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Patch Notes - 1.3.400 - 02-Jun-2015


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#161 Azrael0815

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Posted 02 June 2015 - 12:05 PM

Feedback to the Patch ? Hmmm....

1) the select "Mech Screen" is just aweful and even worser than the old one
2) no UI scaling in 2015 ? seriously ? never seen a Ultrawide monitor ? Furthermore it seems as the Mechlab is designed for "1600 x whatever" and not for Full HD as the place is not really used and the font is too small on some things
3) the XP symbol is just ugly
4) Why is the "Warehouse" not aligned to the right of the monitor ?
5) still there a crazy Framedrops on most of the maps in certain situations

#162 Sable

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Posted 02 June 2015 - 12:08 PM

Feedback time!!!!

Why on earth did you need to change mech select with the mechlab? Mechlab improvement were great, very easy to customize now but i don't get some of the other changes. Why was there a need to change how one selected a mech? And although it's nice to have filters for clan and IS there's no need to have one auto selected from the beginning. All should be the default with specific filters as the additional option. There are minor opinions about a lot of other things but that seems to be my biggest complaint. I feel like i'm always in customization mode. You can't just select a mech anymore. If there's anything that you need to fix it is that. Just take one step back and have customization separate from actually selecting the mech for a game.

Do you guys need a UI designer guy? i could be that guy! I am great at organization and workflow.

#163 PPO Kuro

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Posted 02 June 2015 - 12:13 PM

Hmmm is it me or is the Enforcer 4P missing quirks? If I look at in in the new mechlab (finally only took pgi 2 years or more :P) I can only see the ballistic range quirk... Have you forgotten to implement it PGI?

.

#164 Ridir Semii

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Posted 02 June 2015 - 12:13 PM

do not like mech select, as noted by many others, nor the res setting for the expanded mechlab, not having the expand option is really counter-intuitive in every way for me I need to be able to see a "mech sheet" so to speak and this setup is nowhere near a smurfy like setup, how did this make it past the testers and quality control?? stop hiring hamsters to hit the enter button on everything and actually make things user friendly for a change

#165 juxstapo

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Posted 02 June 2015 - 12:16 PM

Love the new MechLab guys

#166 X T R E M E

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Posted 02 June 2015 - 12:17 PM

Please can you do the mechlist in sorted by tonnage (asc).

#167 ThatGuy539

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Posted 02 June 2015 - 12:17 PM

All this complaining reminded me of this video....could just sub in text for the new Mech lab, or maybe the Clan's new AC buffs and it would work just as well.

Thanks to theb33f for the vid :)



#168 Mike Oakenwall - the khadoran

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Posted 02 June 2015 - 12:18 PM

Why are you buffing clans ?
Clan med lasers hit 400 while IC hit 270 and all can use xl without blowing up?
And thats just a start..

Only reason people play ic is because they are cheaper, were in the game from the start so many allready have IC mechs and dont want to invest in new modules.

#169 NocturnalBeast

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Posted 02 June 2015 - 12:25 PM

View Postdeanon, on 02 June 2015 - 12:18 PM, said:

Why are you buffing clans ?
Clan med lasers hit 400 while IC hit 270 and all can use xl without blowing up?
And thats just a start..

Only reason people play ic is because they are cheaper, were in the game from the start so many allready have IC mechs and dont want to invest in new modules.


I have played Clan and IS mechs extensively and I agree with this VERY minor buff of the Clan ACs. Also, there are many good reasons to pick an IS mech over Clan mechs and not everyone plays IS mechs because IS mechs are cheaper, or because they do not want to buy new modules.

Edited by Ed Steele, 02 June 2015 - 12:26 PM.


#170 Sable

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Posted 02 June 2015 - 12:29 PM

More feedback for Autocannons!!

Although it was an improvement they still feel meh to me. If anything i feel like autocannons should shoot 1 damage pellets very fast like an A10 warthog's gatling gun. Here is a video clip of it.

Edited by Alexander Garden, 02 June 2015 - 12:43 PM.
Removed inappropriate content.


#171 CaptainFuture

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Posted 02 June 2015 - 01:17 PM

hi!

the mech selection is just terrible. it was ok before, you could just go throu the list of mech pics, pick your machine and launch.
what is the sense in making this more complicated than needed ? we need a hotfix for this thing, fast!

bye,

CaptainFuture

Edited by CaptainFuture, 02 June 2015 - 01:18 PM.


#172 xSONOHx

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Posted 02 June 2015 - 01:22 PM

Just started using the new mech lab and on my new Grasshopper. I'm basically already used to it even though I preferred the old way of selecting mechs in the mech lab window. Easy transition, gg.

Edited by xSONOHx, 02 June 2015 - 01:22 PM.


#173 Luscious Dan

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Posted 02 June 2015 - 01:28 PM

Good timing on the UI, I just updated my settings over the weekend to support optimum performance at 1600x1024 after playing in 1280x800 for too long. Slightly lower settings at higher res actually looks a lot nicer, and will also support the mechlab. Win/win.

Anyway, got stuff to take care of before I can fully enter MWO mode. Can't wait to fire up the client when I get home.

#174 MechWarrior319348

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Posted 02 June 2015 - 01:30 PM

So.... I cant connect now after patching. I type in my login info and then the spinny thing just keeps spinning while that atlas stares off into the distance. Anyone else?

#175 Leigus

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Posted 02 June 2015 - 02:05 PM

Nope.

I was a part of the Forum discussion at 2pm PDT the day that the "Smurfy Mechlab" public test went live. I was ecstatic during that discussion to see that TONS of clunky features being added to the Known Issues list (features which I an a multitude of other FWLM members have been complaining about for months).

