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Dissapointed With New Mechlab Release


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#41 Troutmonkey

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Posted 03 June 2015 - 12:17 AM

View PostMercules, on 02 June 2015 - 11:07 PM, said:

It's very easy to build a mockup UI. It is much harder to tie it functionally into an existing database.


Not really. If it's an SQL like database than getting information out of it should be super easy (and fast) and from there you can display it pretty much however you like. The mockup is pretty much just a nicer looking version of the old one with filters, which is how it should have been from the start.

Heck, I could probably make a functional demo in Unity in a weekend, but I figured the mockups that other people have made should be enough to get the point across.

Edited by Troutmonkey, 03 June 2015 - 12:19 AM.


#42 jaxjace

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Posted 03 June 2015 - 04:36 AM

The entire reason I have an engine and guns on everything is because the mechlab sucks and its easier to just select a mech, until today. GOD DAMN IT why for the love of all that is good and holy is it taking me 8 clicks to select a mech from the mechlab when before it was 2?

for those of us who have tripple digit hangers and change their mech (which is built and requires no time in the mechlab) every single game, this is terrible change.

Edited by jaxjace, 03 June 2015 - 04:38 AM.


#43 Lulz Kev

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Posted 03 June 2015 - 06:24 AM

View PostTroutmonkey, on 01 June 2015 - 09:17 PM, said:

The select mech screen is extremely frustrating to use and will likely cause me to stop playing for the time being.
TLDR:
The new UI is unfinished and should not be released, and I'm not happy about it.


Seriously PGI? WTF?





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