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Class I Jump Jets And The Executioner Release


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#21 Chuck Jager

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Posted 01 June 2015 - 10:46 PM

Take one jump jet and feather it to keep your speed going up hills and to get around terrain, best 1-2 tons heavy and assaults can use. IF lore says "whatever" and the mech can take a bizillion JJs treat it like a stock load out of flamers on firestarters.

Could be worse you could be asking for a heater in an old VW bus

#22 TheArisen

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Posted 01 June 2015 - 11:03 PM

http://mwomercs.com/...ed-more-slowly/

Here's a thread with a poll and an some ideas on how to buff JJ.

#23 Gas Guzzler

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Posted 01 June 2015 - 11:42 PM

View PostChuck YeaGurr, on 01 June 2015 - 10:46 PM, said:

Take one jump jet and feather it to keep your speed going up hills and to get around terrain, best 1-2 tons heavy and assaults can use. IF lore says "whatever" and the mech can take a bizillion JJs treat it like a stock load out of flamers on firestarters.

Could be worse you could be asking for a heater in an old VW bus


Executioner is forced to take 4 (8 tons worth). Don't have the option to just take 1 or 2.

#24 STEF_

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Posted 02 June 2015 - 12:05 AM

View PostAlistair Winter, on 01 June 2015 - 06:00 PM, said:

Posted Image




View PostKyocera, on 01 June 2015 - 06:10 PM, said:

Not sure I can add anything to this other than... Russ wtf?

mmmmm ...another quote from Costanza fits well with MWO :D

Posted Image

#25 Joseph Mallan

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Posted 02 June 2015 - 02:51 AM

6-7 Meters of elevation per Jump Jet & 30 meters distance.

#26 LordBraxton

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Posted 02 June 2015 - 03:32 AM

View PostJoseph Mallan, on 02 June 2015 - 02:51 AM, said:

6-7 Meters of elevation per Jump Jet & 30 meters distance.


Lol, right now we have like 1 meter elevation per JJ and distance is entirely dependent upon engine size.

#27 Joseph Mallan

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Posted 02 June 2015 - 03:33 AM

View PostLordBraxton, on 02 June 2015 - 03:32 AM, said:


Lol, right now we have like 1 meter elevation per JJ and distance is entirely dependent upon engine size.

Not how it is meant to work man! :rolleyes:

#28 LordBraxton

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Posted 02 June 2015 - 03:52 AM

View PostJoseph Mallan, on 02 June 2015 - 03:33 AM, said:

Not how it is meant to work man! :rolleyes:


no dude, totally working as intended, russ said it, so Battletech must have been wrong.

#29 Joseph Mallan

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Posted 02 June 2015 - 04:03 AM

View PostLordBraxton, on 02 June 2015 - 03:52 AM, said:


no dude, totally working as intended, russ said it, so Battletech must have been wrong.

Russ and I tend to disagree on what some words mean. ;)

#30 Speedy Plysitkos

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Posted 02 June 2015 - 04:07 AM

View PostSgtMagor, on 01 June 2015 - 04:56 PM, said:

speaking of the Ex, wonder when we get to see a preview.


yup, this.

#31 LordBraxton

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Posted 02 June 2015 - 04:18 AM

View PostJoseph Mallan, on 02 June 2015 - 04:03 AM, said:

Russ and I tend to disagree on what some words mean. ;)


Im just really hoping you read the sarcasm in my posts right now. Russ in interviews reminds me of the very beginning of Bladerunner. Posted Image

#32 Widowmaker1981

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Posted 02 June 2015 - 04:48 AM

View PostLordBraxton, on 02 June 2015 - 03:52 AM, said:


no dude, totally working as intended, russ said it, so Battletech must have been wrong.


While i agree that Heavy and Assault class JJs could use some work.. If things worked the way Joe thinks they should i think every time we fire our weapons 2 giant 6 sided dice would fall from the sky and determine where on the target mech the shot lands >_>

#33 Saint Scarlett Johan

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Posted 02 June 2015 - 06:37 AM

Been playing MW4 a bit lately. I like how in MW4 you check a box taking all the JJs or none. Then the JJs perform great. And a key difference between MW4 and MWO JJs is the gravity. In MWO, you let off the jets and begin falling, and falling fast. In MW4, there's hang time and realistic downward acceleration.

The movement code in MWO is just "blech" altogether.

