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Huggin Ftw


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#1 Zink1701

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Posted 30 May 2015 - 06:23 AM

I recently purchased the Raven Huggin. After reading some mixed reviews I though b***ocks to it and bough it. After some practice and a little time I find the Raven-H to be a great mech and fun to play. I thought I would share 1 of my rare good matches. Enjoy (Skip to 2 mins for start of match).

Sorry for the music, I forgot that shadowplay records all Audio and not just the game.


Edited by Zink1701, 30 May 2015 - 06:25 AM.


#2 sneeking

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Posted 30 May 2015 - 06:53 AM

They will get around to ruining it again soon.

#3 Monkey Lover

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Posted 30 May 2015 - 07:08 AM

Only people who said the huggin was bad was pre quirks. Huggin is one of ,if not the best light. I am just wondering how long before they nerf it.

Edited by Monkey Lover, 30 May 2015 - 07:10 AM.


#4 Catra Lanis

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Posted 30 May 2015 - 07:11 AM

It's not special. Firepower? Yes but only under a limited set of circumstances can you employ it. I'll take my 2X any day over my Huggin in the average match. They are a bit like LRM boats in that way. Feast or famine.

Edited by Catra Lanis, 30 May 2015 - 07:14 AM.


#5 Juodas Varnas

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Posted 30 May 2015 - 07:16 AM

It's the most annoying mech to fight against.
I'd rather fight firestarters.
At least my cockpit doesn't shake so much it makes me physically nauseous.

#6 LT. HARDCASE

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Posted 30 May 2015 - 07:26 AM

You need Artemis on those SRM4s. A lot of your missiles are missing the target, or hitting an arm or leg instead of the torso.

#7 Grey Ghost

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Posted 30 May 2015 - 07:31 AM

The most annoying Huggin pilots stay right at your feet simply destroying them in no time.

#8 sneeking

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Posted 30 May 2015 - 07:33 AM

No need to sell me on the huginn, I was into it pre quirks and stuck by it during the fall damage and jj / absorbance module nerfs.

Atemus has no place on a huginn expecially the quirked srm4, if you're missing and spreading too much you're not close enough.

#9 1453 R

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Posted 30 May 2015 - 07:45 AM

Li'l bit of trigger discipline might help :P Saw plenty of rockets fired at questionable targets.

Still, a 4-kill game with 600+ damage is good work no matter how you get there. I have yet to strip the machine guns off my Huggz and run it with nothing but missiles, but evidence keeps mounting that such is exactly what I should do. I haven't run the little buzzard in a while, though; it's amazing fun, but it's also the poster child for hilariously distorted Spheroid overquirking so far as I'm concerned. Gatling SRMs are just not necessary in this game.

But yes. The Huginn's reputation as easily the worst Hero 'Mech ever released was earned entirely before the Quirkening and its sudden reception of hands down the best SRM launchers in all of MechWarrior history. After that, its quirks have carried it to...maybe not glory, but at least acceptance.

#10 nehebkau

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Posted 30 May 2015 - 07:50 AM

Huginn is great, but not the best light -- I've gotten an ace of spades with it and it was not unusual for me to be above 1k with it (pre wallhack-aimbot cheat gate) However, Its better than the oxide ONLY because of the Jenner's horrible hit-box issues. (Running CT anyone?)

all we need is a Muninn hero now.

Edited by nehebkau, 30 May 2015 - 07:51 AM.


#11 Zink1701

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Posted 30 May 2015 - 08:06 AM

View PostKevjack, on 30 May 2015 - 07:26 AM, said:

You need Artemis on those SRM4s. A lot of your missiles are missing the target, or hitting an arm or leg instead of the torso.



I was thinking that, I have not had the Mech for long but Arty is the way to go :)

View Post1453 R, on 30 May 2015 - 07:45 AM, said:

Li'l bit of trigger discipline might help :P Saw plenty of rockets fired at questionable targets.

Still, a 4-kill game with 600+ damage is good work no matter how you get there. I have yet to strip the machine guns off my Huggz and run it with nothing but missiles, but evidence keeps mounting that such is exactly what I should do. I haven't run the little buzzard in a while, though; it's amazing fun, but it's also the poster child for hilariously distorted Spheroid overquirking so far as I'm concerned. Gatling SRMs are just not necessary in this game.

But yes. The Huginn's reputation as easily the worst Hero 'Mech ever released was earned entirely before the Quirkening and its sudden reception of hands down the best SRM launchers in all of MechWarrior history. After that, its quirks have carried it to...maybe not glory, but at least acceptance.


Yeah my aim with this mech is shocking. I still need a lot of practice. Am trying different loadouts but that seems to be the best for me so far.

