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New Mechlab


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#21 Almond Brown

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Posted 02 June 2015 - 10:26 AM

View PostLordBraxton, on 02 June 2015 - 07:55 AM, said:

Gold defense force troops spotted in our area.. Rationality will not penetrate their fanboy armor. Activate protocol *ignore*

Seriously though almond, we disagree on everything, but you came here and accused everyone of getting needlessly upset without addressing any of their very clearly stated concerns. I don't want you to respond to me, but you have no right to be dismissive of everyone else's concerns without addressing their specific points. Well, you have the right I guess, but it's kind of arrogant.


I did not dismiss anyone or anything. I simply made a statement of fact and apparently you found fault in that. If this kind of thing was a "once in a while" event, then perhaps one could just ignore it. But no, the Whiners and Drama Queens do it for EVERYTHING! and all the f'ing time and it is simply ridiculous is all.

Nice try on the defense force bit too. Makes you a f'ing hypocritical **** is all. But you're correct, we do tend to disagree on most things. But it seems we do have some common ground after all. ;)

#22 Almond Brown

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Posted 02 June 2015 - 10:30 AM

View PostJohnny Z, on 02 June 2015 - 08:25 AM, said:

Ignore him he left his torch and pitchfork over at Star Citizen where they both became nigh useless due to neglect.


Good one Johnny Z. You even got a Like. You should be proud you made that Team... No one will ever again mistake you for someone who actually gives a **** about anything other than himself.

#23 ShadowSpirit

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Posted 02 June 2015 - 10:31 AM

I appreciate the effort but ... why so many clicks ? First rule of UI design ... less clicks is better.

1) Click Mech Lab
2) Click chasis
3) Click variant
4) Click save/select
5) Click drop

I mean seriously? A 5 step process just to change mechs between drops AND we have to render the mech each time just because for no reason?

Hell, for just normal gameplay (to get into a fight) the old mechlab was superior.

I suggest you keep the list filters but present a full list? or something? The problem is that the game has to render the models and all that crap so it slows things down. Just create a list.

Jenner-D
Jenner-F
.... more mechs
Atlas-S
Atlas-D


... click mech
... click drop

Simple.

#24 Almond Brown

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Posted 02 June 2015 - 10:32 AM

View PostHornviech, on 02 June 2015 - 08:52 AM, said:

I know that software development is not easy but if your product is not ready you should not release it.


And who gets to decide when it ready? Those who actually make it, or those who just think they could do better, but don't actually do SFA...

#25 Meta 2013

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Posted 02 June 2015 - 10:39 AM

well for the most part lots of improvements. Few things stand out though :

Still Not one screen that bloody shows you everything on the mech. Least the detailed view gave us close to that with the 2 tabs, which now the second tab is gone.

Ok for the life of me I cannot find a way to see what cockpit items are loaded on a mech accept to painfully select a mech then work your way to the cockpit screen and then go into that to see if something is loaded. Normally one would think they missed something, but my guess is they actually did it that way on purpose for some silly reason that no one will ever figure out.

For now I guess 'll spend the hour and half to go through 120 some mechs and strip all the cockpit items off, and just forget about trying to use them. The bright side to that, means I'll never waste real money on one again, so not all is lost.

Still cannot change modules at the select mech screen. - No do not argue it wasn't in the scope, they already have It coded, it was part of the UI when it was first released and some idi@t took it out.

Edited by Meta 2013, 02 June 2015 - 01:05 PM.


#26 LePa

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Posted 02 June 2015 - 10:44 AM

this is SADISTIC !!!!!! this is a GAME. people play games to have fun. stop creating maps with ridiculus obstacles. stop adding more and more waiting time instead of fixing startup DCs.

success is in simplicity. stop being sadists.

#27 LordBraxton

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Posted 02 June 2015 - 10:47 AM

Almond, you expressed an opinion, and I expressed on opinion. No facts were stated.

You dismissed everyone elses opinion as whining brought about by change, implying everyone would rather needlessly complain rather than adapt.

