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What If Jumpjets Carried Mechs Higher, But Recharged More Slowly?


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Poll: Slow Jump Jet recharge for increased jump Height? (36 member(s) have cast votes)

Slow Jump Jet recharge for increased jump Height?

  1. Yes (6 votes [15.38%])

    Percentage of vote: 15.38%

  2. No (6 votes [15.38%])

    Percentage of vote: 15.38%

  3. Yes, but have the Jump-Jets recharge faster by Mech Weight Class. (27 votes [69.23%])

    Percentage of vote: 69.23%

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#1 Lightfoot

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Posted 01 June 2015 - 07:19 AM

Not a lot slower, but slow enough to deter the pop-tarting that jump height is supposed to be deterring now?

MWO's jump jets are just useless as currently configured. I mean I have 5 on my Thor and it barely gets one mech height when it should get to three, about 50-60 meters high. At that height they become an agile escape or attack as they should. The one mech height JJets make them only good for pop-tarting actually.

Edited by Lightfoot, 01 June 2015 - 07:25 AM.


#2 Nightmare1

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Posted 01 June 2015 - 07:22 AM

They definitely need more lift and height.

With all the new tweaks to MWO, and the current meta being lasers instead of ballistics or PPCs, I don't understand why PGI doesn't fix the thrust and height on JJs. They can keep the screen shake and heat; just give us back the agility!

Otherwise, they just aren't JJs...

#3 CyclonerM

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Posted 01 June 2015 - 07:26 AM

View PostNightmare1, on 01 June 2015 - 07:22 AM, said:

Otherwise, they just aren't JJs...

They already are not Jump Jets. They are Hover Jets..

#4 Juodas Varnas

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Posted 01 June 2015 - 07:30 AM

Yes. Yes. Yes

More lift for slower recharge is good.

#5 Nightmare1

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Posted 01 June 2015 - 07:35 AM

I like the weight class idea. Lights should be able to charge faster than Heavies or Assaults, methinks...

#6 Spleenslitta

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Posted 01 June 2015 - 07:49 AM

I went for the last option. If this was done i would actually concider the Victor and Summoner. Not for poptarting but roof jumping.

#7 WonderSparks

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Posted 01 June 2015 - 07:52 AM

Lighter 'Mechs should be inherently more nimble than heavier 'Mechs, so the weight class idea seems solid imo.
At the end of the day, I would like at least a bit more lift for a given number of Jets on a 'Mech of a given weight (for instance, a Grasshopper with four as opposed to a Summoner with its five), especially for something as heavy as the Highlander.

Maybe, not being competitive, I do not understand why the HGN and VTR needed to be nerfed the way they were. Assault-class JJ in general seem to be pretty well useless (most probably the Class I versions in particular) which saddens me; my Heavy Metal can barely get on top of most short structures, despite having all five of its JJ equipped, which makes me wonder why I even bother jumping. :blink:

...Although at the end of the day, just having the Jets is enough, particularly if you miscalculate and end up falling a long ways. Breaking the fall, as poorly as they do at these weights, is better than taking a full "H" of fall damage. :P

#8 OznerpaG

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Posted 01 June 2015 - 04:54 PM

i threw this in the JJ feedback thread a while back

View PostJagdFlanker, on 10 May 2015 - 08:04 AM, said:

first put JJ back to where they were so we can jump properly again. JJ's have to be good for actual jumping, right now they'r only good for climbing steep inclines or jumping over crevices


next, make each JJ worth 2sec or 3sec of JJ fuel - so if you have 3 JJ you have 6sec or 9sec of burn time (testing required for optimization)

or

make it take 30sec for your JJ fuel to regenerate fully with 1 JJ, and each additional JJ cuts the fuel regeneration time by half again. so:

1 JJ = 30sec fuel regeneration
2 JJ = 15sec
3 JJ = 7.5sec
4 JJ = 3.75sec


#9 TheArisen

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Posted 01 June 2015 - 10:32 PM

I think a combo of weight and number of JJ ideas would be perfect.

#10 Thunder Child

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Posted 01 June 2015 - 10:58 PM

Ideally, one Jumpjet should get you very little height. But loading up on them should give massive amounts of boost. That said, mechs like the Highlander were supposedly able to leap well over other mechs, and land on them, which led to the "Highlander Burial". Something that would be hard to do with only 3 jets (but 6 tons.....).