The Select Mech button is something which can work really well... in theory. The majority of other testers responded with "ERHMAHGERD CHANGE IT" but in my opinion a slight alteration to its layout and the addition of a "Modify [All] MODULES" button would make it faster and easier to use than the previous Mech Stable or the Mech Line of UI 1.5. (To all the skeptics out there, keep in mind that turning Select Mech into the primary mech selection method has now unified Public Drops, Private Matches, and Community Warfare meaning that any changes from here on out improve the experience for all three modes). With this release, the filters now work (thank God) but nothing else has really changed from the version we all saw a month ago. The same systemic issues with its design are going to cause players to become frustrated and leave.

To PGI's credit, weapon sorting is MUCH better than is was during the Public Test, but I'm very disappointed to see that dozens of suggestions recorded and responded to by the Dev team seem to have been completely chucked aside.

Edited by Leigus, 02 June 2015 - 02:09 PM.


#176 Gumon Choji

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Posted 02 June 2015 - 02:19 PM

Ok I have advice. I liked the mech selection from mech lab more before. The pictures and not needing to open every tab was nice. Still all else is nice. And pictures of my actual mechs would be great also.

I like seeing my mechs when selecting them so I feel impressive with the over 100 of these imaginary items I own.

#177 Patzer

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Posted 02 June 2015 - 02:24 PM

I like the redeem feature, I don't have to figure out what I got. The mech bay is good too

#178 Patzer

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Posted 02 June 2015 - 02:30 PM

Gumon I will looks and see if I agree...not that matters

#179 DeusOverKill

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Posted 02 June 2015 - 02:35 PM

I was all hyped and stuff because i was gonna see the new MechLab Layout; just like in the old mechwarrior games i love so much.(everything else is just meh, more clicks) so i updated the game, and guess what...
Posted Image
sorry for the screenshot size, maybe my resolution is not BIG enough!

Maybe an mmo should run on everyones computer you know, because everyone should be able to spend money on your game; despite having a potato screen!

Great way of encouraging people to spend on your game.

Cheers!

Edited by DeusOverKill, 03 June 2015 - 09:00 AM.


#180 Hubelwutz

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Posted 02 June 2015 - 02:51 PM

when i see the 9 pages of textwalls i don't really want to post here, but on the other hand; when i see the mechlab interface ingame i don't really want to play either so i might as well got enough time to post here...


Design:
Since i studied communication-design i am pretty amused how this is developing. Your designer for the new mechlab must be one of those windows-phone owners or he was a bit too serious about the "we like smurfy's" thing. Congratulations, you now own a game with two different style-codes. There is this "shiny" style which you most likely tend to know from the iPhones (until OS7) and then there is also this "simple" style which is punching in everyone's face the first time he or she sees a windows-phone. For those who lack imagination or knowledge:

Posted Image
(left: the "simple" iPhone OS7; right: the "shiny" iPhone OS6)

What i want to say is, if you do something do it right. I'm actually okay with my laser slots being yellow now and i don't care that much wether my whole buttons are now in one color instead of being gradient, but maybe you guys reconsider making more than one style in one game.


Menu guidance:
Once again i got to point out that i'm only speaking about the mechlab. While this is said i want to point out that people in the western world tend to read from top to bottom. I don't want to be cocky but why is the mechlab starting at the second point of the menu? Whatever... there are bigger issues than this. Though the biggest issue for me is personally that i always have to click in the upper left to switch between sub-menus except for the case of "select mech". Why do i actually have to click "select" or "cancel" in the lower right bottom of the screen? Not only that i have to move my mousbutton across the whole interface to get out of this menu (in case i might just landed there while misclicking), no, i also have to move it back the whole way again to continue to the next menu. This is not only confusing but also complicated. Why do i actually have to click "select" or "cancel" in the first time? Isn't it pretty much made clear, that i select a specific mech already?

That said i would like to say: "thanks for adding a clan and an IS button - but where is the both selection?"

But i'm not finished yet. This may be some kind of a more personal thing but i really like the menu with all my mechs to scroll through. Why actually can't we have this anymore? Is it so complicated to make this window like something we all know... something we're all (or most of us) are already working with on a daily basis? Wouldn't it be good to collect the user where he already feels home? Well, let me just take one word: folder.
Yes, i'm speaking of the windows folder. You can sort according to different values - like clan or IS, but you can also chance the view of your items. You had the picture-view and now you got the list-view. Try to get a button in there to switch between and everyone will love you. If you don't want this at least give us an "expand all" button so we can see all our mechs in the list expanded in pictures.


Lost Infos:
Last but not least there are things missing. I'm not really mad that some people (including me) will need to upgrade to view the whole game, but please at least give us the loadout-overview back. You know the thingy where you could see your mech at once. Because without that it will be a hell of clicking here and clicking there before a player can be 100% sure that he got everything.


Also there is a sign in the lower left corner which tells you your XP on the mech. Wouldn't it be cool if there would be a button so you can use one click to your skilltree instead of going: skills > heavy > timberwolf > TBR-C
This also relates to the menu guidance and the design because if this becomes a button it will have to be some kind of a related style to those "purchase mc" and "activate" buttons.

-------------- thanks to those who read all of this ----------------
And once again: i don't want to be a jerk i just want to help you guys because you did some things better than before, but you missed doing a "users journey". I could mark out some other flaws but they are just minor things.

Edited by Hubelwutz, 02 June 2015 - 03:02 PM.






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