

Spawn Camping
#1
Posted 26 May 2015 - 11:16 PM
#2
Posted 26 May 2015 - 11:34 PM
Gerwig, on 26 May 2015 - 11:16 PM, said:
A common complaint. For now get your friendly mechs to push into the enemies just before your new mechs drop.
You should have the upper hand if you all push.
#3
Posted 27 May 2015 - 12:20 AM
#4
Posted 27 May 2015 - 01:12 AM
The maps are literally so bad that they pretty much "force" the attackers to spawnrape. What are you going to do if you push a lane, the only way is "through" the spawn and someone drops there? Yeah well you shoot him.
If you chose to trade, the best places to do so are often close to the dropzone (C2 area on sulfur for example). Naturally you gonna shoot guys that drop right infront of you.
Setting up dropzones in places that the enemy team has to move through if they want to win is just mind-boggingly bad mapdesign. It really makes you wonder if they even thought about it for half a second,
#5
Posted 27 May 2015 - 01:23 AM
And also, for any of those that do, please stop blaming the players for this situation. Organized teams play to win and you can't expect them to just sit back and wait for you to get organized. If you don't press the issue with them and you let them into the base, they will come for your spawn. I know that PGI has done a better job with the last few maps (taiga maybe not so much ) of creating drop zones that aren't in the natural attack path. Lets hope they look at the earlier maps especially sulphorus to see if there is something they can do to improve this situation.
#6
Posted 27 May 2015 - 01:24 AM
Gerwig, on 26 May 2015 - 11:16 PM, said:
Actually that is HORRIBLY wrong. I guess I need to make a tutorial way how to avoind spawn camping. In fact you can shift pilots into other dropships if you take command and press B. This way you can move respawning players into another dropzone. But don't move them too far away, because you actually want the dropship to still attack the enemies with accurate shots and your reinforcements should not have too long to get back into battle.
The reason why this is not checked is because you can actively use this. You can move respawning pilots into a dropzone that is about to be conquered but not yet. Then the dropship will give accurate damage to enemies in cover.
#7
Posted 27 May 2015 - 01:29 AM
BSK, on 27 May 2015 - 01:24 AM, said:
Actually that is HORRIBLY wrong. I guess I need to make a tutorial way how to avoind spawn camping. In fact you can shift pilots into other dropships if you take command and press B. This way you can move respawning players into another dropzone. But don't move them too far away, because you actually want the dropship to still attack the enemies with accurate shots and your reinforcements should not have too long to get back into battle.
The reason why this is not checked is because you can actively use this. You can move respawning pilots into a dropzone that is about to be conquered but not yet. Then the dropship will give accurate damage to enemies in cover.
Way too few people know this, and even fewer actually do it. Can't even count the times i begged in chat over and over again for someone switching me out. It's a shame you can't switch yourself when you are dead. Chances are no one else will do it.
#8
Posted 27 May 2015 - 01:29 AM
On the other hand, if you have one spawn covered, the others (if any) are most likely in range as well.
not to mention IT DROPS YOU FACING THE WRONG WAY !!! so a good pilot can core you from the rear before your feet hit the ground.
I "would" suggest that the drop ships simply hold you and fire lazors at everything nearby till there are no enemies within 500m or something, but that type of thing is abusable by both sides.
a better option might be to setup a flight path covering several KM (if feasible) and you simply hit SPACEBAR at some point and you can drop out early. if you don't, it drops you at the spawn point.
Edited by Asmosis, 27 May 2015 - 01:33 AM.
#9
Posted 27 May 2015 - 01:41 AM
meteorol, on 27 May 2015 - 01:29 AM, said:
If you are in control then put yourself in Bravo lance. Put dead players or those with no mech left in the camped spawn dropship. Sometimes you have to resign command and take it back to refresh the status of players. Make sure you pick your 'mech as fast as you can to be able to move other people. Sometimes you can split respawns to gain the firepower of 2 dropships when it suits the situation and your team is about to push. Dropships come in every 30 secounds, 15:30; 15:00; 14:30 and so on, but take 5 secounds to fly and drop.
#10
Posted 27 May 2015 - 01:48 AM
BSK, on 27 May 2015 - 01:41 AM, said:
If you are in control then put yourself in Bravo lance. Put dead players or those with no mech left in the camped spawn dropship. Sometimes you have to resign command and take it back to refresh the status of players. Make sure you pick your 'mech as fast as you can to be able to move other people. Sometimes you can split respawns to gain the firepower of 2 dropships when it suits the situation and your team is about to push. Dropships come in every 30 secounds, 15:30; 15:00; 14:30 and so on, but take 5 secounds to fly and drop.
#11
Posted 27 May 2015 - 01:58 AM
#12
Posted 27 May 2015 - 09:30 PM
#13
Posted 27 May 2015 - 09:37 PM
This one recently in the feature suggestions:
http://mwomercs.com/...-camping-in-cw/
Hopefully we will see a hear more about upcoming developments with CW and what they might be looking at.
#14
Posted 28 May 2015 - 01:52 PM
#15
Posted 29 May 2015 - 06:28 AM
#16
Posted 29 May 2015 - 06:36 AM
VItric forge protect losing side to be spawn camped, BUT it's the boring thing EVA: last mechs just stand there, and if nobody in the team has JJ, winning team have to wait 5-10 minutes of absolute boredom.
I've said in previous post: spawn camping it a way to end an ALREADY decided match.
#18
Posted 29 May 2015 - 06:44 AM
Would be better if it was more of a challenge to do it. I'd totally be for having the dropships hover IF you could fire at them to run them off. Would also be nice to have the option to personally choose where to drop.
#19
Posted 29 May 2015 - 06:50 AM
#20
Posted 29 May 2015 - 04:08 PM
Pat Kell, on 27 May 2015 - 01:23 AM, said:
And also, for any of those that do, please stop blaming the players for this situation. Organized teams play to win and you can't expect them to just sit back and wait for you to get organized. If you don't press the issue with them and you let them into the base, they will come for your spawn. I know that PGI has done a better job with the last few maps (taiga maybe not so much ) of creating drop zones that aren't in the natural attack path. Lets hope they look at the earlier maps especially sulphorus to see if there is something they can do to improve this situation.
You in 12 man teams play to farm. You are not actually playing to win or be competitive. Lets just clear that bit up.
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