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Oh F****k God


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#1 Speedy Plysitkos

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Posted 02 June 2015 - 10:33 AM

U MAD ?

in the morning i have to click 2 times, to select ANY MECH.

Now its 5-7 ? EACH foking time ?

Immediate rollback I SAY.


#2 Scout Derek

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Posted 02 June 2015 - 10:34 AM

K.

#3 Rebas Kradd

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Posted 02 June 2015 - 10:35 AM

The overall improvements are a big step forward, but yeah...that mech selection screen is a facepalm.

#4 stjobe

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Posted 02 June 2015 - 10:36 AM

It's 4-5 actually, not 5-7.

Although that last one really, really, REALLY should be a double-click instead of having to click on "save" (of all things).

#5 Elizander

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Posted 02 June 2015 - 10:47 AM

The mechlab functionality is good, but...

They should totally get some guy off the street to UE test the UI stuff.

I do like how the modules show up but...

Would it hurt to have a search function so I can find my modules or bring up all the mechs that have it?

Search: 300 XL or Radar Derp

Then the game conveniently lists all the mechs that have it equipped.

Also these colors remind me of our old EXCEL file reports and is so out of place with the rest of the game UI.

Someday! We will get a decent UI experience someday.

PS

The markers indicating if Artemis and such is installed is so freaking small but I like the mouseover. :ph34r:

#6 CDLord HHGD

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Posted 02 June 2015 - 10:57 AM

I patched and logged in to play for a few minutes... Any way to quick check your loadout smurphy style? All I could find was rotating through the separate areas one by one....

I am reserving judgement until I get to actually play with it.

Edited by cdlord, 02 June 2015 - 10:57 AM.


#7 Pjwned

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Posted 02 June 2015 - 11:01 AM

Came on the forums immediately to complain about the mech selection screen, this thing is complete ass and it's not even a surprise at this point that PGI made something even worse than before in attempting to upgrade the mech lab UI again.

#8 RussianWolf

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Posted 02 June 2015 - 11:01 AM

View Postcdlord, on 02 June 2015 - 10:57 AM, said:

I patched and logged in to play for a few minutes... Any way to quick check your loadout smurphy style? All I could find was rotating through the separate areas one by one....

I am reserving judgement until I get to actually play with it.

upper right "layout"

#9 stjobe

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Posted 02 June 2015 - 11:06 AM

View Postcdlord, on 02 June 2015 - 10:57 AM, said:

I patched and logged in to play for a few minutes... Any way to quick check your loadout smurphy style? All I could find was rotating through the separate areas one by one....

I am reserving judgement until I get to actually play with it.

Posted Image

#10 Mcgral18

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Posted 02 June 2015 - 11:16 AM

View Postcdlord, on 02 June 2015 - 10:57 AM, said:

I patched and logged in to play for a few minutes... Any way to quick check your loadout smurphy style? All I could find was rotating through the separate areas one by one....

I am reserving judgement until I get to actually play with it.

View PostRussianWolf, on 02 June 2015 - 11:01 AM, said:

upper right "layout"

View Poststjobe, on 02 June 2015 - 11:06 AM, said:

Posted Image


As long as you have a 1600*900 or greater resolution; else you are stuck with the monstrosity that is stock.

#11 Speedy Plysitkos

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Posted 02 June 2015 - 11:20 AM

give me OPTION to return "OLD" mechlab.

I WANT IT NOW.

I dont mention the rly rly, CHILDISH red/blue button for standard armor or ferro-fibrous.

devs, U completely BLIND or wot ?

Edited by Titannium, 02 June 2015 - 11:18 AM.


#12 Kabum

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Posted 02 June 2015 - 11:24 AM

New system very nice.Checked with a chrono, new 350% of the time before to find the mech I want. If I want to look aroud for a mech when I do not know what to pilot... well I simply switch to another game now to don´t lose too much time in the new artistic style menu (really worth of a Barbie and Ken style).

