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Patch Notes - 1.3.400 - 02-Jun-2015


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#201 Radi Jeager

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Posted 02 June 2015 - 04:40 PM

nuff to get me out of lurking.

PGI took gun scaling and made it fubar. dont believe me, look at a quad ac/5 jager.

They strike again with this abomination known as mechlab 2.0.

Look, I'm not opposed to change. BUT if youre going to revamp something that has been in place for a LONG time, and make it COMPLETELY different, at least give us a OPTION to switch between old and new!

Rant done, lurkage commencing.

#202 Icebergdx

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Posted 02 June 2015 - 04:48 PM

Single biggest issue so far with new mech bay - WHY DID YOU TAKE AWAY THE QUIRK INFO FROM THE MECHBAY?!?!??!??!?!?!?!?!?!?!?!!??!?!?!!?!?!?!?!?!!!!!!

It was nice to be able to put your cursor over a machine, and have all of the quirks show up so you could verify what the quirks were on the machine. That VERY GOOD feature seems to have gone away.

BRING THAT BACK!!!!!!!!!!!!!

#203 Wintersdark

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Posted 02 June 2015 - 04:50 PM

View PostTwilight Fenrir, on 02 June 2015 - 04:05 PM, said:

Um.... No XD I put my first UAC5 on an IS mech a month ago, fired one shot and it jammed. Unless that's long ago. (no sarcasm intended, I know we all have different perspectives in that range)
Video or it didn't happen. I run UAC's all the time, and for several months (since they changed to only single fire when you hold the fire button down) they've NEVER jammed other than when doubletapping. Not once.

Quote

Overall, the new mechlab is a massive improvement, IMO. There were just some really poor decisions made here and there... (Why do I have to expand the weapons tab EVERY TIME I click away from it?!?)
Absolutely.

#204 Sevronis

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Posted 02 June 2015 - 04:54 PM

View PostxWiredx, on 01 June 2015 - 06:31 PM, said:

Seen the video from NGNG showing off the UI changes. The community gave ample negative feedback and positive suggestions regarding the mech select screen and all of it was ignored despite the superiority to PGI's latest iteration on public test. I guess I'll let my wave 3 clan mechs and resistance 2 IS mechs rot while I play something else going forward. It's obvious that PGI can't handle this level of development and isn't even willing to take help where it is given.



Lol. There's always someone like this with every patch. After all the worse conditions the game was in in the past, this is all it takes for you to pull the 'I quit' card.Sure the Mech select window needs improved but considering that is really a small portion of a much larger improvement, it doesn't even bother me. The entire dang mechlab got overhauled and you're whining about a small thing like the mech select window. Yeah, it got a lot of feedback, and it was updated, and they're still deciding which suggestions would improve it more. Quit acting like you know how everything works behind the scenes. You sound like my father.

#205 LouisTerrin

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Posted 02 June 2015 - 04:58 PM

View PostBravo9762, on 02 June 2015 - 03:26 PM, said:

im seeing a major difference between the weapon quirks mentioned in the patch notes for the enforcer and the zeus and in the game.

the Zeus in game has only ballistic velocity of +5%
the Zeus in the patch notes has
ballistic velocity of +5%
ballistic cool down +5%
energy range +5%
missile velocity +5%
LRM spread -5%
UAC/5 jam chance -30%

The enforcer in game has only ballistic range +10%
The enforcer in the patch notes has
ballistic range +10%
ballistic velocity +10%
ballistic cool down +5%
energy range +10%

Is this a bug or was it changed for them right before implementation?

I also noticed this. The right quirks may be implimented and they just messed up the mechlab notation. We'll find out tomorrow probably.

#206 ColonelProctor

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Posted 02 June 2015 - 05:44 PM

For those complaining about not seeing Mech Quirks it can be found in the expandable Mech Specs window at the lower left hand side. If the list is long enough it has a slider. So it is there.

