Bishop Steiner, on 29 May 2015 - 04:02 PM, said:
I hear all the time, that because of Lock On, LRMs are a no skill weapon.
I submit, because of hitscan, and accuracy percentage being shown as a "hit" even if the laser only brushed the target for a tick, is just as no skill, or more.
The sheer amount of people out there swinging their no skill Large Lasers around the map like Lightsabers is pathetic. Yes, they hit. A little bit, and usually spread all over the enemy mech. A blind, deaf chimpanzee could hit with lasers in MWO. What skill does that take?
Ah, but wait!
"To focus damage on one component takes mad skill" says the Tryhard.
And I agree. For those few who are able to do that, at anything but point blank range.
And I submit, to paint all LRM Users as new skill newbs, is just as inaccurate and disingenuous.
There is no single weapon with as many counters, and weaknesses, as LRMs.
Counters:
-Cover.
-AMS.
-Radar Derp Module.
-ECM.
Weaknesses:
-180 meter Minimum Range. Shorter maximum range than almost any other "long range" weapon.
-Inefficient damage spread, like an LB-X.
-Requires TAG, BAP and Artemis (and preferably a teammate with NARC and UAVs)to achieve maximum potential, removing crits, and hardpoints and tonnage, when already needing huge amount of ammo to justify in the first place.
-160 m/s projectile speed. Not only do acquiring locks, even with TAG take quite a while, exposed to PP-FLD return fire, but maintaining the lock is required, and at max range it requires that lock to be held fo 6.8 seconds, or the shot is wasted. Nearly 7 seconds for the enemy unit to brush off the lock. Even at shorter range, it take near 3 seconds AFTER acquiring a lock, to bring ordinance on target.
Fact is, for LRMs to be optimal, requires the LRM Mech to be 300.500 meters away, requiring over 2-3 seconds of exposure from time of seeing the target, to acquiring lock (IF the enemy isn't shielded by ecm) and Missiles arriving on target. And that only works if the enemy can't break LoS (particularly with Target Derp) or grab cover.
I submit, for arguments sake, that in all but Comp Tiers (LRMs are simply too slow and clumsy to be useful against mass lazer/gauss zerg rushes) to EFFICIENTLY and EFFECTIVELY use LRMs requires as much, if not more skill, as our Lazor Overlords.
Simple truth is, 90% of LaserSpammers are just as bad as 90% of LRMboats.
Argue away.
it doesnt take skill to use lrms mate, just teamwork, as long as u have a light spotting for you u are either destroying enemy or denying them from what they need to do which is amazing. And all u need to do is hold lock and press fire, u dont even need to see the enemy. The thing about lrms is that they are unreliable because every defensive mechanic is hard counter. You either do full damage or no damage, it needs to normalize, and for that to happen and not be op indirect firing mechanic needs to change.