I've always been in favour of a charge up mechanic, where you need to hold the jump key down for a second or two, before you can launch. This would prevent Jump-Spamming to bork hitboxes, while still allowing it to be used to manoeuvre. Another thing is that they should have considerable forward thrust. Jumpjets were used to move around the battlefield in BT, not pogo-stick on the spot. Jumpsniping was NEVER a thing in TT. You always fired from where you landed, never mid move.

#11 Tarogato

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Posted 02 June 2015 - 12:33 AM

Fully support this idea. +1

Jumpjets on lights seem like they're in an okay place. They could use a little more height, but they're already rather okay. I wouldn't want them to charge any slower than they do now. Mediums are okay-ish as well and might not really need touched that much, but heavies and assaults are really punished for investing in the tonnage it takes to ... ... merely hover. Even my max jumpjet Timberwolf (11% of podspace devoted to jumpjets) can hardly crest most buildings and ridges.

I also wouldn't mind an additional heat expenditure, so long as my mechs can actually get on top of things like they're supposed to. Right now firing jumpjets simply hampers your heat dissipation - I wouldn't mind seeing it actually *cost* heat. I just wanna fly, dammit!

Edited by Tarogato, 02 June 2015 - 12:35 AM.


#12 Magna Canus

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Posted 02 June 2015 - 12:51 AM

Yes, direwolf s needs to be able to get up on that mountain top on Crimson. ;)

#13 happy mech

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Posted 02 June 2015 - 03:08 AM

View PostThunder Child, on 01 June 2015 - 10:58 PM, said:

Ideally, one Jumpjet should get you very little height. But loading up on them should give massive amounts of boost. That said, mechs like the Highlander were supposedly able to leap well over other mechs, and land on them, which led to the "Highlander Burial". Something that would be hard to do with only 3 jets (but 6 tons.....).

I've always been in favour of a charge up mechanic, where you need to hold the jump key down for a second or two, before you can launch. This would prevent Jump-Spamming to bork hitboxes, while still allowing it to be used to manoeuvre. Another thing is that they should have considerable forward thrust. Jumpjets were used to move around the battlefield in BT, not pogo-stick on the spot. Jumpsniping was NEVER a thing in TT. You always fired from where you landed, never mid move.


great idea, make jjs warm up slowly before gaining the power to also prevent the lag shield

#14 Nightshade24

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Posted 02 June 2015 - 03:43 AM

Imagine a Highlander that can actually do a highlanders burial or a Direwolf able to jump over obstacles...

It would be beautiful, even if I need over 10 seconds to do it again. Well bargained and done. PGI please.

#15 Draykin

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Posted 02 June 2015 - 01:31 PM

Jump Jets should be what it says on the manufacturer's brand catalog; JUMP JETS. When you jump, you don't lift your feet off the ground and slowly ascend into the air like some sort of lazy superhero. No, you exert force and JUMP into the air! Jump Jets should makes 'Mechs JUMP!

If someone at PGI can see this, please. The entire community wants Jump Jets to be a viable option but as it stands people rip them off their 'Mechs as soon as they can in favor of mounting an extra laser or two. Jump Jets are a part of Battletech, and thus by extension, they should be a part of MWO. Mobility and agility are really key issues the community wants you to look at, and find ways to make our 'Mechs able to traverse the battlefield in ways that are unconventional and cool, rather than walk down Death Alley Beta to reach Wreckage Pit Seven.

#16 DieGruneMorder

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Posted 02 June 2015 - 08:03 PM

View PostLightfoot, on 01 June 2015 - 07:19 AM, said:

Not a lot slower, but slow enough to deter the pop-tarting that jump height is supposed to be deterring now?

MWO's jump jets are just useless as currently configured. I mean I have 5 on my Thor and it barely gets one mech height when it should get to three, about 50-60 meters high. At that height they become an agile escape or attack as they should. The one mech height JJets make them only good for pop-tarting actually.

I agree 100%

#17 Sh4nk0h0l1c

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Posted 05 June 2015 - 06:14 AM

Anyone played Living Legends?

Those JJs are pretty awesome!!

Imagine having improved jumpjets to jump sideways out of cover to suddenly ambush your enemy?!

In any case, JJs need to be tweaked!!

More thrust but shake as long as your in the air!

Or sth. along this lines !

Edited by Sh4nk0h0l1c, 05 June 2015 - 06:15 AM.






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