% of charge = speed of shot.
Tap for a quick shot at about current speed, or slower (dat balance needs to be somewhere...).
Charge bar at full? May take a second or 3 (hey, remember that minimum range issue in tt? Just simulated it, maybe get rid of damage reduction inside 90 meters too, maybe?) and it goes much faster. Say gauss+ speed at full charge. Half charge? Somewhere in the middle. Hold it too long? Same deal as gauss, charge dissipates after a second. Needs refinement probably, heat stays static whether you tap or hold it all match. For erppc, it auto charges to max with no dissipation over its cooldown time. So it always fires at its max speed (may need speed balance but erppcs were good, with lots of heat).
Edit:dat phone
Edited by Frosty Brand, 03 June 2015 - 09:33 AM.