Most Wanted Features!
#621
Posted 03 April 2016 - 05:05 PM
#622
Posted 09 April 2016 - 01:47 PM
MW222, on 25 March 2016 - 06:17 AM, said:
Follow the normal procedure to bind a key in settings, double click the option the scroll up / down in the zoom up / down option boxes. Hope that helps.
I'll try it, but im guessing that advansed zoom still has to be a different key binding?? if so ill put it as the wheel push.
thank you so much :3
#623
Posted 11 April 2016 - 05:10 AM
Kinda everything from Dimento Graven's list "Stupid "minor" Things That Should Have Been In The Game Long Ago"...
#624
Posted 14 April 2016 - 03:19 PM
I.S. LBX 2, 5, and 20s
I.S. Utra 2,10, and 20s
I.S. ER small and med lasers
and some of I.S. new tech, "Omnimechs" like the Raptor and Light Engines.
#625
Posted 22 April 2016 - 12:43 PM
I spent most of my multiplayer time in World of Warcraft and they had a really good chat system.
Based on channel selection, you could switch between saying something out loud, chatting in guild (unit) chat, faction chat, or dungeon (match) chat.
Just by putting a /1 or /g in front of your statement you could interact with different groups of people.
I find that the most irritating part of the existing chat system is I can't talk to my friends if I'm in a match. World of Warships and World of Tanks uses the same type of chat system that MWO uses, and I find it just as difficult there as I do here.
So please, PGI, do something about the current chat system.
#626
Posted 24 April 2016 - 07:59 PM
#627
Posted 25 April 2016 - 02:04 PM
Example, Tamar has very high gravity and mechs will move approximately 50% slower, jumping also being less effective. Al N'air is an asteroid and would have very low gravity, with mechs moving much faster and jumping higher.
Ryde is a very hot world and would affect heat gauges in all zones. Arcturus is a very cold world and would be similar to frozen city.
Edited by Emilio Lizardo, 26 April 2016 - 03:43 AM.
#628
Posted 27 April 2016 - 06:49 AM
- weaponry (new and bigger AC's, rockets and lasers, chain gun lasers, mortars/artillery - takes time to setup, immobilizes you)
- melee weaponry/melee fighting mechanic (now this is a big shot... but what the hell we all can dream and hope - gief atlas boxing gloves!)
- equipement (combi engines that are kind of like clan XL, you can get your torso shot off, weights more than regular xl but less than std, takes slots on side torsos, faster than std, slower than true XL's), augmented mechanics, reduced power down time equipement, auto-loaders placed next to weaponry to reduces uac jam chance, damage or range, engine item that increases torso twist speed, side boosters that can help you decrease speed quicker/turn left/right quicker, accelerate faster)
- consumables (maybe additional ammo packs carried around in consumables slot? AC users would definetly jump on that one)
- ammo types (which you can switch around in game, but should take some time before you are ready to fire again after change)
and semi omnipod mechanic for any non omni mechs so you can try different things with same mech (its like a car you, should be able to swap around any stuff, it just takes time, cash and effort).
Definetly would fool around with quirks to pods and/or buff/change up (drastically, with bigger numbers) existing ones.
Black Jack Arrow is a beautiful example of amazing quirk (+30 Rate of fire on machineguns?) which defines the mech.
I wish there were more mechs like this. For example Mauler with +50% reduced uac5 jam chance and 30% reduced cooldown, etc. Numbers are outlandish but they are meaningful, whilst quirks in general atm are just there... and in most cases your feeling about them is : whatever.
There are tons of modules that could help and customize and give players the ability to have actual unique builds.
You want to pew pew away here are modules that go beyond stupid cooldown/range tweak. And on lowered gxp and c-bills price (cut it like in half)
These are just but a few quick examples :
- Uac5 -20% jam chance decreasing module
- AC20 velocity buff (bullet flies faster)
- any range module should also have small increase in projectile speed (although dedicated projectile speed buffing module should do it 2x better than range+velocity speed)
- LBx10 -30% spread decreaser
- Heat decreasing modules for specific weapons,
- damage increasing ones,
- srm quick loaders - chance on shot to have either jam or instant cooldoowned srm weapon so you have a chance to double tap srms,
- srm becomes target pointer following semi guided missles have longer range but increases cooldown significantly
- module that increases your speed when changing ammo type in your weapon (like smoke rockets, blind/flash rockets, armor piercing bullets to your ac which would deal bonus dmg to armor but reduced dmg to structure and explosive ammo which works the other way around),
- module that would pump your engine speed like a secondary speed tweak,
- module that would increase your torso twisting speed so you won't have to get that huge engine to twist effectively
- additional armour module (for example additional 1 ton of CT armour - each additional ton slows your mech by x% should be exponentially increasing and really discouraging to put any additional armor, increases heat... whatever balances this out),
- module that switches clan ac/uac to be one bullet shooter
- is module that switches it to clan like 3 bullet shooting
- laser duration decreaser
- module based expansion to get additional hardpoint slot (e.g. module that gives you +1 ballistic hardpoint - ofc as long it is possible like atlas wont have 3 ballistic slots on right torso .. but if you have only one on your specific variant this module unlocks the other one bcs we know there is a variant that has 2 ballistic slots or like 4th missle slot for Atlas D-DC)
After we got those juicy new mods to toy with... each mech needs at least one more slot.
