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The reason I don't like that system is that a Highlander has to invest 6 tons just to barely get up the walls in canyon network. Not a lot of room for weapons, considering an XL isn't very smart in a Highlander nowadays.
Of course. Because you want an abusive system where you only have to take 1 jumpjet to jump around. We tried that before and it didnt work because of players like you abusing it.
In battletech assaults pay a premium for jump capability. Thats done for balance reasons so assaults with jumpjets have to sacrifice firepower. Thats why the highlander should have to take 3 jumpjets to get up the walls in canyon. That makes it impossible to abuse the system which is exactly why you dont like it.
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Not a lot of room for weapons, considering an XL isn't very smart in a Highlander nowadays.
So give IS their Light Fusion Engine. Problem solved.
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3-4 JJs on a GHR gets you off the ground in a timely manner, comapred to 3-4 (8 ******* tons!!!) on a Highlander. Seriously... how often do you drive Highlanders?? Its just so painful, if I allocate 8 tons to jump jets, I don't want to have to worry about jumping up a level on River City for example.. that shouldn't be a problem with 8 tons of jump jets. I also want to elevate myself quickly enough so others don't have time to get of 2-3 alphas on my way up.
90 ton mechs pay a premium for jump capability. That was done deliberately in battletech to reduce the amount of weapons a 90 tonner could carry, since they could jump behind you and fire into your back.
I agree that jumpjets should cost 2 tons each for 90+ ton mechs in order to keep stock builds the same in MWO. However I dont agree with class I jumpjets having less thrust than class V jumpjets. All classes of jumpjets should give the SAME amount of thrust. In battletech if you had 3 jumpjets you could jump 3 hexes regardless of whether you were a 20 ton mech or a 100 ton mech.
Jumpjet height should be standardized for all mechs:
1 jumpjet = basically does nothing
2 jumpjets = works like the current hover jets, again essentially does nothing
3 jumpjets = *barely* get up the walls in canyon with some trepidation
4 jumpjets = easily gets up the walls in canyon
5+ jumpjets = each additional jumpjet beyond 4 should get stronger using an exponential curve. this would encourage mechs to take more jumpjets or even max jumpjets. Instead of just the bare minimum required to jump.
If the vast majority of mechs are rated for 3-7 max jumpjets then taking 1-2 jumpjets should do nothing. That makes perfect sense to me since jumpjets are based on a principle of brute force, much like rockets, so if you dont have a high enough thrust-to-weight ratio youre not getting off the ground.
Although certain mechs like the jester would have to get jumpjet quirks. because the jester only has 2 jumpjets. So it would have to get a +50%-100% jumpjet thrust quirk.
Edited by Khobai, 03 June 2015 - 04:01 PM.