Mwo: The Least Competent Player Base
#101
Posted 31 May 2015 - 11:21 AM
I moved a few months ago and realized what was really going on. I used to have fiber and I would routinely rack up match scores over 800 points, sometimes as high as 1200. I waited 10 minutes to get in game because my ELO was so high. Then I moved...
I still play the game just as much, my skill level hasn't changed, BUT, now i have DSL. My average match score is probably 300. So much depends on the hit detection in this game and if your ping is above 75, ***NEWS FLASH***, your hit detection sucks.
It seems like the people playing this game are terrible sometimes but the fact of the matter is, if you don't live in an urban area and you don't have a relatively new computer, you can be the best player in the world but the game simply will not register the fact that you are hitting other 'mechs.
Still love the game, still play every night, but F***... sometimes i wish they would do something, anything, to make this game a little more efficient.
#102
Posted 31 May 2015 - 11:24 AM
#103
Posted 31 May 2015 - 11:28 AM
That said I have seen people walk into red smoke, ignore the enemy team creeping up on their flank, ignore their teammate 10 feet away getting hammered, group up in the open with no cover and run in front of people's shots way too many times. Maybe it is a mixture.
#104
Posted 31 May 2015 - 04:14 PM
#105
Posted 31 May 2015 - 04:35 PM
Edited by omessiaho, 31 May 2015 - 04:36 PM.
#106
Posted 31 May 2015 - 04:58 PM
Abaddonis, on 30 May 2015 - 06:54 PM, said:
A player base that largely will not use consumables.
LRM boaters who don't bring TAG or put up UAV's.
Forest Colony arch campers. Ok, this is more to blame on terrible map design, but still, don't camp the ******* arch.
Terra Therma caldera stall team. Yeah, you know who you are.
OP, you come across as an arrogant *****, no offense. Well.. Maybe some offense.
Most people are bad at most things.It took me my first few jobs to realize that the professional world is full of wankers who really don't know their ass from a hole in the ground. You start to wonder how society works at all. (oh wait it barely does...)
True maturity is recognizing how often YOU are the ****** who doesnt know wtf is going on.
I got extra upset because... wait for it...
I never use consumables.
I think theyre an awful\unbalanced idea, and I wish PGI would remove them. So I refuse to use them to stay 'competitive.' Don;t need em anyway.
Arrogant, narrow-minded jerks like the OP are the real issue with MWO's playerbase.
Edited by LordBraxton, 31 May 2015 - 05:03 PM.
#107
Posted 31 May 2015 - 05:00 PM
gg
#108
Posted 31 May 2015 - 05:12 PM
#109
Posted 31 May 2015 - 05:20 PM
00ohDstruct, on 30 May 2015 - 07:32 PM, said:
Not all pug players are bad...
But many professional blame layers in...
(╯°□°)╯︵ ┻━┻PUG LYFE┻━┻ ︵ ╯(°□° ╯)
Life of the Terri-pug.
Live. Die. Repeat.
Live. Die. Repeat.
Live. Die. Whine in chat about how the team should have carried them harder. Repeat.
Live. Die. Repeat.
Live. Die. Angry 5 minute rant about how LRM's are noskill n00btube weapons because they died to them. Repeat.
Live. Die. Angry 5 minute rant about how Laser Vomit are noskill weapons because they died to them. Repeat.
Live. Die. Repeat.
Live. Die. Angry 5 minute rant about how their Laser Vomit build overheats getting them killed. Repeat.
Live. Die. Repeat.
Live. Die. Repeat.
Live. Die. Angry 5 minute rant about how Clan mechs are OP'd after dying in an IS mech. Repeat.
Live. Die. Angry 5 minute rant about how IS quirks are too strong after dying in a Clan mech. Repeat.
Live. Win. Angry quips about how the lowest scorer was worthless and should uninstall. Repeat.
This. Is. So. Accurate. Made me lulz
#110
Posted 31 May 2015 - 06:26 PM
Abaddonis, on 30 May 2015 - 06:46 PM, said:
The random deaths like this are to be expected. 3-6 players consistently unable to do anything significant is more than random bad luck. I'm sure you understand that. Maybe.
If you aren't seeing the SAME 3-6 players each match, then how do you know that they are "consistently bad"?
Edited by RussianWolf, 31 May 2015 - 06:27 PM.
#112
Posted 01 June 2015 - 02:48 PM
Elizander, on 30 May 2015 - 08:18 PM, said:
Oh man, I am so taking out my pimped out mastered Direwhale when Steam releases and pad my KDR. I just hope they sorta fix laser HSR by then or I'll need a different build.
Im gonna pad my KDR with a Locust, hunt those newbs who think Assaults can tank.
The pain will be real.
#113
Posted 21 June 2015 - 01:31 AM
Chokepoint warz on the caldera of terra therma help illustrate this.
One thing that can be fustrating (and extremely hilarious from a masochistic perspective) is the determination many show to immediately head for the chokepoint on alpine. Its like the persians in the movie 300 being able to fight the spartans on a wide open field where they can use their numbers to their advantage, and instead heading for thermopylae (the hot gates) and deciding to screw themselves repeatedly trying to get through a narrow chokepoint.
That basic lack of strategy and tactics extends to many aspects of the game and used to annoy me.
Now I just laugh at how screwed we would all be if a zombie apocalypse ever went down.
#114
Posted 29 July 2015 - 02:27 PM
Abaddonis, on 30 May 2015 - 06:46 PM, said:
Stomp the enemy team 12-3....enemy team has 5 players that can't crack 200 damage....3 of them can't crack 100.
The Steam release is going to exacerbate this even further.
The random deaths like this are to be expected. 3-6 players consistently unable to do anything significant is more than random bad luck. I'm sure you understand that. Maybe.
well with team release, and many many many players, elo may find more people of the same rankings to match up, which could help to improve matchmaking.
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