i see posts about sweetfx but many are old can people post the 64 bit and instructions?do they overwrite the in game settings? thanks


Sweetfx?
Started by Napoleon_Blownapart, May 30 2015 09:00 PM
7 replies to this topic
#1
Posted 30 May 2015 - 09:00 PM
#2
Posted 02 June 2015 - 07:05 AM
Pretty easy mate, i use Resade+ SFX just drop all the files in your Bin 64 folder re-name the reshade64.dll file to suit the DX version you run 9 or 11 you will find the instructions in the Readme on what to name it and adjust the SweetFX_settings.cfg in the reshade folder to your liking and if you use SFX for your AA remember to turn it off ingame and no it wont overwrite your settings.
#3
Posted 06 June 2015 - 05:32 PM
I just get crashes when I combine ReShade+SweetFX with the 64-bit client, but it goes well in the 32-bit version.
The stable of SweetFX crashed with us, too, no mater the combo, IIRC.
You can try letting the game use it's own AA modes, but I didn't see the point.
If you have an nVidia card, and install nVidia Inspector, you can use the drivers' version of FXAA … as well as that thar Sparse Grid Super Sampling hack.
The stable of SweetFX crashed with us, too, no mater the combo, IIRC.
You can try letting the game use it's own AA modes, but I didn't see the point.
If you have an nVidia card, and install nVidia Inspector, you can use the drivers' version of FXAA … as well as that thar Sparse Grid Super Sampling hack.
#4
Posted 07 June 2015 - 01:04 AM
Its simple but took some time for me too find. Download Sweet fx Reshade 2.0.
After that depends on whether you run 32 bit or 64 this is what you need too do.
( 32 bit) place the reshade32.dll file into your bin 32 folder and rename the reshade32.dll too D3D9.dll. Once you have done that move the Sweetfx folder also into the bin32 folder along with sweet,fx file and there you go it will now work on 32 bit.
for 64 bit all you do is move the reshade64.dll into the bin 64 file along with the other files mentioned above ( not the reshade32.dll cause we using 64 bit now.) and rename the reshade64.Dll too dxgi.dll And there you go it should work now with out a problem customize your settings at will.
https://sfx.thelazy.net/downloads/
After that depends on whether you run 32 bit or 64 this is what you need too do.
( 32 bit) place the reshade32.dll file into your bin 32 folder and rename the reshade32.dll too D3D9.dll. Once you have done that move the Sweetfx folder also into the bin32 folder along with sweet,fx file and there you go it will now work on 32 bit.
for 64 bit all you do is move the reshade64.dll into the bin 64 file along with the other files mentioned above ( not the reshade32.dll cause we using 64 bit now.) and rename the reshade64.Dll too dxgi.dll And there you go it should work now with out a problem customize your settings at will.
https://sfx.thelazy.net/downloads/
#5
Posted 07 June 2015 - 01:16 AM
You can simply use the ReShade setup program. Just show it the MWO client you wish to mod, choose DX11, and it will put the files in the right places. I recommend changing the settings file in the ReShade folder, so that you can easily reapply it if a MWO patch deletes the SweetFX files.
#6
Posted 07 June 2015 - 08:23 AM
My bad: SweetFX in the 64-bit client is allergic to FRAPS.

#7
Posted 08 June 2015 - 08:37 AM
Goose have you tried (intel)shadowplay or (amd)raptr with sweetfx instead of fraps?
#8
Posted 08 June 2015 - 12:40 PM
Gorantir, on 08 June 2015 - 08:37 AM, said:
Goose have you tried (intel)shadowplay or (amd)raptr with sweetfx instead of fraps?
You mean nVidia ShadowPlay? No: First thing out'a their mouth was about it's terabad resolution restrictions, so i've ignored it ever since.
OBS knocks out HWiNFOs' ability to read FPS from MSI Afterburner, so you substitute FRAPS; I've not nailed down what reestablishes the link, having reinstalled both HWiNFO and Afterburner just the other day.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users