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New Ui Constructive Feedback!


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#1 McMurl

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Posted 02 June 2015 - 10:26 AM

ill start this.

The new UI looks very promising. as with UI 2.0, IT WILL NEED TIME TO GET USED TO. However, maybe a way to help us do this is maybe create a short tutorial video, displaying whats new, whats changed, and what is what?

Oh yeah, VERY HUGE AWESOME THANKS. i run a pretty ancient machine (AMD radeon 5800 series, everything is 5-8 years old, bleh) and the load times took so long. NOW THEY ARE SO FREAKING FAST and i love it.

Things we have gathered from reading this:
  • No one likes drop down menus. maybe either revert back to tile board, or only make drop down menus for mech classes (light, medium, heavy, assault) instead of specific chassis?
  • Make the Expanded view available to all. maybe add a bottom scroll bar for small screens? might be cumbersome, but it could be a good temp/perm fix.
  • Add a functionality that allows users to search for modules and cockpit items, or a list (hopefully not drop down) of mechs that currently have non-consumable modules and cockpit items.
  • Being able to filter clan and non clan mechs is amazingly awesome.
QUICK QUIRK QUIRTORIAL:


Posted Image

Posted Image

Edited by grievoussmaug, 02 June 2015 - 11:58 AM.


#2 Richard Hazen

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Posted 02 June 2015 - 10:27 AM

If you hover over the mech when you go to select them they appear there.

I've noticed as well you can no longer choose purchasable mechs during select your mech now, you have to go via store.

#3 martian

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Posted 02 June 2015 - 10:29 AM

Dear PGI:

Is it really so hard to simply copy the Smurfy's?

I would say that about 99% of fanbase would be okay with it.

Edited by martian, 02 June 2015 - 10:30 AM.


#4 Havelock Vetinari

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Posted 02 June 2015 - 10:34 AM

Actually the expanded version is pretty much like Smurfy (Layout ---> Expanded).

I think that it is a great improvement - but it seems ppl have to find the expanded button first, judging by the posts so far. ;-)

The reaction time of the UI was also greatly improved.

Thumbs up!

#5 Havelock Vetinari

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Posted 02 June 2015 - 10:40 AM

If they could implement the quirks into the info text at the expanded window (in the lower part there should be enough open space), that would be great.

#6 McMurl

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Posted 02 June 2015 - 10:45 AM

View PostHavelock Vetinari, on 02 June 2015 - 10:40 AM, said:

If they could implement the quirks into the info text at the expanded window (in the lower part there should be enough open space), that would be great.


yeah im having a tough time even finding quirks. i would like them to be more accessible, if possible.

#7 AnimosityMonk

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Posted 02 June 2015 - 10:46 AM

View PostHavelock Vetinari, on 02 June 2015 - 10:34 AM, said:

Actually the expanded version is pretty much like Smurfy (Layout ---> Expanded).

I think that it is a great improvement - but it seems ppl have to find the expanded button first, judging by the posts so far. ;-)

The reaction time of the UI was also greatly improved.

Thumbs up!

Too bad you only get the expanded version if you have a big enough monitor.

Once again PGI delivers a POS that no one wanted. The UI from open beta was better than this crap. Now you have to go through click button maze just to get to the mech you want. I liked the thumbnail version where I could actually see what mech i was choosing. I liked the being able to see the entire loadout of my mechs in one go but now I'm being penalized because I have only a 19inch monitor. PGI you really have no idea how to run an MMO.

#8 Sarlic

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Posted 02 June 2015 - 10:46 AM

There's already a constructive feedback. Stupid from them to close though.

This Mechlab is going to kill New Players, as the old one did do before as well.

They do not know where to look at.
  • Alot of information is fired at you at once.
  • All info rammed on one side of the screen. (Unless Extend) but why is that one hidden
  • So much statical data. Where do they need to begin with?
  • So many clicks to find out wheter it have ammo or not.
  • Wall of text, walls of text everywere. And so tiny.
A new player who doesn't know anything about BT, lore and Mechwarrior this is a huge drawback.



I fear the Steam release.

What do you think? Do you call this a improvement or not? I like the colours but...its just Meh all over again.

Agree, or not to agree?

Edited by Sarlic, 02 June 2015 - 10:47 AM.


#9 McMurl

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Posted 02 June 2015 - 10:47 AM

View PostDeimos Alpha, on 02 June 2015 - 10:27 AM, said:

If you hover over the mech when you go to select them they appear there.

I've noticed as well you can no longer choose purchasable mechs during select your mech now, you have to go via store.


I moused over the mechs, nothing showed.

