiveness.


I agree with that. However, I would keep the indirect fire element for TAGGed or NARCed targets.

Edit: And give ECM also a thorough re-work at the same time

Edited by Bush Hopper, 31 May 2015 - 03:39 AM.


#324 Joseph Mallan

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Posted 31 May 2015 - 03:56 AM

View PostMechwarrior Buddah, on 31 May 2015 - 01:54 AM, said:


I understand,. when you have no real response, personal attacks! woo!
Sometimes you say what you feel Buddah, even you and I have laid that smack down on occasions.
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Only happens with trick photography. Well MAYBE once.

View PostAresye Kerensky, on 30 May 2015 - 11:52 PM, said:


Alright then. Completely remove the indirect fire element and buff the direct fire element to be rewarding. Problem solved,

Can't have your cake and eat it too. It's about risk vs reward. Most people's problems with LRMs aren't the direct fire, and yes, I'm saying if a player wants to stick behind cover and not have a care in the world other than keeping a crosshair in a box, they shouldn't have 100% effectiveness.
Yes you can.
Everyone can have Cake and eat it.

Me, I wanna eat my Cake and have it to.

#325 Bishop Steiner

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Posted 31 May 2015 - 04:13 AM

View PostAresye Kerensky, on 30 May 2015 - 11:52 PM, said:


Alright then. Completely remove the indirect fire element and buff the direct fire element to be rewarding. Problem solved,

Can't have your cake and eat it too. It's about risk vs reward. Most people's problems with LRMs aren't the direct fire, and yes, I'm saying if a player wants to stick behind cover and not have a care in the world other than keeping a crosshair in a box, they shouldn't have 100% effectiveness.


They already don't. Indirect, lrms are less accurate, and you get less rewards, and Mis or on things like Artemis and tag both for accuracy and rewards

#326 Bishop Steiner

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Posted 31 May 2015 - 04:18 AM

View PostMechwarrior Buddah, on 31 May 2015 - 01:54 AM, said:


I understand,. when you have no real response, personal attacks! woo!



Isnt that the point of support weapons?



Normal forum warrior, cant argue or provide proof, attack, attack, attack lol

So you cant. Good to know


Either the context went over your head, or you are trolling. Neither would shock me. If not telling, go reread your post I commented on. My comment was agreeing with you.

#327 Midax

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Posted 31 May 2015 - 04:19 AM

So which weapons are more noob friendly? Here are my stats on these weapons. I run LRM15s on my Cat with tag. I run LRM10 or 20 on my Atlas builds.

SL 85.80%
ML 73.22%
LL 69.21%
SPL 86.67%
MPL 77.68%
LPL 75.68%

LRM5 32.70%
LRM10 44.50%
Lrm15 26.83%
Lrm20 44.55%

UAC5 55.16%
AC20 68.35%
GR 53.18%

When used as a long range weapon My LRM use lags behind ballistic weapons and is stomped by the LL. My best rates are with the LRM's that I run on my Atlas with no Tag and fire at mechs try to run from my AC20.

How are the LRM's the no skill weapon? I'm sure that many players have an even greater gap between their ballistics and missiles considering how bad at ballistics I am.

#328 Mechwarrior Buddah

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Posted 31 May 2015 - 05:49 AM

View PostKuroNyra, on 31 May 2015 - 03:24 AM, said:



And you want to be take seriously with that kind of attitude?


prove me right. Im fine with that

View PostBishop Steiner, on 31 May 2015 - 04:18 AM, said:

Either the context went over your head, or you are trolling. Neither would shock me. If not telling, go reread your post I commented on. My comment was agreeing with you.


whoops lol

#329 Bishop Steiner

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Posted 31 May 2015 - 06:59 AM

View PostMidax, on 31 May 2015 - 04:19 AM, said:

So which weapons are more noob friendly? Here are my stats on these weapons. I run LRM15s on my Cat with tag. I run LRM10 or 20 on my Atlas builds.

SL 85.80%
ML 73.22%
LL 69.21%
SPL 86.67%
MPL 77.68%
LPL 75.68%

LRM5 32.70%
LRM10 44.50%
Lrm15 26.83%
Lrm20 44.55%

UAC5 55.16%
AC20 68.35%
GR 53.18%

When used as a long range weapon My LRM use lags behind ballistic weapons and is stomped by the LL. My best rates are with the LRM's that I run on my Atlas with no Tag and fire at mechs try to run from my AC20.

