

The New Mech Select
#1
Posted 03 June 2015 - 07:51 PM
Do you mean like this?
I know it's not perfect, but please don't complain if you haven't tried it yet.
#2
Posted 03 June 2015 - 07:53 PM
There was no reason to remove it.
#3
Posted 03 June 2015 - 08:00 PM
KiraOnime, on 03 June 2015 - 07:53 PM, said:
There was no reason to remove it.
You did watch the video, yes? Seems like you replied too fast to have actually watched it.
Forget I asked if you actually did watch it.
#4
Posted 03 June 2015 - 08:37 PM

I like what I learned today.
#6
Posted 03 June 2015 - 09:34 PM
#7
Posted 03 June 2015 - 09:35 PM
The new system requieres you to actually know what your looking for and requires a lot more clicking. No more spontanous choices.
#8
Posted 03 June 2015 - 09:38 PM
Radbane, on 03 June 2015 - 09:35 PM, said:
The new system requieres you to actually know what your looking for and requires a lot more clicking. No more spontanous choices.
Whats a mech select without a bit of mystery.
I am kidding. I just watched the podcast with the new Ui and it doesnt seem so bad. In game honestly I really do have all my mechs built so I dont really need to use the new UI. Poked at it a bit and its not so bad.
Just like UI 2.0 not everyone is happy with it and it will be updated to repair any problems.
Is it new player friendly? They must have tested that.
Edited by Johnny Z, 03 June 2015 - 09:43 PM.
#9
Posted 03 June 2015 - 09:55 PM
Radbane, on 03 June 2015 - 09:35 PM, said:
The new system requieres you to actually know what your looking for and requires a lot more clicking...
Domenoth, on 03 June 2015 - 07:51 PM, said:
I actually prefer having Clan and IS split out. In the PTS though you could select Clan and IS at the same time (like check boxes instead of radio buttons). People are acting like there is no grid at all. As I said:
Domenoth, on 03 June 2015 - 07:51 PM, said:
Edit:
Also, I usually selected Light, Medium, Heavy, and Assault when I was "browsing" just to keep myself from getting overloaded. Sometimes, I'd start back at Light if nothing caught my interest my first time through.
Edited by Domenoth, 03 June 2015 - 09:57 PM.
#11
Posted 04 June 2015 - 02:57 AM
Domenoth, on 03 June 2015 - 07:51 PM, said:
Do you mean like this?
I know it's not perfect, but please don't complain if you haven't tried it yet.
You mean the ability to open windows and sort mechs by class? In a tiny window that takes up about 20-25% of my screen?
And then the next time you open Mech Select, ten seconds later, the game has already forgotten your viewing preferences, so you have to click a few extra times each time you go into Mech Select? And every time you start the game, you have to start over?
Yeah, I've tried that. The new UI doesn't really need more clicking, I think. But at least they're going to fix it at some point.
#12
Posted 04 June 2015 - 03:18 AM
#13
Posted 04 June 2015 - 03:40 AM
Can we not keep our 4 fav mechs on the home page just for the quick grab and go runs?
We asked for filters and now we have filters and now every one moans.
Well I like it. Thanks PGI now can we have about 12 new maps ASAP.
#14
Posted 04 June 2015 - 03:57 AM
#15
Posted 04 June 2015 - 06:29 AM
Domenoth, on 03 June 2015 - 08:00 PM, said:
Forget I asked if you actually did watch it.
No I did watch it.
What I'm saying is that there was no reason to redesign the entire mech select screen
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