#10 Zarock

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Posted 02 June 2015 - 10:47 AM

Hi,
Sorry but I have to say I liked the old version better. Way better. Well, maybe I need to get to know this new version of the Mechlab, but on the first sight, I already miss something: My Mechs! It was so cool to look at the big list of them and the currently selected Mech besides it. The best thing was, in my opinion, that you can see all of them at once! And I liked how my list got filled more and more (got 53 Mechs atm) and I could say Im or ..was kinda proud on it. But now? gone! just a list with their names! Im actually sad about that :( Just someLists with little tiny pictures, yes, well sorted and you can find everything and stuff. But I miss my Mechs!
So I would recommend something like this: when clkicking on "select Mech" you get to the old version, the old sight. you can configure them the way you got it now, but the selection like before. Would that be possible?
The part where I can configure looks quite good tho (edit: love the expanded layout :) )

Have a good day Mechwarriors!

Edited by Dom96, 02 June 2015 - 11:18 AM.


#11 TheTinCanMan

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Posted 02 June 2015 - 10:47 AM

They need to fix the store so you can view all mechs at once instead of the drop-down menu.

#12 Yokaiko

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Posted 02 June 2015 - 10:49 AM

View Postgrievoussmaug, on 02 June 2015 - 10:47 AM, said:

I moused over the mechs, nothing showed.


Its by segment, its also incomplete UNLESS you have a quirked weapon loaded.

...who the hell comes up with this.

:edit

I take that back

The quirks only show on installed weapons, and even then if the weapon doesn't have that quirk, the quirk doesn't show.

Nor do defensive quirks appear.

Edited by Yokaiko, 02 June 2015 - 10:51 AM.


#13 Monkey Lover

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Posted 02 June 2015 - 10:50 AM

I love it other than the select mech screen.

#14 Richard Hazen

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Posted 02 June 2015 - 10:50 AM

View Postgrievoussmaug, on 02 June 2015 - 10:47 AM, said:

I moused over the mechs, nothing showed.

The thumb nails?

#15 Mudhutwarrior

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Posted 02 June 2015 - 10:50 AM

View PostHavelock Vetinari, on 02 June 2015 - 10:34 AM, said:

Actually the expanded version is pretty much like Smurfy (Layout ---> Expanded).

I think that it is a great improvement - but it seems ppl have to find the expanded button first, judging by the posts so far. ;-)

The reaction time of the UI was also greatly improved.

Thumbs up!


Once I found expanded its better. I think they should start with that.

#16 stjobe

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Posted 02 June 2015 - 10:50 AM

View Postgrievoussmaug, on 02 June 2015 - 10:26 AM, said:

A small thing, idk if im just dumb or whatever, but i cant seem to find a way to see the quirks of any mech. is this intended, broken, or am i just looking in the wrong place?

Full set of quirks can be seen if you expand the Mech Stats box (in the lower right of the mechlab, click the "expand" icon in the upper left corner of the box).

Additionally, hovering over a part (weapon, engine, etc) displays the quirks that affect that part only - this is an excellent feature.

Edited by stjobe, 02 June 2015 - 10:51 AM.


#17 Mr Ezzquizo

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Posted 02 June 2015 - 10:50 AM

the problem is:

select mech screen!

#18 Yokaiko

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Posted 02 June 2015 - 10:52 AM

View Poststjobe, on 02 June 2015 - 10:50 AM, said:

Full set of quirks can be seen if you expand the Mech Stats box (in the lower right of the mechlab, click the "expand" icon in the upper left corner of the box).

Additionally, hovering over a part (weapon, engine, etc) displays the quirks that affect that part only - this is an excellent feature.



Holy crap, why does it take an hour of forum whoring to understand this ****** UI.

#19 Mar-X-maN

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Posted 02 June 2015 - 10:53 AM

How is this supposed to be an improvement? PGI should listen less to PTS fanbois and forum warriors. What we had before wasn't so bad. This is just confusing and impractical. Also looks like an Excel 2001 spreadsheet made by a fourth grader. Fugly and clunky.

Constructive feedback. Roll back and never touch the UI again. Focus on maps.

#20 AnimosityMonk

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Posted 02 June 2015 - 10:55 AM

View Poststjobe, on 02 June 2015 - 10:50 AM, said:

Full set of quirks can be seen if you expand the Mech Stats box (in the lower right of the mechlab, click the "expand" icon in the upper left corner of the box).

Additionally, hovering over a part (weapon, engine, etc) displays the quirks that affect that part only - this is an excellent feature.

So basically all players with monitors under 1600x900 are screwed when it comes to seeing quirks. This is all around another example of PGI not having any idea what the hell they are doing.

"We here at PGI don't consider failure an option because failure is all we know."





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