Jump to content

Introducing: The New Cw Meta

Gameplay Metagame

73 replies to this topic

#1 Chef Kerensky

    Member

  • PipPipPipPipPipPipPip
  • Big Brother
  • Big Brother
  • 908 posts

Posted 01 June 2015 - 02:22 PM

Posted Image
Posted Image

Edited by Chef Kerensky, 01 June 2015 - 02:56 PM.


#2 ScreamingSkull

    Member

  • PipPipPipPipPip
  • The Slayer
  • The Slayer
  • 184 posts
  • LocationSC, USA

Posted 01 June 2015 - 02:28 PM

It's been like that for ages. Lasers need nerfs or other weapons need serious buffs.

#3 Chef Kerensky

    Member

  • PipPipPipPipPipPipPip
  • Big Brother
  • Big Brother
  • 908 posts

Posted 01 June 2015 - 02:32 PM

View PostScreamingSkull, on 01 June 2015 - 02:28 PM, said:

It's been like that for ages. Lasers need nerfs or other weapons need serious buffs.



Good news! Now only dropships will have good lasers.

#4 Chef Kerensky

    Member

  • PipPipPipPipPipPipPip
  • Big Brother
  • Big Brother
  • 908 posts

Posted 01 June 2015 - 02:56 PM

In order to address complaints that the OP was too confusing, I have edited the images released a hotfix.

#5 Scoops Kerensky

    Member

  • PipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 716 posts

Posted 01 June 2015 - 02:59 PM

View PostChef Kerensky, on 01 June 2015 - 02:56 PM, said:

In order to address complaints that the OP was too confusing, I have edited the images released a hotfix.


tHank you. Very excite (this is a doge meme ref) for new timer scam chicken mode on counterattack

Edited by Scoops Kerensky, 01 June 2015 - 03:02 PM.


#6 YCSLiesmith

    Member

  • PipPipPipPipPipPipPipPip
  • 1,040 posts

Posted 01 June 2015 - 03:21 PM

After ten thousand years I'm finally free!

Dropship! I summon you! time to eject-kill Earth

i honestly can't wait to get everyone clumped together and voluntarily eject, summoning a dropship that will destroy the entire opposing team with magnificent alpha strikes to the rear torso (obviously piloted by notorious NKVA cheaters.)

#7 xX PUG Xx

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,721 posts
  • LocationThe other side of nowhere

Posted 01 June 2015 - 10:39 PM

View PostYCSLiesmith, on 01 June 2015 - 03:21 PM, said:

After ten thousand years I'm finally free!

Dropship! I summon you! time to eject-kill Earth

i honestly can't wait to get everyone clumped together and voluntarily eject, summoning a dropship that will destroy the entire opposing team with magnificent alpha strikes to the rear torso (obviously piloted by notorious NKVA cheaters.)


As much as it's trolling, I would probably leave a little wet patch from laughing too hard if this were to happen.

#8 Moldur

    Member

  • PipPipPipPipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 2,234 posts

Posted 01 June 2015 - 11:27 PM

View PostScreamingSkull, on 01 June 2015 - 02:28 PM, said:

It's been like that for ages. Lasers need nerfs or other weapons need serious buffs.


48 Dragon-1Ns would like a word with you

#9 Curccu

    Member

  • PipPipPipPipPipPipPipPipPip
  • Liquid Metal
  • Liquid Metal
  • 4,623 posts

Posted 02 June 2015 - 01:53 AM

View PostMoldur, on 01 June 2015 - 11:27 PM, said:


48 Dragon-1Ns would like a word with you

I would say double ROF is serious buff...

#10 Widowmaker1981

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Widow Maker
  • The Widow Maker
  • 5,031 posts
  • LocationAt the other end of the pretty lights.

Posted 02 June 2015 - 05:18 AM

I do forsee spiteful bad losers hiding in their spawn to deny the enemy team c-bills, but spawn camping does need to go, so maybe this is the way. depends how its implemented.

