I think if PGI get the idea that all a Steam release needs is a good starter pack we are already lost.
We need a series of really good interactive turorials / missions with voice acting introducing all key concepts over a number of episodes. Completing each of these should give an achivement with some juicy rewards - such as mechs. This should give you a mech in each weight class.
Then you get to join the public queue (not CW) and earn your cadet bonus.
Then (after a set number of drops / wins) you get to partake in a series of CW themed turorials / training missions with rewards that round out your drop deck.
Then you unlock CW.
All the time this is happening you should receive carefully timed e-mails helping you with subjects such as using the forums and finding a unit.
They might want to also update the website so it shows the actual mechs, maps and game modes available and actually release a manual or guide that people can read off line.
Or how about updating the mech lab so it actually accurately shows what all items do? For example, the only way to know the sensor range module also allows you to detect ecm mechs at certain ranges is to have been a die hard forum / patch note reader since the beginning of time.
Once they have done all this
then they can start planning their starter pack.
How about a mentoring system where players can join a few matches with an old hand or friend without being dropped into a high elo group game (as now)?
The above should be available
for free for every new starter. If you want to spend some real money on a juicy starter pack then you will receive this in additon.
Get people playing, get people having fun and help people to know what the f*ck is going in less than 50 painful first drops and you will have sucess.
Edited by Jabilo, 22 June 2015 - 01:46 PM.