Jump to content

Not Sure Why The Qq About New Mechlab?


120 replies to this topic

#41 Wintersdark

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • 13,375 posts
  • Google+: Link
  • Twitter: Link
  • LocationCalgary, AB

Posted 02 June 2015 - 01:52 PM

Well, to be clear: It could be a whole lot better. It doesn't need to be small, and it could show more mechs at once. But at least I can quickly find what I want, which is an improvement IMHO.

View PostSarlic, on 02 June 2015 - 01:50 PM, said:

Probaly 4K (Porn) resolution.

1080p

The list is sortable. That's why I love it. I can filter it to only show Clan or IS. I always had to filter it to find what I wanted, but in the old display it'd still have a huge mountain of mechs to sift through even when sorted by weight class. Now, I pick faction/weight class, and it's easy to grab specifically what I want.

#42 Pjwned

    Member

  • PipPipPipPipPipPipPipPipPip
  • Little Helper
  • 4,731 posts
  • LocationDancing on the grave of Energy Draw LOL

Posted 02 June 2015 - 01:55 PM

View PostBishop Steiner, on 02 June 2015 - 01:40 PM, said:

sorry..I have over 130 mechs. At no time were all my mechs presented at once.


And now almost none of them are presented at once...what a great change.

Quote

Just because you seem to take offense at reading, or something, and now are making it personal because I *gasp* disagree with you, that's a you issue. Me? I find it super fast, super easy. Technically I click two more times, but clicking has nothing to do with speed.


I didn't take it personal, you said "well you just don't like the aesthetics" when I clearly explained why the functionality is worse and you flat out ignored it, which prompted me to point it out more clearly & bluntly so you could understand.

Quote

You don't like it? Great. Your prerogative. But yeah, some of us DO find it faster and easier. Maybe not for changing one >Zeus to the Next, but it sure is faster for me to switch from a Zeus to my Urbie, or to find the modules or engines to swap around.


There's no valid reason PGI could not have improved the previous garage view to make it easier to find modules and such while not reducing the mech selection screen to a tiny box in the middle of the screen.


View PostWintersdark, on 02 June 2015 - 01:49 PM, said:

I'm going to be the rebel here.

*I like the new Mech Select screen*

That's right, I said it.

Scrolling? Scrolling is for halfwits.

I've got a hundred odd mechs, I never scrolled before though. Now, it's even better.

I CAN FILTER THE MECH SELECT SCREEN BY IS OR CLAN. AT LAST. Weight class too! (I did that before, though, or I'd have to scroll forever to select mechs)

I'm so damn happy.

So happy.



I have 100+ mechs. Still no scrolling. I like the new filterable list.


NONE of those features required changing the mech select screen into a tiny ass box the way PGI did.

None of them.

Edited by Pjwned, 02 June 2015 - 01:59 PM.


#43 Bilbo

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Nimble
  • The Nimble
  • 7,864 posts
  • LocationSaline, Michigan

Posted 02 June 2015 - 01:57 PM

View PostWintersdark, on 02 June 2015 - 01:52 PM, said:

Well, to be clear: It could be a whole lot better. It doesn't need to be small, and it could show more mechs at once. But at least I can quickly find what I want, which is an improvement IMHO.


1080p

The list is sortable. That's why I love it. I can filter it to only show Clan or IS. I always had to filter it to find what I wanted, but in the old display it'd still have a huge mountain of mechs to sift through even when sorted by weight class. Now, I pick faction/weight class, and it's easy to grab specifically what I want.

Just checked it out. I like it. I couldn't see all the mechs in the previous version anyway and as you said, it's much easier to find what I want now.

#44 Wintersdark

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • 13,375 posts
  • Google+: Link
  • Twitter: Link
  • LocationCalgary, AB

Posted 02 June 2015 - 01:57 PM

Posted ImagePosted Image

Excuse the overlay.

Anyways, This is way, way better when you've got a metric sh*tton of mechs to sift through looking for one in particular.

For me, anyways.

