

New Mwo Reviews Since Patch
#21
Posted 03 June 2015 - 05:21 PM
#23
Posted 03 June 2015 - 05:40 PM
http://www.metacriti...hwarrior-online
https://www.google.c...=utf-8&oe=utf-8
(look at the box to the right, first thing ppl see whenthey google the game)
#24
Posted 03 June 2015 - 05:45 PM
https://twitter.com/...768064215318528
http://www.tinsleypr.com/
So... you know..... try less Alex Jones and more reading and investigating.
#25
Posted 03 June 2015 - 06:00 PM
#26
Posted 03 June 2015 - 06:28 PM
Triordinant, on 03 June 2015 - 06:00 PM, said:
Ya sure thats great but there is no pilot creation and players are still stuck in the mechbay when not on the battlefield. I mean even Star Citizen players are going to be aloud out of their hangar eventually.

Edited by Johnny Z, 03 June 2015 - 06:30 PM.
#27
Posted 03 June 2015 - 06:30 PM
Nothing else changed, just an improved mechlab system.
#28
Posted 03 June 2015 - 06:31 PM
Johnny Z, on 03 June 2015 - 06:28 PM, said:

Ideally, we'd not only have pilot creation and stats, but a bunch of out of 'mech adventures to choose from, but I'm not holding my breath.
#29
Posted 03 June 2015 - 06:33 PM
Triordinant, on 03 June 2015 - 06:31 PM, said:
Ideally, we'd not only have pilot creation and stats, but a bunch of out of 'mech adventures to choose from, but I'm not holding my breath.
Ya really. But at least players could run around the mechbay in first person and see the mechs maybe on distant platforms or what ever. Disembodied head what ever.


Mechwarrior has a static Mechbay screen when not out on the battlefield, with the only entertainments being trying to decipher the UI. Star Citizen players are all half crazed with nearly nothing to do in space and running circles in the Hangar but at least they can check out their ships and theres doors, they lead no where but still.

Edited by Johnny Z, 03 June 2015 - 06:41 PM.
#30
Posted 03 June 2015 - 06:40 PM
Tractor Joe, on 03 June 2015 - 05:21 PM, said:
I think you're not understanding something here.
People are pissed at the shortcomings of the UI changes. Some people like it (those that don't understand usability at all and are happy to derp around for the sake of derping), some people like certain parts (the vast majority of people), and some that simply hate it (basically, the people that just hate change).
I'm in that middle group there. Some things are nice, but it's painfully obvious how crappy some of these changes are and the crappy parts happen to be somewhat major.
See, it isn't that people hate the game when they assume the positive reviews were paid for. It's that the positive reviews are of things that were clearly not positive changes or additions. We're assuming these positive reviews were paid for based on the vast coincidence of their timing with PGIs new patch release and video release. We're also assuming they were paid for because seriously, the patch was not very good. There are some really bad parts, and some glaringly obvious bugs mixed in with the few good changes. You don't get a 10/10 or 5 gold stars from an unbiased review when at best you did a 75% good job. Unbiased, educated reviewers will knock them down a peg, which didn't happen.
#31
Posted 03 June 2015 - 07:51 PM
#33
Posted 03 June 2015 - 09:45 PM
#34
Posted 03 June 2015 - 09:56 PM
Also rather than paid, it could be a simple press kit release.
Edited by Elizander, 03 June 2015 - 10:13 PM.
#35
Posted 04 June 2015 - 05:16 AM
Elizander, on 03 June 2015 - 09:56 PM, said:
Also rather than paid, it could be a simple press kit release.
LMFAO...Really Itotallytookthemoneybiscuit and Angry Cause I didnt get more freestuff Joe....
That is almost worse than Phil the Shill and the other guy
#36
Posted 04 June 2015 - 05:25 AM
#37
Posted 04 June 2015 - 05:28 AM
Elizander, on 03 June 2015 - 09:56 PM, said:
Also rather than paid, it could be a simple press kit release.
Yes, it was a press kit release. I posted earlier about pgi hiring a pr firm but no one reads whole threads. Can't agree with tb or aj though. Kind of tools.
#38
Posted 04 June 2015 - 05:34 AM
#39
Posted 04 June 2015 - 06:00 AM
Triordinant, on 03 June 2015 - 06:00 PM, said:
Did PGI promise PvE in 2012? I must have missed that bit. One of the comments griped it was not done after being announced in 2012?
How are any new gamers to get "real true info" when BS like that is allowed to be posted?
#40
Posted 04 June 2015 - 06:07 AM
Goose, on 03 June 2015 - 09:10 PM, said:
"Give the people what they want," 'n all that …
That is entirely an unfair brush to paint PGI with. The original plan was for a PVE title called MW5, remember. Zero investment dollars showed. Thus the F2P Online modeled got the call and has succeeded where the other had failed.
To say now they did not give the players what they wanted is simply BS. Now with more control they are working on it. How in hell can a Dev Group be expected to build an Online game and a PvE version at the same time and not make everyone pissed off.
PvE was never on the table until very recently. Remember they broke the only "Magic Wand of Make Everything Now" Wand back some time ago.

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