And that is coming from someone who has literally never been spawncamped in this game, i know how to avoid it and really, it only happens to outmatched teams. It still needs to go, terrible mechanic.

#11 PunisherMark

    Member

  • PipPip
  • Mercenary Rank 3
  • 32 posts

Posted 02 June 2015 - 06:05 AM

View PostWidowmaker1981, on 02 June 2015 - 05:18 AM, said:

I do forsee spiteful bad losers hiding in their spawn to deny the enemy team c-bills, but spawn camping does need to go, so maybe this is the way. depends how its implemented.

And that is coming from someone who has literally never been spawncamped in this game, i know how to avoid it and really, it only happens to outmatched teams. It still needs to go, terrible mechanic.


I call bull#@$ on never been spawncamped. Unless you are from -MS-.

#12 Widowmaker1981

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Widow Maker
  • The Widow Maker
  • 5,031 posts
  • LocationAt the other end of the pretty lights.

Posted 02 June 2015 - 06:12 AM

View PostPunisherMark, on 02 June 2015 - 06:05 AM, said:


I call bull#@$ on never been spawncamped. Unless you are from -MS-.


lol. Feel free to call whatever you like, its true.

Big unit isnt as good a defence from losing as a small unit full of good players is ;)

#13 Dolph Hoskins

    Member

  • PipPipPipPipPipPip
  • The Territorial
  • The Territorial
  • 499 posts
  • LocationThe Machine

Posted 02 June 2015 - 06:29 AM

I do not understand why PGI would do the drop ship and spawn changes without addressing the objective for counter attack mode. The patch changes are good, but not without a reason for people to come out of their drop zones.

Making Omega into a conquest zone or even adding a couple more conquest zones that could be flipped to gain points superiority combined with kill superiority would seem to fit the goal of recapturing the map which is what counter attack is supposed to be.

The changes in the patch are good, but they are incomplete....why?...just why?

#14 Widowmaker1981

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Widow Maker
  • The Widow Maker
  • 5,031 posts
  • LocationAt the other end of the pretty lights.

Posted 02 June 2015 - 06:53 AM

View PostThe Ripper13, on 02 June 2015 - 06:29 AM, said:

I do not understand why PGI would do the drop ship and spawn changes without addressing the objective for counter attack mode. The patch changes are good, but not without a reason for people to come out of their drop zones.

Making Omega into a conquest zone or even adding a couple more conquest zones that could be flipped to gain points superiority combined with kill superiority would seem to fit the goal of recapturing the map which is what counter attack is supposed to be.

The changes in the patch are good, but they are incomplete....why?...just why?


Yeah, that would neatly resolve the forseeable problem of counter attacking teams getting a kill lead and destroying omega, then retreating to the godships to wait out the 30 mins. Do Like.

#15 Xiphias

    Member

  • PipPipPipPipPipPipPip
  • Littlest Helper
  • Littlest Helper
  • 862 posts

Posted 02 June 2015 - 06:56 AM

View PostWidowmaker1981, on 02 June 2015 - 05:18 AM, said:

I do forsee spiteful bad losers hiding in their spawn to deny the enemy team c-bills, but spawn camping does need to go, so maybe this is the way. depends how its implemented.

And that is coming from someone who has literally never been spawncamped in this game, i know how to avoid it and really, it only happens to outmatched teams. It still needs to go, terrible mechanic.

I agree that spawncamping is a bad mechanic and as you said, it really only happens to outmatched teams. Buffing the dropships is not the way to solve the problem though.

The root cause of spawn camping is that it is a way to shorten uneven matches. No one wants to sit in the base for 30 minutes waiting for the timer to run out for the win. We already have that with waiting for turret drops.

To eliminate spawn camping both sides need to have a way to force a quick end to the game if the other team refuses to engage. In invasion the attacker already has this option with the omega, however the defender and both sides in counter attack do not have a way to end the match other than killing the entire enemy team, hence why spawn camping occurs.

