DeAdSeYe, on 29 May 2015 - 05:14 PM, said:
So, is my Atlas still worth it or should i invest in a new Mech with more firepower and or armor?
Just to make it clear, firepower and armor are just numbers. And they're not even the most important numbers there are if you want to measure how effective your mech is.
While having a maxed or nearly maxed armor is always preferable, as you're naturally likely to stay alive longer with more armor, the amount of armor you can have on a mech is directly proportionate to how heavy your mech is. And that means, the mechs that can have the most armor, are the biggest and slowest ones, so they will be hit A. LOT. MORE. AND. HARDER. than most other mechs. All the time. Being slow also means you don't get second chances, if you make a bad call and push to a bad position in a bad time, your game is ruined and you die with your bad call, whereas a fast mech with much less armor will likely be able to run away and keep on fighting.
Firepower instead is basically a trap for new players. Firepower only tells how much damage an alpha strike, shooting all your weapons at the same time, would do. Having a big number here might not mean anything in the actual game. For example, you might not be able to shoot all your weapons at the same ranges, or your heat efficiency can just be so low that you can't keep dealing damage very long in actual battle. Having a firepower of 80 isn't that great if you can only shoot a couple times, and then get killed while you cool down.
I'd suggest looking more into the max DPS and especially max sustained DPS in Smurfy, that's typically a much better indicator of your mech's true firepower than the actual "firepower" stat in the game.
For example
this Nova, while only half the weight of your Atlas, and with a significantly lower firepower stat than your Atlas, has both higher maximum DPS and higher sustained DPS than your Atlas. It's also much faster and more manouverable. It's not a mech that's considered especially awesome, I just used it as an example because I had it handy.
For another example, because of quirks, the Dragon 1N with 2x AC5 has one of the highest DPS, and probably the highest sustained DPS in the game. Period. Smurfy doesn't display the quirked values. But the game will show the firepower for a 2x AC5 Dragon to be 10. Because that is how much damage one alpha from those two autocannons will do damage. In actual game, that 10 firepower will deal more damage in 10 seconds than your 80+ firepower Atlas will in optimal conditions.
My point is, in MWO, the mechs with the most armor and firepower often aren't the absolute greatest mechs. By far. Especially Atlas is honestly a pretty hard mech to pilot well. My respect to those that manage to do that. I'm personally pretty bad in it.
If you feel you aren't doing well in a mech, looking for more armor and firepower might not be what you truly need. Most people don't play 100t assaults, and that isn't because they can't afford them or want extra challenge or something. They play those because they do better in them, because mobility is just, if not even more valuable in MWO than armor and high alphas.
For many people, heavy mechs are the easiest weight class to play effectively. They have almost as much armor and weapons as assault mechs, but the significantly increased mobility makes them much less unforgiving to play.
All this said, if you want to play an Atlas, by all means do so. Just making sure you're on the same page with everyone else, that the assault mechs aren't the end of the road, that you don't play an Atlas because you think it's the end game mech. Assaults are not something that pilots specifically strive towards. They're just mechs for those that like their mechs really tanky and slow.
/$0.02