I just read Russ's vision for the upcoming stuff in June and July, and would like to comment:
The good:
I like that Russ and PGI are taking the community's thoughts into consideration, and are working towards player happiness. This is good, and is a hallmark of good Dev's.
Most of the upcoming changes in june and july will be for the better of the game.
The Bad:
Save one - the CW changes. I like that they wanna make CW better, but I don't think they are going about it the right way. Here's why:
1) Making the dropships stronger and hover longer, will dicourage light mechs from spawn camping, yes, and make the others scamper for cover.. but it will also make short work of those unlucky mechs that were just in the area accidentally, not intending to spawn camp. The DROPSHIP allready has the best kill/death ration in the game.. let's not make it even more OP.
2)Shielding the generators will have a simple result - no gen rushes. This means that this will kill any tactics in CW, since it will turn CW into skirmish mode where the objective is to kill all enemies. This will ENCOURAGE spawn camping, KILL tactical thinking, and RUIN what little immersion CW has. Instead of doing this, leave the standard CW mode as it is, but introduce new CW modes, with new objectives that have no generators or omega, but rather VIP-style moving targets, time-limited objectives like protecting evacuating civilians and such. The possabilites are endless.
3) The desire to make MWO more e-sport-like is great, and I applaud that, but don't do that at the expense of immersion, fluff and general game balance. If you wanna make it an E-sport, do that through Solo PUG drops, and maybe special game mechanics just for e-sport modes, not by nerfing this and quirking that. IS and CLAN mechs are different for specific reasons, and you could never balance it enough for the e-sport fan to be happy. E-sports and Immersive Mech games aren't a really good match, so be carefull not to ruin the game. So far, the game has been moving towards the e-sport/deathmatch way of thinking and the great majoritiy of the people that put money into the game wish it to go towards tabletop and PVE ways of thinking.
Keep that in mind.
Edited by Vellron2005, 03 June 2015 - 12:48 AM.