Wintersdark, on 02 June 2015 - 03:20 PM, said:
Not really. They don't even use all the features of DX11 (or, really, any of them). Dropping support for DX9 would actually cost users. That's a major cost, for no direct gain, particularly given the extreme amount of dev time required to actually use the new Cryengine.
In all honesty (and not as a "MWO IS DYING!" cry) I don't expect to see MWO ever drop support for DX9. They'll run this version of Cryengine until they're done. It's just too much of a cost for no gain.
There's tons of leveraging room for DX11 as it stands, so why not just focus on DX11 going forwards and not drop support for existing customers?
What's so interesting about DX11?
It's got more eyecandy, it does not improve performance
And I'm already reducing quality settings, funny I can run AA in FarCry 4 (performance wise) but not here
I remeber many games back in the day having less fps when you choose DX11 instead of 9
12 is the first one to actually try to improve performance by any margin
If Anandtechs benching is in any way representable then every gamer should upgrade
though keep in mind it's a benchmark for a rather specific usage case, DrawCalls, but there was a MWO Dev here stating that MWO makes a lot of DrawCalls because of how mechs are made out of individual pieces
http://www.anandtech...ia-star-swarm/4
Overall it's been a great experience on Windows 10, don't know why anyone wouldn't want to upgrade, at least for free