Howevr you did not address any of their complaints.

I agree to disagree as always

I don't see how calling you gold defense force is hypocritical. I might be hyper-critical, but not hypocritical.

I accept my bittervet title proudly as well. It takes a lot of **** ups to make former fans this bitter.

Edited by LordBraxton, 02 June 2015 - 10:49 AM.


#28 102_devill

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Posted 02 June 2015 - 10:48 AM

Can someone tell me where can I see the quirks?

#29 Haakon Magnusson

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Posted 02 June 2015 - 11:06 AM

View PostRokerSaMoravu, on 02 June 2015 - 10:48 AM, said:

Can someone tell me where can I see the quirks?

This is a damn good question. More information to the UI plz

All in all it is huge improvement, personally I do not fathom the people pining for your whole garage. I'd like a favorites view so I could reduce the amount of mechs visible even further and/or mechs with valid loadout.
Good show, some tweaks and we're good.
(I bet someone will complain that you have to choose to only see clan/IS mechs.. uhh)

#30 stjobe

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Posted 02 June 2015 - 11:13 AM

View PostRokerSaMoravu, on 02 June 2015 - 10:48 AM, said:

Can someone tell me where can I see the quirks?

Full quirks is in the 'Mech Stats box in the lower right, but you have to expand it to see them. To expand it, click on the little icon in the top left corner of the box itself.

Additionally, every part (weapon, engine, etc) has a mouse-over that shows quirks that affect that part only. So if you mouse-over a LB-10X on a CN9-D you see the quirks that affect the LB-10X. If you mouse-over the engine you see the quirks that are tied to the engine (like acceleration, deceleration, etc).

That is a huge improvement, and a very nice feature to boot.

#31 Ekyo

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Posted 02 June 2015 - 11:17 AM

can someone tell me where I can see the quirks of a mech now?

nvm, same question just got answered.

Edited by Ekyo, 02 June 2015 - 11:18 AM.


#32 Johnny Z

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Posted 02 June 2015 - 11:28 AM

*Starts waving torch in a side to side motion. Moves pitchfork in an up and down motion*

#33 Prof RJ Gumby

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Posted 02 June 2015 - 11:57 AM

OMG

I rarely comment negatively about PGI, but this is a bit over the top for me.

Lots of windows and additional info panels in strange places.
No possibility to see all my mechs at once.
Need to click twice or more as much just to select my mech.
(Mech selection generally sucks. Hated it in CW, hate it now. More clicking for no good reason)
Need to qlick A LOT more to check on which of my cicadas or jenners did I put that 300xl engine, which mechs are valid and which are not
Quirks from plain view hidden under a button, need to expand it first. Heavens protect you if you want to compare quirks on different chassis quickly.
Strip mech option hidden in an expandable window for no good reason.
Mech overview button gone.
Option to buy mechs from the mechlab tab gone
Camo/colour select screen, i.e. the single worst UI part of this game left untouched.
Additional expandable lists EVERYWHERE. Who on earth decided to put an additional expandable list for ams, ecm and 'sensors' (read: BAP) WHEN THERE IS ONLY ONE OF THEM TO CHOOSE?! EVER!
Last UI was scrollfest, this one is clickfest.

OK, there are some improvements.

I'm relatively new here, but isn't this like 3rd UI they are making for this game? Wouldn't it be a bit more viable to, you know, improve what you have? 2.0 got a lot of bashing here, while IMHO all it needed was some small, but crucial improvements: option to view only ammo for used weapons, option to view only std/xl engines, to switch between picture- and text-based icons in mechbay, option to tweak a mech without saving even when you don't have the money, etc. None of these required making a new UI from the scratch.

EDIT:
... but for some reason they release terribly unfinished UI... again. Smells like somebody really wanted some revolution at lowest cost possible... (tinfoil hat on!)

Edited by Prof RJ Gumby, 02 June 2015 - 12:01 PM.


