blinkin, on 18 July 2013 - 06:55 PM, said:
except!
do you see the recurring theme? i see lots and lots of repeated talk about the mech and the targeting computer calculating shots, and this tends to tell me that the player does nothing besides tell the mech which of the enemy mechs he wants everything lined up on. he is taking all aiming aspects away from the player.
the players basically locks anything he wants to hit like you would LRM or streaks and then you just pull the trigger. forgive me but i hate streaks and think they are generally an abomination within the gameplay. i definitely don't want the whole game replaced with that.
this would be why i use the term aim bot. the bot or computer is doing all of the aiming for you. you just pick which mech you want to die, which i suspect any decent aimbot in any other game would do as well.
yup total strawman.
I agree with this. This sounds like the most boring, frustrating game ever.
Me: Alright, I'm piloting my mech, moving around.. this is pretty sweet! Oh, an enemy mech! I'ma shoot him!
Mech Comp: Ok, buddy! I see you want to shoot that guy: Just give me a sec while I... alright, yep, here ya go, dude! You have a 56.5% chance to hit him!
Me: What? But I'm aiming right at him!
Mech Comp: Yeah, but you're moving, he's moving, you're a little bit hot, the planets are in opposition... trust me, dude, I'm doing a really good job getting you 56.5%.
Me: Alright, whatever. Fire!
Mech Comp: Great news, dude! I was able to hit him with one medium laser on his right arm, and another medium laser on his left leg! Aren't you proud of me?
Me:.... <Alt-F4, Uninstall, Never play again>
And for every person who
loves you doing this to the game, there are going to be more who are like me who
hate it.
EDIT for clarity: And don't start in on your "Lol twitch gamers can't think beyond just aiming their mouse!" that a lot of people like you love to talk about. We
can think about it: We perfectly understand the concept of playing like that, of playing to minimize failure rates and maximize success rates. It's just that the game you're describing sounds incredibly boring and not fun at all, which is why we're against it.
Edited by Mackman, 19 July 2013 - 09:14 AM.