#207 Bront

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Posted 02 June 2015 - 05:46 PM

View PostOvion, on 02 June 2015 - 11:25 AM, said:

It's better/worse....

Neatens up the mechs, makes it a little harder to quickly jump between them.

Especially having a lot of mechs, it can be a little easier to navigate tbh.

Its added several extra clicks to changing mechs that weren't there before, and makes it harder to actually just browse your mechs.

I can sorta see what they were doing, but it's annoying, and actually makes it hard to see if a mech is in game or not.

I'd love for the home screen to have a mech select screen stay put, or let us use the old mech select window on the home screen (or some combo of what we have now and what we used to have). Instead of adding clicks, you simply moved one window and used the open space for something else, while removing a click if you want in the mechlab.

#208 north ranger

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Posted 02 June 2015 - 05:55 PM

Can't even try the new Expanded Mechlab because my monitor doesn't support 1600x900...

And the new UI 2.0 is inferior to the old one... which is still inferior to UI 1.5! *sigh*

Maybe next year I'll see something that isn't a clickfest. A beautiful UI that shows my mech stats, my mech model, and my equipped items (wpns, modules, cockpit items) all at a glance.

#209 GuyFleegman

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Posted 02 June 2015 - 06:00 PM

The new mech select is terrible. I always used the MechLab mech selection because I hated the one from the Home screen. I have to hit "Save" to select my next mech? Hilarious.

I'm guessing a lot of the "whales" enjoyed looking over all their mechs. Now you can't see them all which is a big negative for me.

#210 Darkblood

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Posted 02 June 2015 - 06:05 PM

As many pointed out.

Mech building screen: YES.
Mech select screen: NO

My biggest gripes with the mech select screen: (1) it was fairly quick to change from mech to mech to look for modules or cockpit items (you would click on mech and click on the smurfy-like screen), now it got easier for modules but a hellish experience for cockpit items. (2) for those of us that don´t have the 1600x900 option, we just lost the smurfy type view, the so called "Mech Detail" (which was the best one).

So, if you´re going to stick with the bad mech select screen, put a "Mech Details" button somewhere . One that you can click without "saving the selection" and that would overlay the previous Mech Detail window. Either that or include a cockpit item list somewhere.

#211 Majz de Bruyn

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Posted 02 June 2015 - 06:13 PM

how do I find mech quirks now with the new mechlab. not seeing it.

#212 Dakkss

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Posted 02 June 2015 - 06:20 PM

One of the most annoying parts about this UI, apart from the terrible Mech Select layout, is that select mechs, configuring mechs and purchasing mechs must now all be done in their own seperate tab.

Before:
Use Mechlab tab. Click a mech thumbnail to select it for launch.
Click the Configure button to change loadout.
Click "Purchasable" from dropdown menu to buy new mechs.

Now:
Use Home tab and click Select Mech, then scroll through chassis types and click the chassis you want then click the variant then click save to be ready for launch.
Use Mechlab tab to configure loadout, don't forget to click Expanded in the dropdown menu for an easier time.
Use Store tab to buy new mechs, going through the same abysmal layout from the Select Mech menu.

Just... why?

#213 luigi256

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Posted 02 June 2015 - 06:24 PM

Oh yeah after playing around with the new mech lab for about 10 minutes and choosing the expanded view I'm loving it. It works well and you give a ton of information I want with the expanded view.

To find the quirks was a little tough though you may want to work on it. To any who can't find it it is where it says mech stats. There is a little box to the left of it and when you click it and it will give you the quirks.

#214 Twilight Fenrir

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Posted 02 June 2015 - 06:29 PM

I must say... I LOVE that you can sit and play with the configuration of a mech, before you buy it now! :D

But WHY in God's name can't we then just click 'buy' once we've configged it? Making it still cost the same as buying the mech, then all parts you didn't have already... We'd have to close our modifications, buy the mech, and do it all over again...

Edited by Twilight Fenrir, 02 June 2015 - 06:29 PM.


