

What are you guy's hoping for the most in MWO
#21
Posted 03 July 2012 - 07:04 PM
I dread a repeat of what MW4 multiplayer turned into. MW3 multiplayer wasn't too bad, though the AC's in that game were a little OP due to some weird physics or knock down calculations. (Any AC-10 type or bigger weapon would 9/10 times knock your mech on the ground and by the time you got up the weapon was reloaded and ready to fire again.)
#22
Posted 03 July 2012 - 07:08 PM
I want to see salvaged equipment.
LOVE to see a Medium DOA a Heavy.
I want to see interior factory combat conditions.
I want to hear the cries of my enemy when they first realize the jenner had a TAG equiped.
I want to see custom unit/lance iconography.
and finally... weaponless FFA light bumper-mech fights.
#23
Posted 03 July 2012 - 07:10 PM
A single model of mech to each member, generated randomly among thousands of parts and weapons. But ... I think I dream.
#24
Posted 03 July 2012 - 07:14 PM
#25
Posted 03 July 2012 - 07:20 PM
#26
Posted 03 July 2012 - 07:29 PM

#27
Posted 03 July 2012 - 07:37 PM
#28
Posted 03 July 2012 - 07:39 PM
Other than that It's just good to see a new MW game, and here's to it being great!
#29
Posted 04 July 2012 - 01:36 AM
Crack open a beer later and reminiscent on the fights.
#30
Posted 04 July 2012 - 01:42 AM
Icarax, on 03 July 2012 - 05:34 PM, said:
We are all just chomping on the bit, right now we just want to get in the game. We are so damn hyped right now, we will jump anybody in the forums that claims to be a professional gamer, or online badass.
Edited by MuffinTop, 04 July 2012 - 01:43 AM.
#31
Posted 04 July 2012 - 01:52 AM
Icarax, on 03 July 2012 - 05:34 PM, said:
Battletech Universe...Mechs...Fun...Action...Tactics... booom, pewpew, ratatatat.... "heat level critical, shutdown imminent" "critical damage, weapon destroyed" "ejecting" (this is my opponents computer talking

#32
Posted 04 July 2012 - 01:56 AM
other then that some good packhunting partners hehehe!
#33
Posted 04 July 2012 - 02:11 AM
#34
Posted 04 July 2012 - 02:14 AM
and i WISH they'll build a marauder

#35
Posted 04 July 2012 - 02:16 AM
But i'd rather skip it completly before having to deal with a unfun and/or overpowered implementation.
#36
Posted 04 July 2012 - 02:20 AM

#37
Posted 04 July 2012 - 02:28 AM
#38
Posted 04 July 2012 - 02:39 AM
#39
Posted 04 July 2012 - 02:45 AM
-melee combat
-good ping (and EU servers)
-fun, challenging and rewarding factional warfare for everyone
-lots, LOTS of different maps and gamemodes (with different winning conditions)
-good security versus cheats and hacks
-destroyable environment (don't like how assault mechs just walk through trees without any effect)
-arenafights with a ladder system (1vs1/2vs2/4vs4)
-training room to test mechlab refittings
-pve missions
-combat log in order to understand how game mechanics really work
#40
Posted 04 July 2012 - 02:47 AM
Icarax, on 03 July 2012 - 05:34 PM, said:
This pretty much covers alot of the Mech Customization Options:- http://mwomercs.com/...-blog-6-mechlab
Cockpit options sounds like a cool idea tho
what I wanna see is the Ability to Salvage Mechs and Equipment after a battle
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users