#12 1453 R

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Posted 30 May 2015 - 08:10 AM

Don't know as I'd do Artemis on the Huggz myself. Well, actually I do know, since I don't have Artemis on my Huggz. The 'Mech is already strapped for weight and can never run enough ammo to feed those unholy launchers. Artemis doesn't have a ton of return on SRM-4s anyways; it helps, it always helps, but it's not really essential unless you do a lot of MRM-range combat in your Huggin. Even then, I'd almost rather have two extra tons of ammo and compensate for wider spread with MOAR MISSILES.

MOAR MISSILES is, after all, what the Huginn is for, ne?

#13 sneeking

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Posted 30 May 2015 - 08:24 AM

Take you're balistics out run no Armour on the arms at all, dedicate to the srms.

I did this pre quirks with srm6 then srm4 quirked its all about max engine and srm ammo and to that end I wouldn't run more than 2 jets on it.

#14 Grey Ghost

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Posted 30 May 2015 - 08:43 AM

You can carry 650 missiles easily, 700-750 if you significantly reduce arm / head armor.

View Postsneeking, on 30 May 2015 - 08:24 AM, said:

to that end I wouldn't run more than 2 jets on it.

Yeah, especially since the game wont let you. ;)

#15 Darian DelFord

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Posted 30 May 2015 - 09:49 AM

View Postnehebkau, on 30 May 2015 - 07:50 AM, said:

Huginn is great, but not the best light -- I've gotten an ace of spades with it and it was not unusual for me to be above 1k with it (pre wallhack-aimbot cheat gate) However, Its better than the oxide ONLY because of the Jenner's horrible hit-box issues. (Running CT anyone?)

all we need is a Muninn hero now.



Huginn is in the Top 3 for Lights if not the top 2. My oxide wishes it was the Hugin.n there is nothing wrong with the hit boxes on the Jenner leave them the hell alone, its suppose to be a CT on Legs. Just quirk the CT armor Structure and maybe an Ammo quirk and we are good.

Being able to carry that much ammo is great max I can get is 500 and that's stripping damn near everything.

Good match Huginns and FS9-A's I hate dueling.

#16 Juodas Varnas

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Posted 30 May 2015 - 09:53 AM

View PostDarian DelFord, on 30 May 2015 - 09:49 AM, said:



Huginn is in the Top 3 for Lights if not the top 2. My oxide wishes it was the Hugin.n there is nothing wrong with the hit boxes on the Jenner leave them the hell alone, its suppose to be a CT on Legs. Just quirk the CT armor Structure and maybe an Ammo quirk and we are good.

Being able to carry that much ammo is great max I can get is 500 and that's stripping damn near everything.

Good match Huginns and FS9-A's I hate dueling.

I, for one, think that ALL Lights should have Jenner's Hitboxes. <_<

Edited by Juodas Varnas, 30 May 2015 - 09:53 AM.


#17 FupDup

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Posted 30 May 2015 - 09:57 AM

View PostJuodas Varnas, on 30 May 2015 - 09:53 AM, said:

I, for one, think that ALL Lights should have Jenner's Hitboxes. <_<

:mellow:

#18 Juodas Varnas

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Posted 30 May 2015 - 09:57 AM

View PostFupDup, on 30 May 2015 - 09:57 AM, said:

:mellow:

:mellow:
I'm a jenner pilot.
Don't judge

#19 GreyNovember

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Posted 30 May 2015 - 10:06 AM

View PostDarian DelFord, on 30 May 2015 - 09:49 AM, said:



Huginn is in the Top 3 for Lights if not the top 2. My oxide wishes it was the Hugin.n there is nothing wrong with the hit boxes on the Jenner leave them the hell alone, its suppose to be a CT on Legs. Just quirk the CT armor Structure and maybe an Ammo quirk and we are good.

Being able to carry that much ammo is great max I can get is 500 and that's stripping damn near everything.

Good match Huginns and FS9-A's I hate dueling.



My Oxide has almost never run dry. It pops before it gets 10 volleys out due to CT. Which I'd be fine with, if my SRM cloud managed to register hits better on a single component. RIght now it's basically a short ranged LBX.

#20 Darian DelFord

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Posted 30 May 2015 - 11:51 AM

View PostGreyNovember, on 30 May 2015 - 10:06 AM, said:

My Oxide has almost never run dry. It pops before it gets 10 volleys out due to CT. Which I'd be fine with, if my SRM cloud managed to register hits better on a single component. RIght now it's basically a short ranged LBX.



4xSRm 4 Build with 5 tons of ammo

Run dry a few times but I have also been piloting Jenners since closed beta. I run dry just about every match with a decent hit rate and great damage. Just takes practice. Optimum range for the SRm Oxide is 150 and below.





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