How are the LRM's the no skill weapon? I'm sure that many players have an even greater gap between their ballistics and missiles considering how bad at ballistics I am.

mine span between 29% for the standard LRM15 to a whopping 38% for aLRM5s.

I don't claim to be the most accurate shot in the game, as my ac20 is only 68%, but that's still a full 30% higher than LRms.

And my Laser accuracy is meh.... only in the 80s... probably use them too freely to make mechs duck, or one of my favorite ploys...line them up for an arty or air strike. Gotten a lot of airstrike kills by pinning a mech behind cover with laser spam, then dropping smoke on the other side of their cover.

*shrugs*

Tactics.... they are OP.

#330 KuroNyra

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Posted 31 May 2015 - 07:27 AM

View PostMechwarrior Buddah, on 31 May 2015 - 05:49 AM, said:


prove me right. Im fine with that


Wasn't my intention, just pointed out that you act much more like a douchebag than an actual guy participating in the debate.

#331 Satan n stuff

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Posted 31 May 2015 - 08:37 AM

View PostThunder Child, on 30 May 2015 - 02:56 PM, said:

Look, I know it's not the greatest concept. I'm just trying to suggest something that might actually allow LRMs to be a viable indirect fire weapon system, without making them the homing missile of death, or completely useless.

I suppose another option is PGI could always fix ECM..... right?

I'd prefer that kind of functionality to be reserved for actual artillery and/or Swarm LRMs. If we could get Swarm LRMs with say a 30M grouping and decent average damage per target ( maybe about half LRM damage ) I wouldn't mind that one bit, I wouldn't even mind low flight speeds.

#332 Johny Rocket

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Posted 31 May 2015 - 08:50 AM

View PostMidax, on 31 May 2015 - 04:19 AM, said:

So which weapons are more noob friendly? Here are my stats on these weapons. I run LRM15s on my Cat with tag. I run LRM10 or 20 on my Atlas builds.

SL 85.80%
ML 73.22%
LL 69.21%
SPL 86.67%
MPL 77.68%
LPL 75.68%

LRM5 32.70%
LRM10 44.50%
Lrm15 26.83%
Lrm20 44.55%

UAC5 55.16%
AC20 68.35%
GR 53.18%

When used as a long range weapon My LRM use lags behind ballistic weapons and is stomped by the LL. My best rates are with the LRM's that I run on my Atlas with no Tag and fire at mechs try to run from my AC20.

How are the LRM's the no skill weapon? I'm sure that many players have an even greater gap between their ballistics and missiles considering how bad at ballistics I am.

Actually if you do the math, damage ton per ton of ammo, your Lrm10s and AC20s are about even. Then consider the weapon weight leaving room for ammo, for you, 1 lrm10 way out damages 1 AC20 match per match.

Edited by Tractor Joe, 31 May 2015 - 08:58 AM.


#333 Flutterguy

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Posted 31 May 2015 - 09:10 AM

View PostTractor Joe, on 31 May 2015 - 08:50 AM, said:

Actually if you do the math, damage ton per ton of ammo, your Lrm10s and AC20s are about even. Then consider the weapon weight leaving room for ammo, for you, 1 lrm10 way out damages 1 AC20 match per match.

That doesn't sound right.... Even with Midax's unusually high LRM 10 hit %. LRM: 180*0.445= 80.1 damage a ton. AC/20: 140*0.6835 = 95.69 damage a ton. Math doesn't check out. Also LRM damage is spread damage so even if they were similar numbers they still wouldn't be comparable.

#334 Johny Rocket

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Posted 31 May 2015 - 09:30 AM

View PostFlutterguy, on 31 May 2015 - 09:10 AM, said:

That doesn't sound right.... Even with Midax's unusually high LRM 10 hit %. LRM: 180*0.445= 80.1 damage a ton. AC/20: 140*0.6835 = 95.69 damage a ton. Math doesn't check out. Also LRM damage is spread damage so even if they were similar numbers they still wouldn't be comparable.

That's still not far off. And I wasn't only comparing the dmg per ton but also potential per match.

AC20 fires multiple projectiles per shot and unless your target will stand still, they are spread damage as well.

AC20 weighs 14 tons plus min 3 tons? of ammo. Lrm10 weighs 5 tons which leaves you 12 tons for ammo. With his averages that looks like this, AC20=290.07 dmg per match, Lrm10= 961.2 dmg per match.

#335 Flutterguy

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Posted 31 May 2015 - 09:34 AM

View PostTractor Joe, on 31 May 2015 - 09:30 AM, said:

That's still not far off. And I wasn't only comparing the dmg per ton but also potential per match.