#45 Nick86

    Member

  • PipPipPipPipPipPip
  • Mercenary
  • Mercenary
  • 222 posts

Posted 02 June 2015 - 02:01 PM

View PostNighthog, on 02 June 2015 - 12:49 PM, said:

I would like the drag and drop function of items to be smoother in expanded view. Can't change a item from one part to another. Just refuses too often. have to unmount and then drag it into new location. I really like the tooltip/hoover info functions when over items though. Much more detailed usefull info.


I can't even F*cking GET expanded view so..

And it seems there's no option to keep the old mechlab if you prefer??

This is the closest I've come to uninstalling.

#46 zagibu

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,253 posts

Posted 02 June 2015 - 02:03 PM

Switching mech parts has become much more enjoyable, and they even made small improvements over Smurfy's tool, good job! But mech selection on the other hand has become more tedious. I guess it's easier to find a mech when you have 50+, but I despise the additional clicks needed. I never used the mech selection screen previously, always used the mechlab to select them. Pity I can't do that anymore.

#47 Scratx

    Member

  • PipPipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 3,283 posts

Posted 02 June 2015 - 02:06 PM

There are issues with the new mechlab (which I hope will be improved upon), but we shouldn't disregard the improvements either.


Frankly, to me, if they fix a few of the following issues, we'll probably be mostly golden.

1- Mech Overview screen, the lack of a way to see the whole mech if you can't use Expanded is a very noticeable downgrade
2- Invalid mechs being uneditable, if it is confirmed. That MUST be fixed, period, end of line. It's a critical issue.
3- Mech Selection reworked. While it's not quite as bad as some say, it can be much better.
4- Figure out how to get Expanded to work with smaller rez. 1600x900 isn't even listed on my MWO, I have to get higher rez than that, and... well, yeah, not going to happen if that means shaving half my frame rate. But that's probably a compromise that can't be helped much. Oh, well.


There's probably more stuff that could help with tweaking, but I think these 4 are the big ones?...

#48 Wintersdark

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • 13,375 posts
  • Google+: Link
  • Twitter: Link
  • LocationCalgary, AB

Posted 02 June 2015 - 02:08 PM

View PostNick86, on 02 June 2015 - 02:01 PM, said:


I can't even F*cking GET expanded view so..

And it seems there's no option to keep the old mechlab if you prefer??

This is the closest I've come to uninstalling.


One thing you can do, is in your GPU driver settings you can usually tell it to actually use your monitors' native resolution, but use any resolution you want and scale to it... Then select 1080p, have it scale to your native resolution via your GPU, and boom. MWO thinks you're running 1080p, expanded view is yours.

#49 Bishop Steiner

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 47,187 posts
  • Locationclimbing Mt Tryhard, one smoldering Meta-Mech corpse at a time

Posted 02 June 2015 - 02:12 PM

View PostMcgral18, on 02 June 2015 - 01:41 PM, said:

Also, sad news, apparently the Expanded view will never be scaled down for 1600*900, despite it being usable in 1400*900 on the Public Test Server...


Well, thanks Russ.

https://twitter.com/...845869124972544



View PostWintersdark, on 02 June 2015 - 02:08 PM, said:


One thing you can do, is in your GPU driver settings you can usually tell it to actually use your monitors' native resolution, but use any resolution you want and scale to it... Then select 1080p, have it scale to your native resolution via your GPU, and boom. MWO thinks you're running 1080p, expanded view is yours.

have you had McGral18 try this yet?

@McGral, dunno if you already tried, or if it helps, but figured in case you hadn't be worth a shot.

#50 Mcgral18

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • CS 2019 Top 8 Qualifier
  • CS 2019 Top 8 Qualifier
  • 17,987 posts
  • LocationSnow

Posted 02 June 2015 - 02:17 PM

View PostBishop Steiner, on 02 June 2015 - 02:12 PM, said:




have you had McGral18 try this yet?

@McGral, dunno if you already tried, or if it helps, but figured in case you hadn't be worth a shot.


"Out of Range" as my monitor goes to a black screen.

Who would have known, that 15 second revert warning actually has a purpose. First time I've actually had to use it.