#13 XX Sulla XX

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Posted 02 June 2015 - 11:32 AM

New system is better over all. Still needs a few tweeks but goofy to ask to go back to old system.

#14 Bishop Steiner

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Posted 02 June 2015 - 11:34 AM

View PostTitannium, on 02 June 2015 - 10:33 AM, said:

U MAD ?

in the morning i have to click 2 times, to select ANY MECH.

Now its 5-7 ? EACH foking time ?

Immediate rollback I SAY.

how many posts do you need for the same QQ? I know the younger generation has turned into attention seeking divas, but c'mon now......

#15 Mcgral18

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Posted 02 June 2015 - 11:34 AM

View PostXX Sulla XX, on 02 June 2015 - 11:32 AM, said:

New system is better over all. Still needs a few tweeks but goofy to ask to go back to old system.


From what I've seen; worse in every regard.


Perhaps that's just because I rage quit after trying to build something that would have taken 30 second, but did take 5 minutes.


That column view is atrocious. Mech selection takes a long ass time. Do they list modules now? That would be an improvement.

#16 Bishop Steiner

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Posted 02 June 2015 - 11:36 AM

View PostMcgral18, on 02 June 2015 - 11:16 AM, said:


As long as you have a 1600*900 or greater resolution; else you are stuck with the monstrosity that is stock.

can't help it if people are still trying to play on tube monitors bro

View PostMcgral18, on 02 June 2015 - 11:34 AM, said:


From what I've seen; worse in every regard.


Perhaps that's just because I rage quit after trying to build something that would have taken 30 second, but did take 5 minutes.


That column view is atrocious. Mech selection takes a long ass time. Do they list modules now? That would be an improvement.

and these were the exact same comments everyone made when the UI2.0 was introduced, and after 2 weeks, people got used to it, figured it out and STFU.

#17 Mcgral18

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Posted 02 June 2015 - 11:38 AM

View PostBishop Steiner, on 02 June 2015 - 11:36 AM, said:

can't help it if people are still trying to play on tube monitors bro


and these were the exact same comments everyone made when the UI2.0 was introduced, and after 2 weeks, people got used to it, figured it out and STFU.


1400*900 is hardly tube, it's a modern monitor. Public Test had it in this resolution for ***** sake. It's the live version that ****** up.

UI 2.0 was usable.


Have you used the Column view to build a mech? Go change Omnipods, and tell me which features they've REMOVED. It no longer swaps to the Omnipod tab, and requires you to select which section of omnipod on top of that; rather than doing it automatically like in 2.0.


It's a downgrade. Go ahead, build things in the Column view, and tell me it's better than 2.0.

#18 Bishop Steiner

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Posted 02 June 2015 - 11:42 AM

View PostMcgral18, on 02 June 2015 - 11:38 AM, said:


1400*900 is hardly tube, it's a modern monitor. Public Test had it in this resolution for ***** sake. It's the live version that ****** up.

UI 2.0 was usable.


Have you used the Column view to build a mech? Go change Omnipods, and tell me which features they've REMOVED. It no longer swaps to the Omnipod tab, and requires you to select which section of omnipod on top of that; rather than doing it automatically like in 2.0.


It's a downgrade. Go ahead, build things in the Column view, and tell me it's better than 2.0.

why use column? I hit expanded. I will build a mech from column though just to make you happy.

#19 sycocys

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Posted 02 June 2015 - 11:43 AM

Just poked around it a little.

Functionally it actually all runs smoother.

Aesthetically - the mechlab color choices are horrendous. Like, absolutely and utterly. Also pretty sure they won't be doing any favors for the colorblind crowd that's been asking for more distinctly separate colors with the two main ones being of the same base color.

#20 darkkterror

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Posted 02 June 2015 - 11:44 AM

View PostMcgral18, on 02 June 2015 - 11:38 AM, said:


1400*900 is hardly tube, it's a modern monitor.


Hey now, give those old tube monitors a little bit more credit here. The last CRT I had could do 1600x1200 no problemo.



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