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Patch Notes - 1.3.400 - 02-Jun-2015


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#341 Ridir Semii

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Posted 05 June 2015 - 10:28 PM

View Post045, on 05 June 2015 - 05:13 PM, said:

I cannot like the above pictures more.

I can, watch! ;)

View PostG SE7EN7, on 05 June 2015 - 05:03 PM, said:

This is how it should have been done:

Mechlab with mech stats and quirks always showing, should be scalable for any screen resolution:
Posted Image

Home tab with Mech selection incorporated:
Posted Image

And this screen should not exist:
Posted Image


#342 NocturnalBeast

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Posted 06 June 2015 - 01:35 AM

View PostG SE7EN7, on 05 June 2015 - 05:03 PM, said:

This is how it should have been done:

Mechlab with mech stats and quirks always showing, should be scalable for any screen resolution:
Posted Image

Home tab with Mech selection incorporated:
Posted Image

And this screen should not exist:
Posted Image


Hire this guy!

#343 Ovion

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Posted 06 June 2015 - 03:41 AM

Here's a simple solution.
Have Mech Select with the option, of 'Tree' or 'Thumbnail' view.
Then everyone's happy.

Those of us with more mechs than sense can jump around the condensed.
Those that like the massive wall of mechs can browse through the sea of thumbnails.

#344 freud2b

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Posted 06 June 2015 - 06:52 AM

View PostG SE7EN7, on 05 June 2015 - 05:03 PM, said:

This is how it should have been done:

Mechlab with mech stats and quirks always showing, should be scalable for any screen resolution:
Posted Image

Home tab with Mech selection incorporated:
Posted Image

And this screen should not exist:
Posted Image

+1 and unlocking the minimum resolution for screens IPS 2560x1440. we are in 2015 !!! Thank You staff

#345 JayStrider

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Posted 06 June 2015 - 11:00 AM

A lot of love and hate and there's no single style that will make everyone happy.

Solution?

Modify the UI with some standard, published XML (or whatever) interface and let the community create their own interface add-ons. Then the official one can be basic, straight forward for new players, and you can absolve yourself of the responsibility of its appearance.

...monetize the option if you must...

On to the dogpile... I logged in thinking, "cool, built in smurfy. Wait, what? I have to change my resolution? Okay. (Go up to 1080) ... Wait, what? Why is everythingso small now?" Then mech select... It all lost its luster very quickly. Still using the real web smurfy, if that doesn't tell you all you need to know.


#346 045

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Posted 10 June 2015 - 03:59 PM

It'd be great to have a way to add/remove modules from mechs quickly. Example. Using the old mechlab model, be able to drag one module from a mech, and drop it onto another mech. Just on the wishlist.

#347 Twilight Fenrir

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Posted 10 June 2015 - 05:14 PM

Wait... am I missing something, or is there absolutely nowhere that shows me how many free mechbays I have? o.o

#348 Max Immelmann

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Posted 12 June 2015 - 12:56 AM

brilliant. been sitting here for an hour just trying to figure out how to upgrade IS, DHS, etc. i love when people release new interfaces and FAIL to provide adequate instructions on it's use.

#349 Ovion

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Posted 12 June 2015 - 05:44 AM

View PostImmelmann, on 12 June 2015 - 12:56 AM, said:

brilliant. been sitting here for an hour just trying to figure out how to upgrade IS, DHS, etc. i love when people release new interfaces and FAIL to provide adequate instructions on it's use.
An... hour...

Sorry, this ones on you kid, it's really, really obvious, and in most of the screenshots to boot.

Go to the Mechlab.
In Column View, it's the Upgrades tab at the bottom.
In Expanded View it's the Upgrades box with all the upgrades in the bottom left.

I hadn't used it in Columns yet, knowing it'll be in the Mechlab, I looked there.
Including switching to Column view, took roughly 6-7 seconds to find it.

Edited by Ovion, 12 June 2015 - 05:45 AM.






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