If PGI adds a way to quickly end a match against teams that are not engaging (or minimally engaging) it will eliminate spawn camping by getting rid of the root cause.

#16 Widowmaker1981

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Widow Maker
  • The Widow Maker
  • 5,031 posts
  • LocationAt the other end of the pretty lights.

Posted 02 June 2015 - 06:59 AM

View PostXiphias, on 02 June 2015 - 06:56 AM, said:

I agree that spawncamping is a bad mechanic and as you said, it really only happens to outmatched teams. Buffing the dropships is not the way to solve the problem though.

The root cause of spawn camping is that it is a way to shorten uneven matches. No one wants to sit in the base for 30 minutes waiting for the timer to run out for the win. We already have that with waiting for turret drops.

To eliminate spawn camping both sides need to have a way to force a quick end to the game if the other team refuses to engage. In invasion the attacker already has this option with the omega, however the defender and both sides in counter attack do not have a way to end the match other than killing the entire enemy team, hence why spawn camping occurs.

If PGI adds a way to quickly end a match against teams that are not engaging (or minimally engaging) it will eliminate spawn camping by getting rid of the root cause.


Im sorry, but that wont happen.

When im playing, we always kill all 48 mechs, we want the C-Bills etc.

And the spawn camping issue that needed solving was the defenders getting camped by teams that have just pushed into the base, on certain maps (sulphur, emerald being the main culprits) and the only fix that was needed was to move the spawns somewhere sensible, like on Hellebore. If you get spawn camped as a defender on Hellbore you had already lost, not so on Sulphur or Emerald.

#17 Summon3r

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,291 posts
  • Locationowning in sommet non meta

Posted 02 June 2015 - 07:01 AM

way i understand it you cant hide in your spawn or you will lose as they moved the drop zones? maybe i miss read?

#18 sdsnowbum

    Member

  • PipPipPipPipPip
  • FP Veteran - Beta 1
  • 170 posts

Posted 02 June 2015 - 07:01 AM

View PostXiphias, on 02 June 2015 - 06:56 AM, said:

I agree that spawncamping is a bad mechanic and as you said, it really only happens to outmatched teams. Buffing the dropships is not the way to solve the problem though.

The root cause of spawn camping is that it is a way to shorten uneven matches. No one wants to sit in the base for 30 minutes waiting for the timer to run out for the win. We already have that with waiting for turret drops.

To eliminate spawn camping both sides need to have a way to force a quick end to the game if the other team refuses to engage. In invasion the attacker already has this option with the omega, however the defender and both sides in counter attack do not have a way to end the match other than killing the entire enemy team, hence why spawn camping occurs.

If PGI adds a way to quickly end a match against teams that are not engaging (or minimally engaging) it will eliminate spawn camping by getting rid of the root cause.


The thing is spawn camping is occurring to defenders in normal Invasion matches as well. Teams ignore the objectives and wait to kill each and every one of the 48 defenders. Sometimes they have to wait several minutes.

Given that when this happens the defender is almost always a team of mostly solos getting camped made it that much worse.

If nothing else I think we will see more people willing to defend after this, which is sorely needed in CW.

#19 Stoneblade

    Member

  • PipPipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 574 posts
  • Twitch: Link
  • LocationCCAF Feng Yun

Posted 02 June 2015 - 07:18 AM

CW is "Hardcore" mode. Spawncamping and Light Rushes are viable tactics. But they are just that: TACTICS. If your Tactic isn't as effective to counter, then please scream at PGI that it is OP because you lost. They apparently listen to whiners, not people who play CW.

#20 sycocys

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Moderate Giver
  • Moderate Giver
  • 7,600 posts

Posted 02 June 2015 - 07:44 AM

Well they could have just balanced out the objectives so that the attacking objectives weren't so much easier to accomplish than the defending ones and people would be far more willing to defend.





7 user(s) are reading this topic

0 members, 7 guests, 0 anonymous users