#34 Wildstreak

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Posted 02 June 2015 - 06:55 AM

View PostMonkey Lover, on 01 June 2015 - 05:13 PM, said:

Problem i have is the height is a lie you can only use 50% of you fuel before you have to worry about losing 3% of your mechs armor on your legs.

They can make them slow and bad at poptarting but the height needs buffed on all mechs.

When I tried them, you could use any amount so long as you had even a smidgen of fuel left for just before landing, you were fine.

View PostGreyNovember, on 01 June 2015 - 05:49 PM, said:

Exponential jumpjet return then.

Anywhere beyond 3 starts to net you better and better results.

Should be but nope. I tried 8 on the Panther-10K, saw no difference compared to 4.

View PostBishop Steiner, on 01 June 2015 - 03:53 PM, said:

I twitterbashed Russ about this when Wave III went on sale. He then "tested" DWF-S and declared "Working as intended", which is why I never got Wave III. I was pretty specific about the bad terrain handling of the Grasshopper and Gargoyle (which in fairness after I brought it up, he did admit was wrong and fixed) and the crappy JJs of the HGN, I just couldn't trust the mech to have the mobility it needed to make up for a very low level of firepower for a 95 ton mech.

Get video.
Compare some Mechs when using 1-2 to max. Example, I listed above, Panther-10K using 1-2, 4 and 8. Same for some others. Grasshopper-5J, another prime candidate.
Also compare some different Mechs to each other. Really, some Mechs just struggle while you have Mechs like the Mist Lynx flying like Superman.

Sometimes it seems in each JJ class, the heavier ones struggle compared to the lighter ones. This also seems true comparing the heavy mechs of one JJ class to the lighter ones of the next JJ class.

#35 Cyborne Elemental

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Posted 02 June 2015 - 07:17 AM

They could increase the amount of fuel so that actually attaining those heights is possible, slow thrust I guess sucks but is fine as long as we have fuel.

Then allow refueling midflight at 25% of normal (instead of 0) so you actually have some to feather your landing.

#36 Mystere

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Posted 02 June 2015 - 07:23 AM

View PostKyocera, on 01 June 2015 - 05:33 PM, said:

But because Paul, because ******* Paul every ******* time.


I don't blame Paul for the sorry state of JJs as much as I blame those ****ing whiners, without whom this would never have happened.

I blame those bloody ****ing, life-long participation trophy collecting whiners.


View PostKyocera, on 01 June 2015 - 05:33 PM, said:

I don't care that he's Asian so we "must keep him because he is asian = pro".


I'm afraid you crossed a line there.

Edited by Mystere, 02 June 2015 - 07:34 AM.


#37 Mystere

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Posted 02 June 2015 - 07:29 AM

View PostKyocera, on 01 June 2015 - 05:54 PM, said:

I think the main problem with "balancing" JJs and their poptarting nerf was the tryhards all pretending they had some kind of motion sickness that made them go all woozy with the reticle shake. I think as time has gone on, this has proven to be a total fraud that the comps invented for themselves when the shake was brought in.


I can assure you it was not a fraud, not in my case anyway.

#38 Bishop Steiner

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Posted 02 June 2015 - 08:13 AM

View PostMystere, on 02 June 2015 - 07:23 AM, said:


I don't blame Paul for the sorry state of JJs as much as I blame those ****ing whiners, without whom this would never have happened.

I blame those bloody ****ing, life-long participation trophy collecting whiners.




I'm afraid you crossed a line there.

yes, because the game was better when it was all stationary toaster pastries?

#39 Scout Derek

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Posted 02 June 2015 - 08:15 AM

Makes me think:

Shouldn't clan JJets be better than IS???


Oh wait I forget, there's no logic in technology wise, we're already in mechs with fusion reactor engines that don't blow up even with the mech being blown up...

#40 Mystere

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Posted 02 June 2015 - 08:27 AM

View PostBishop Steiner, on 02 June 2015 - 08:13 AM, said:

yes, because the game was better when it was all stationary toaster pastries?


Well, it was most certainly better for me. But then, instead of whining on the forums, I instead chose to deal with those poptarts as if they were clay pigeons -- by shooting them in the back.

But now, we have Hover Jets. Those are without doubt absolutely fantastic. I'm sure Executioner buyers will be very happy with their JJ-equipped purchase. :rolleyes:

And the best experience of it all was the time I almost involuntarily regurgitated lunch because of a specific "fix" certain segments of this "wonderful community" demanded and which PGI then chose to implement. Surely, that was the best of times. :rolleyes: :rolleyes:





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