i was thinking of how the Quirks to them dont make sense,
and also dont do much to Fix the Problems,
so here below i have compiled a list of Quirks,
how i would Quirk the SCR / TBR if i could,

SCR
=SCR-Prime=
HD(1E)= -10*Torso-Turn-Angle,
CT= +10%Acceleration +10%Deceleration
LT=
RT(1AMS)= +5%AMS-Range, +5%AMS-ROF
LA(2E)=
RA(2E)=
LL=
RL=
=SCR-A=
HD=
CT= +20%Acceleration
LT(1M)= +4%Missile-Cooldown,
RT(1M)= +4%Missile-Cooldown,
LA(4E)= -10*Torso-Turn-Angle, -20%Torso-Twist-Speed,
RA(1M)= +4%Missile-Cooldown,
LL=
RL=
=SCR-B=
HD=
CT= +20%Deceleration
LT= +3*Torso-Turn-Angle,
RT= +3*Torso-Turn-Angle,
LA(1B)= +5%Ballistic-Cooldown, +10%LBX-Velocity, -5%LBX-Spread,
RA(6E)= -10*Torso-Turn-Angle, -20%Torso-Twist-Speed,
LL=
RL=
=SCR-C=
HD=
CT= +5*Torso-Turn-Angle,
LT(1E)=
RT(1E)=
LA(1B)= +5%Ballistic-Cooldown, +10%LBX-Velocity, -5%LBX-Spread,
RA(1E)=
LL=
RL=
=SCR-D=
HD=
CT= +5%Reverse-Speed
LT(2M)=
RT(1M)= +4%Missile-Cooldown
LA(1M)= +4%Missile-Cooldown
RA(1M)= +4%Missile-Cooldown
LL=
RL=
TBR
=TBR-Prime=
HD=
CT(1B)= +5%MG-Range, +5%MG-ROF,
LT(1E,1M)=
RT(1B,1M)=
LA(2E)=
RA(2E)=
LL=
RL=
=TBR-A=
HD=
CT(1E)= +5%Reverse-Speed
LT(3E)= -10*Torso-Turn-Angle, -20%Torso-Twist-Speed,
RT(1M)= +4%Missile-Cooldown,
LA(1E)= +5%ER-PPC-Velocity,
RA(1E)= +5%ER-PPC-Velocity,
LL=
RL=
=TBR-C=
HD=
CT(1E)= +5%Reverse-Speed
LT(1M,1AMS)= +5%AMS-Range, +5%AMS-ROF
RT(1M)= +4%Missile-Cooldown,
LA(2E)
RA(1B)= -5%Ballistic-Cooldown, +10%LBX-Velocity, -5%LBX-Spread,
LL=
RL=
=TBR-D=
HD=
CT(1E)= +5%Reverse-Speed
LT(2M)=
RT(2M)=
LA(1E)= +5%ER-PPC-Velocity,
RA(1E)= +5%ER-PPC-Velocity,
LL=
RL=
=TBR-S=
HD=
CT(1JJ)= +10%Acceleration +10%Deceleration
LT(1B,2M,2JJ)= -5*Torso-Turn-Angle, -10%Torso-Twist-Speed,
RT(1E,1B,2M,2JJ)= -10*Torso-Turn-Angle, -20%Torso-Twist-Speed,
LA(1E)= +4%Energy-Cooldown,
RA(2E)=
LL=
RL=
would this help Balance these 2 mechs more than -3Energy-Everything?
Thoughts, Comments, Concerns?
Thanks,
Edit- Values Changed
Edited by Andi Nagasia, 01 June 2015 - 04:01 PM.