btw things like ecm/beagle/console command... should all take 1 slot and 0.5 ton i mean ffs you wanna tell me future computers are taking your whole goddamn room to fit in? gimme a break.
Being able to toy around with many different things would expand this game significantly IMO. And those aren't some radical changes. Would just need a very careful look and instantanous response with daily patching to remove OP'ed combination of module stacking. But keep in mind nerfing to the ground is always a bad choice. We want more toys to fool around with, bcs building a mech that suits your exact playstyle is a big chunk of the game. Playing its just an icing on a cake, an execution of cautious planning and building towards certain goals.
#629
Posted 30 April 2016 - 07:47 AM
This would open up more strategy. If you are the last one standing in the first wave you will need to stay alive so your team can get back while the other team tries to hunt you down.
Desperately need AI bots in FP. Last night I waited 26 minutes in queue jumping from the lobby to the queue and back before giving up and playing Quick Play. I get two hours a night that I am on to game. I am not spending half of it waiting for a match. If you want people to play FP, let them play!
If you make AI planets only that will award contracts on a negotiated game to game basis, increasing AI difficulty with the contract. You will get all the MW1-4 players coming back to play. A lot of people want an Co-op PVE game like it was for them in the previous games.
If you want to make a MOBA lane style mode. Have 3 lanes with a capture point in the middle of each. You can only collect points if you are on the point so you will need to defend it. If you make it impossible to cross into the next lane you will make for some interesting tactics as you will have to split the group if you set up the timer to make it difficult to be able to go from one point to the next before the countdown ends for a team having two points.
Destructible terrain and buildings... if someone is hiding behind a building shoot the building down!
#630
Posted 30 April 2016 - 01:50 PM
Fractis Zero, on 30 April 2016 - 07:47 AM, said:
This would open up more strategy. If you are the last one standing in the first wave you will need to stay alive so your team can get back while the other team tries to hunt you down.
Desperately need AI bots in FP. Last night I waited 26 minutes in queue jumping from the lobby to the queue and back before giving up and playing Quick Play. I get two hours a night that I am on to game. I am not spending half of it waiting for a match. If you want people to play FP, let them play!
If you make AI planets only that will award contracts on a negotiated game to game basis, increasing AI difficulty with the contract. You will get all the MW1-4 players coming back to play. A lot of people want an Co-op PVE game like it was for them in the previous games.
If you want to make a MOBA lane style mode. Have 3 lanes with a capture point in the middle of each. You can only collect points if you are on the point so you will need to defend it. If you make it impossible to cross into the next lane you will make for some interesting tactics as you will have to split the group if you set up the timer to make it difficult to be able to go from one point to the next before the countdown ends for a team having two points.
Destructible terrain and buildings... if someone is hiding behind a building shoot the building down!
WOW and I mean WOW! Findlay a truly intelligent and DOABLE suggestion.
Well played Sir, Well played indeed.
#631
Posted 01 May 2016 - 01:30 AM
LadyDanams, on 24 April 2016 - 07:59 PM, said:
I'll add to this that the event really highlighted the fact that gathering intel doesn't even help match score AT ALL. So many gather intel matches that we won with a good amount of intel, but only had 25-40 match score, not making the 80 required for the event, because we won by avoiding contact and gathering large amounts of intel and getting out successfully.
#632
Posted 02 May 2016 - 01:36 PM
I'm sure I have at least one good idea in there that isn't totally unreasonable and impractical, right?
#633
Posted 02 May 2016 - 05:30 PM
#634
Posted 02 May 2016 - 08:03 PM
Arty, on 02 May 2016 - 05:30 PM, said:
Good idea but not going to happen.
#635
Posted 04 May 2016 - 10:46 AM
3 Lances vs 2 Stars
#636
Posted 04 May 2016 - 11:38 AM
#637
Posted 04 May 2016 - 02:08 PM
#638
Posted 05 May 2016 - 04:31 AM
SO PLEASE:
MAKE EVENTS THAT CAN be reached by ppl who have Family and Job too!!!!!!!
Stop givin us unneccessary Penalty times!!!!!!
Edited by Fireeagle, 05 May 2016 - 04:34 AM.
#639
Posted 05 May 2016 - 12:46 PM
#640
Posted 06 May 2016 - 10:35 AM
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