Mudhutwarrior, on 04 June 2015 - 03:46 AM, said:
Sure if it was remotely fair. We have seen enough over the years here to say that The bullies do their level best to rule the roost. Lately though high horses are being exposed like with the cheating scandal. We even see them blame their kids for the cheating and the defenders (other Bullies) come to defend them. It's glorious!
I don't think anyone wants to eliminate teams but rather reduce the odds of dropping into a slaughter only to be told get better by those who massacre.
Now that we know for a fact that many of the get better faction where getting better on the sly maybe its time to push harder for fair and equitable and stop with the crap that its a team game. Everyone and their playstyle should be able to fit under this tent and have fun. That should be the goal. Not its a team game and if you don't like it we will beat the life out of you.
With some thought and planning we can make it better for teams and the guys who want to drop solo and casual. Until we can push the my way or the highway crowd aside that won't happen.
If you exclude all the wierd stuff about bullies!? (EH!?)and the veiled anti group patter....you have some points. But if you take your last sentence, sit down and have a good look at it-that is exactly what many of the pro solo guys ARE saying. What is causing all the debate is not the point you and others are making matey as even I kind of agree with you from a business sense but rather the logic and self deceit behind the argument of those points.
As the game is currently designed....ALL modes outside of solo mode are DESIGNED WITH TEAM PLAY IN MIND. That is an immutable fact. People are CHOOSING to not partake of that design ethic and are then complaining about said results of their OWN CHOICE. They blame anyone else as long it's not themselves. It's PGI's fault, it's premades' fault it's the space cow living on the moon...it's shameful. Some of the silly attitude I've seen directed at team players has shocked me with it's pettiness.
Take me and my "premades" for example. A typical Kurita premade consists of: A couple of duos from a few units. Maybe once in a while a 4 man and the rest? ALL solo NON UNIT players. Only differences from a 12 man pug? They spend 10 mins getting on a TS server saying "hi guys" and be willing to work together with the other 11 people. This is why I personally, have such little empathy with solo guys complaining about solo failing in a group oriented mode. It's so easy to rectify and takes so little time it's not even funny. The only thing preventing the solution of the problem is poor attitude from certain players.
The horse will die of dehydration after you lead it to the water it seems.
The potential downsides of tying the solo queue into CW is it will encourage more and more solo play, which is an awful idea from a community standpoint and awful for a social standpoint too. It might also lead to groups giving up due to not finding as many matches thus accelerating a very serious problem. 30% (guestimate:P) of the playerbase and "probably" the greater paying portion of the playerbase might just drift off....having many players is not essentially success for PGI, but they should be promoting MWO far more than they should be...
Any solution besides the players themselves sorting their attitude out will need to accommodate EVERYONE fairly and equally, not just solo players. After all you already have a solo mode...which I think needs more things adding to it-but not at the expense of group play. WoT does not have this problem, WT does not have this problem..GW2 does not have this problem....why does MWO?