#51 Mechbeth

    Rookie

  • 6 posts
  • LocationRochester, NY

Posted 02 June 2015 - 02:17 PM

Spent a bit of time on the new Mechlab, works great, looks great, nice improvement. A few finishing touches regarding mouse-over response to the tooltips and it will be about as good as I'd hoped for.

#52 627

    Member

  • PipPipPipPipPipPipPipPipPip
  • Wrath
  • Wrath
  • 4,571 posts

Posted 02 June 2015 - 02:27 PM

View PostWintersdark, on 02 June 2015 - 02:08 PM, said:


One thing you can do, is in your GPU driver settings you can usually tell it to actually use your monitors' native resolution, but use any resolution you want and scale to it... Then select 1080p, have it scale to your native resolution via your GPU, and boom. MWO thinks you're running 1080p, expanded view is yours.


lol, beside being a stupid way to overload your graphics card (its called downsampling afaik) this is not possible with every driver/card.


What I dislike most by the way, you have to click "save" to select a mech - come on! no, english is not my native language but wouldn't be "select" a better choice?
Everytimd I see save and cancel I have the feeling I need to decide something that can affect my cbills/mc...

Edited by 627, 02 June 2015 - 02:28 PM.


#53 Wintersdark

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • 13,375 posts
  • Google+: Link
  • Twitter: Link
  • LocationCalgary, AB

Posted 02 June 2015 - 02:30 PM

View Post627, on 02 June 2015 - 02:27 PM, said:


lol, beside being a stupid way to overload your graphics card (its called downsampling afaik) this is not possible with every driver/card.



It doesn't "overload" anything - scaling the resolution down on your GPU takes some processing power but it's a trivially small amount. Generally speaking, MWO is CPU limited, not GPU, so unless you've got a REALLY crappy GPU it shouldn't impact FPS at all.

But yeah, it's not available for everyone. Still, lol? It's a potential workaround for some, so worth a try.

Edited by Wintersdark, 02 June 2015 - 02:42 PM.


#54 627

    Member

  • PipPipPipPipPipPipPipPipPip
  • Wrath
  • Wrath
  • 4,571 posts

Posted 02 June 2015 - 02:37 PM

View PostWintersdark, on 02 June 2015 - 02:30 PM, said:


It doesn't "overload" anything - scaling the resolution down on your GPU takes some processing power but it's a trivially small amount. But yeah, it's not available for everyone. Still, lol? It's a potential workaround for some, so worth a try.


OK, sorry for the lol, but I don't think it works that way. At least with nvidia cards - for example internally your game will be rendered in 4k and is then scaled down to your native resolution, usually fullHD or so. You still need the rendering power for 4k resolution to get a decent frame rate, even if you only see 1920x1080.

#55 Deathlike

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Littlest Helper
  • Littlest Helper
  • 29,240 posts
  • Location#NOToTaterBalance #BadBalanceOverlordIsBad

Posted 02 June 2015 - 02:43 PM

I'm only assured of 3 things.

1) The qq is real (and deservingly so).

2) PGI is bad @ UI design.

3) UI 1.5 was better (in many aspects).

So, thanks PGI!

#56 Squarebasher

    Member

  • PipPipPipPipPip
  • Mercenary Rank 2
  • Mercenary Rank 2
  • 125 posts

Posted 02 June 2015 - 02:47 PM

For me the mech lab is better, being able to see your whole mech make things easier.

The biggest problem I have is the select mech list, I have never used it to select which mech I play with next. I have always used the mech lab screen with all your mechs on it, so now that has gone in favour of another select mech list which I hate, it is just so cumbersome. Please put the screen back where I can see all the mechs I own, so I can click and play, and not have to go all through the saving faff everytime.

#57 Wintersdark

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • 13,375 posts
  • Google+: Link
  • Twitter: Link
  • LocationCalgary, AB

Posted 02 June 2015 - 02:54 PM

View Post627, on 02 June 2015 - 02:37 PM, said:


OK, sorry for the lol, but I don't think it works that way. At least with nvidia cards - for example internally your game will be rendered in 4k and is then scaled down to your native resolution, usually fullHD or so. You still need the rendering power for 4k resolution to get a decent frame rate, even if you only see 1920x1080.

