The Field of View gives a tactical advantage in battle at the sacrifice of the looks and immersion of the game.
A little experimenting finds that an enemy mech that is out of sight to your side becomes visible as you increase the field of view. This an advantage (on wide FoV) that will be hard not to accept in a competitive environment. Yet the game image looks increasingly hideous and "fishbowled".
Beginning players are unlikely touch the FoV setting, using the default 60 deg. Highly competitive players, willing to sacrifice the games appearance to gain an advantage, will set it as wide as they can tolerate. This will widen the gap between differing skill levels.
Please revert to the original 60 deg FoV and remove the slider.
Edited by Quaamik, 02 June 2015 - 05:10 PM.