#215 KursedVixen

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Posted 02 June 2015 - 06:46 PM

View PostDak Darklighter, on 02 June 2015 - 06:20 PM, said:

One of the most annoying parts about this UI, apart from the terrible Mech Select layout, is that select mechs, configuring mechs and purchasing mechs must now all be done in their own seperate tab.

Before:
Use Mechlab tab. Click a mech thumbnail to select it for launch.
Click the Configure button to change loadout.
Click "Purchasable" from dropdown menu to buy new mechs.

Now:
Use Home tab and click Select Mech, then scroll through chassis types and click the chassis you want then click the variant then click save to be ready for launch.
Use Mechlab tab to configure loadout, don't forget to click Expanded in the dropdown menu for an easier time.
Use Store tab to buy new mechs, going through the same abysmal layout from the Select Mech menu.

Just... why?
most people can't even use the expanded version because of the resolution

#216 045

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Posted 02 June 2015 - 06:57 PM

So now I can't see all my mechs laid out with handy pictures and their name to ID them? I would like that ability back please.

I do like how I can customize mechs before purchasing. Very good idea.

But please let me upgrade structure, heatsinks, etc. Even if I can't afford it. I can't save anyway, why can't I experiment?

Edited by 045, 02 June 2015 - 07:00 PM.


#217 scorpiontrekie2

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Posted 02 June 2015 - 07:17 PM

I am a long time player of the games in this series. I have enjoyed playing until now. I feel let down by the new mechlab because quite frankly it sucks. Before this change I really liked how simplified things were for fast changes on weapons or mechs. Can we have a button or choice to use the old style verses the new that I know might end up driving me away from the game? Not to be one of those people that cry about stuff who have paid money to get some where in the game, but in the future I do not feel putting money in to this is a good option anymore. For my own opinion, it was a matter if it is not broke do not mess with it kind of thing. That and when there is an issue that needs to be fixed like people cheating, friendly fire kills or other issues out there it seems like a new patch is releasd to distract people from the main game issues. Yes it is true some of the cheaters have been removed, however when you get killed by a head shot from someone who isn't even near or reading as on the other side of the map... Adding a game feature with out fixing the other problems is more of a let down...

My issues with this new mechlab.
1) to slow to switch mechs meaning takes to long to dig threw sub menues..
2) the 1600 x 900 ratio of the expand box does not work on 2 different computers with that setting... (tried 2 times thinking it was my desk top, then tried my lap top amd no go)
3) to slow to switch out weapons and is confusing.
4) not everyone could get the public test server play time in because after several help tickets still would not work for some people, so this leads the demographics alittle onesided on who actually wanted this change

Edited by scorpiontrekie2, 02 June 2015 - 07:34 PM.


#218 Icebergdx

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Posted 02 June 2015 - 07:17 PM

View Postluigi256, on 02 June 2015 - 06:24 PM, said:

To find the quirks was a little tough though you may want to work on it. To any who can't find it it is where it says mech stats. There is a little box to the left of it and when you click it and it will give you the quirks.



So, in other words, where under the previous UI, you just had to put your cursor over the mech picture, and it would pop up the quirks, now you have to select the mech, and then open a box to get the quirks. And if covers part of the build template in the bargain (It covers the left leg.)How should I say this?


WHAT A BUNCH OF CRAP!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! This new UI is another half assed, half baked fix. Restore to previous build and try again!!!!!!!!!!!!!!!!!!!!!!

Edited by Icebergdx, 02 June 2015 - 07:19 PM.


#219 Manei Domini Krigg

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Posted 02 June 2015 - 07:31 PM

All quirks is HERE. Never look them in mechlab...
http://snafets.de/mw..._v1_3_400_0.htm

#220 Nexano

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Posted 02 June 2015 - 07:39 PM

New mechs.. well Panther is awesome. Enforcer is fine. GH - well not bad at all. Zeus well... didn't tested it right now, but looks good. New mechlab well most part of my unit said it's exellent, and i'm like expanded version of it. Thats all i guess.





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