AC20 fires multiple projectiles per shot and unless your target will stand still, they are spread damage as well.

AC20 weighs 14 tons plus min 3 tons? of ammo. Lrm10 weighs 5 tons which leaves you 12 tons for ammo. With his averages that looks like this, AC20=290.07 dmg per match, Lrm10= 961.2 dmg per match.

Ok, now you're mixing weapon systems. IS AC/20s are single shot, Clan AC/20 are multi shot and can spread but they don't weigh 14 tons.

#336 AEgg

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Posted 31 May 2015 - 09:41 AM

View PostFlutterguy, on 31 May 2015 - 09:34 AM, said:

Ok, now you're mixing weapon systems. IS AC/20s are single shot, Clan AC/20 are multi shot and can spread but they don't weigh 14 tons.


He's saying that you are going to miss some shots out of your 3 tons of AC20 ammo. Maybe not many, but some. At least thats what I think he's saying...

Regardless, LRMS and SRMS have always been by far the most efficient weapons for pure damage/ton. Most of that damage is usually wasted on hills and unimportant parts of the target, but it's still a lot more damage overall.

#337 Flutterguy

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Posted 31 May 2015 - 09:50 AM

View PostAEgg, on 31 May 2015 - 09:41 AM, said:


He's saying that you are going to miss some shots out of your 3 tons of AC20 ammo. Maybe not many, but some. At least thats what I think he's saying...

Regardless, LRMS and SRMS have always been by far the most efficient weapons for pure damage/ton. Most of that damage is usually wasted on hills and unimportant parts of the target, but it's still a lot more damage overall.

That's obviously not what he was saying. Doesn't really matter though, I was just correcting him on his math and weapon stats. When his argument is "lighter weapons do more damage because you can fit more ammo" there's really not much more to discuss.

#338 Johny Rocket

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Posted 31 May 2015 - 09:51 AM

View PostFlutterguy, on 31 May 2015 - 09:34 AM, said:

Ok, now you're mixing weapon systems. IS AC/20s are single shot, Clan AC/20 are multi shot and can spread but they don't weigh 14 tons.

Just checked on this and you are correct, but, this at best would bring them back to even if you want to consider spread vs pinpoint because the potential on the lrms is still 3x+.
But if we are going to consider that maybe we should take a look at over all utility, range, and LOS.

This is why I can honestly say I have never used an AC20 and prefer missiles to ballistics in general.

#339 Satan n stuff

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Posted 31 May 2015 - 09:52 AM

View PostFlutterguy, on 31 May 2015 - 09:50 AM, said:

That's obviously not what he was saying. Doesn't really matter though, I was just correcting him on his math and weapon stats. When his argument is "lighter weapons do more damage because you can fit more ammo" there's really not much more to discuss.

That's the exact logic that leads to 30kph LRM boats with 20 tons of ammo and we all know how effective those are, right? ;)

#340 Moomtazz

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Posted 31 May 2015 - 09:54 AM

View PostMidax, on 31 May 2015 - 04:19 AM, said:

So which weapons are more noob friendly? Here are my stats on these weapons. I run LRM15s on my Cat with tag. I run LRM10 or 20 on my Atlas builds.

SL 85.80%
ML 73.22%
LL 69.21%
SPL 86.67%
MPL 77.68%
LPL 75.68%

LRM5 32.70%
LRM10 44.50%
Lrm15 26.83%
Lrm20 44.55%

UAC5 55.16%
AC20 68.35%
GR 53.18%

When used as a long range weapon My LRM use lags behind ballistic weapons and is stomped by the LL. My best rates are with the LRM's that I run on my Atlas with no Tag and fire at mechs try to run from my AC20.

How are the LRM's the no skill weapon? I'm sure that many players have an even greater gap between their ballistics and missiles considering how bad at ballistics I am.


What makes you think those accuracy numbers mean anything useful?

1. Laser accuracy is meaningless
2. Does anyone know how LRM accuracy is calculated? Is it per missile fired? Per volley?
3. The only accuracy stats that have any meaning is PPC, Gauss, and IS AC afaik, since the are all one projectile.
4. People who think comparing LRM and Laser accuracy reflect the difficulty of using the weapon system are misguided.
5. Comparing LRM accuracy between players might give a measure of those players' relative skill with LRMs compared to each other.
6. Comparing Laser accuracy between players is meaningless unless there is a huge difference (say 30% vs 80%).





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