#34 CDLord HHGD

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Posted 02 June 2015 - 12:52 PM

Loving the new UI PGI! Keep up the awesome work!

#35 DeathsScythe

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Posted 02 June 2015 - 07:22 PM

Now I usually don't have any complaints with the game and have supported it for a long time. However this mechlab feels extremely awkward and clumsy to say the least. Now granted I cant use the the expanded view which looks to be some what better but why would you completely wipe away the old one? I just hope they fix the res problem so I'm not stuck with this columned view its very annoying. It feels like they just rushed it in to use it as marketing on there new advertisement. Not hating just hate how awkward it feels.

Edited by ReapersGuise, 02 June 2015 - 07:23 PM.


#36 GeoDemon

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Posted 02 June 2015 - 07:29 PM

I dislike this more than ui 2.0, which I hated to begin with.

All this clicking is getting to me...

I really miss the old lab where it felt like an actual garage... This drop down tabs with the awful pink and yellow color coding is just murdering the atmosphere whenever I'm in the mechlab. Miss the mech select screen too...

Hopefully a lot of you enjoy the new mechlab and not many are ticked off like I am.

Still thanks to the people working on this, I know you guys are wanting to improve things.

#37 Gen0

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Posted 10 June 2015 - 07:44 AM

Dear PGI....

Screen real estate just went from this:


Posted Image


To this:

Posted Image

And I'm supposed to be happy? Seriously?

I don't actually care how it works, I have no interest in fitting my mechs from a tiny little box in the center of the screen.

I am neither a programmer nor a UI designer, but I know a **** when I see one.

Firstly, the click based analytics or customer feedback programs (hell isn't that what a forum is?) that you SHOULD have implemented back in beta should have told you that nobody selected their mech from the home selection screen when UI 2.0 came out, and only new players who don't know better do today... So what kind of inbred inebriated twazzack would completely remove the primary method that people were accessing their mechs and replace it with the method that people only used when they had to (CW beta, btw hows that going?).

The most inane and shortsighted fact about this is that it affects the whales the worst. You're actually discouraging people from buying more mechs because everytime that mechpack gets deployed, the UI takes an astronomical dump on them by separating them all not only into groups, but completely removing the visibility of quirks so I cannot compare chassis effectively without alt tabbing back and forth from the game.

Secondly, have you guys ever heard of UI scaling? Yeah, I play at 4K, I'm not Mr Moneybags but that didn't stop you from taking more from me over the years than every other game I have bought in the same time combined and giving very, very little back, and yet you must build to target 1080p and 1080 only if that's all the screen space you want to use. You blame many of the faults of the game on the engine but I'm pretty sure from another MW game that you "nearly" C+D'd a while back AND THE ACTUAL GAMEPLAY that UI scaling is built in. Why not implement it here so I don't have to squint and/or drop the resolution and hurt my eyes just to see which robots I'm selecting?

I mean seriously, warehouse in expanded layout comes up to the corner between the home and mechlab buttons at the top. You may as well have just gone back to forcing us to Mechlab at 720p in a window. At least then I don't have to alt-tab for quirks because I can put my browser side by side with the Mechlab and read the quirks from somewhere with a more informative Mechlab.

/endrant

PS. I like your colorscheme and arrangement for the actual loadout window but that just makes things worse because I have to curse your name every time I drop my res just to be able to read the stuff in the top left corner.... oh, wait that's right... EVERYTHING IS IN THE TOP LEFT CORNER!

Edited by Gen0, 13 June 2015 - 09:44 AM.


#38 MadMaxMKII

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Posted 10 June 2015 - 07:57 AM

what bothers me most is, that there are still so many loadout errors -.-

#39 LordBraxton

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Posted 10 June 2015 - 08:59 AM

Now that it's been out a while.... I love the ability to configure all locations at once! I also love seeing modules without any loading screens! I do, however, miss the old mech selection, like everyone else. So a sidegrade. As usual! At least not a downgrade this time! Can't ask for more..





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