No, he'd be rendering the game at 1920x1080, and downscaling it to 1600x900. Yes, he'd need the rendering power to run at 1920x1080, but that's only a little bit higher than 1600x900. Certainly not running at 4k.

#58 xWiredx

    Member

  • PipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 1,805 posts

Posted 02 June 2015 - 02:58 PM

Why the QQ? Simple: half-baked design with some good decisions and some terrible decisions. One step forward, 2-3 steps backward.

Another reason: weeks of negative feedback on the proposed (now forced) design and positive suggestions/design assistance from the community. PGI clearly doesn't have a usability person.

While some things are nicer, the failures here highlight what we've come to expect from PGI: no actual thought is given to an implementation before using their production users as beta testers (when in closed and open beta this is acceptable, but when you say you officially launched the game it becomes unacceptable).

#59 102_devill

    Member

  • PipPipPipPipPip
  • Mercenary Rank 3
  • Mercenary Rank 3
  • 140 posts

Posted 02 June 2015 - 03:06 PM

I understand and agree that many features of the new UI are much better. For those which aren't "much" better, it will take some time to get used to, but people get used to stuff, no biggie.

However, what bothers me really is that PGI is making some pretty fundamental mistakes and they are repeating them from one iteration into another. And all this business about "impossible to scale" "impossible to have 10vs12" etc... WTF? These are programming tasks that have been resolved by other teams, that can be resolved, and that are a trivial problem for serious coders. It just worries me a lot that PGI is not a competent bunch of people and that this project is going to just brake down in the near future. And I don't want it to brake down because I like BT and MW. :(

#60 Impyrium

    Member

  • PipPipPipPipPipPipPipPipPip
  • The God
  • The God
  • 2,104 posts
  • LocationSouth Australia

Posted 02 June 2015 - 03:12 PM

Most of this hate is unjustified but I guess it's to be expected considering this forum. Still, I'm seeing the same two or three members making the most fuss so...

New mechlab? Seems pretty good. Definitely better than what we had before. Personally I like the new Mech Select screen. I get the whole 'Pokemon Effect' thing from the previous grid but IMO that was always very anti-MechWarrior and this one is definitely easier to navigate thanks to sorting.

Also everything makes more sense now. The Home panel is your main menu. The MechLab is purely a MechLab now. You go to the Store to buy things. It makes sense now, and that's really going to help new players. Before the Home and Store pages were virtually redundant.

With that said, the scaling needs attention. The new screen would be significantly better IF it actually scaled to your whole screen. Bam, there, best of both worlds. If there's one thing I disagree with PGI on, it's that they should have looked into that before release. But other than that, I can dig it.

The Mech Lab itself is pretty much the first stepping stone towards a smurfy lab, functionality wise it seems pretty solid though aesthetically it definitely feels very cobbled together still. It feels too floaty and doesn't really have any logical order of information. But it works. And that's what matters to me. Points that I would like to see quickly addressed, however:
  • Scaling. Just, you need it. Sorry PGI, it's important. If there's one gripe I can sympathise with, it's that people with smaller resolutions can't use it and have been pushed to a very inferior mechlab. I'm lucky in that I have a 1080p desktop and laptop. Even then, though, the text in the mechlab can be verging on painful to read.
  • Obviously it needs to be a little more obvious to access the quirks because apparently people aren't cluey enough to check the 'mech stats panel.
  • I'd like to see a more visual indicator on said 'mech stats screen. A graphic tells a million words. I would like to see graphical bars representing speed, firepower, heat management etc because as it stands reading a block of letters and numbers is highly unintuitive and painful.
  • Drag and drop is too exact. I need to be able to drag an item onto a limb and have it automatically place. Currently I have to get it in the exact slot which, being the tiny little things there are, can be painful.

So yeah. Step in the right direction, kudos PGI for getting around to doing it. However I do expect it to be fully supported in the future by updates that alleviate some of its issues.





5 user(s) are reading this topic

0 members, 5 guests, 0 anonymous users