Jump to content

Spawn Camping


45 replies to this topic

#1 Gerwig

    Member

  • PipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 154 posts

Posted 26 May 2015 - 11:16 PM

I have no problem with the tactic, which is used across many games. I just hope PGI will take a look at how/where mechs are dropped. Annoying to know that there are perfectly clear drop zones, but the game mechanics drop you into the ones that are surrounded, with no checks of any sort to alternate to one further from the concentration of enemies. That is all, cheers.

#2 Ace Selin

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,534 posts
  • LocationAustralia

Posted 26 May 2015 - 11:34 PM

View PostGerwig, on 26 May 2015 - 11:16 PM, said:

I have no problem with the tactic, which is used across many games. I just hope PGI will take a look at how/where mechs are dropped. Annoying to know that there are perfectly clear drop zones, but the game mechanics drop you into the ones that are surrounded, with no checks of any sort to alternate to one further from the concentration of enemies. That is all, cheers.

A common complaint. For now get your friendly mechs to push into the enemies just before your new mechs drop.
You should have the upper hand if you all push.

#3 Gagis

    Member

  • PipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 1,731 posts

Posted 27 May 2015 - 12:20 AM

What Ace said, and the Company Commander can also move people between lances into one that has a drop zone further away.

#4 meteorol

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 2,848 posts

Posted 27 May 2015 - 01:12 AM

The issue is really that many of the maps are so incredibly bad. The defenders spawn in the attackers attack lanes.
The maps are literally so bad that they pretty much "force" the attackers to spawnrape. What are you going to do if you push a lane, the only way is "through" the spawn and someone drops there? Yeah well you shoot him.

If you chose to trade, the best places to do so are often close to the dropzone (C2 area on sulfur for example). Naturally you gonna shoot guys that drop right infront of you.
Setting up dropzones in places that the enemy team has to move through if they want to win is just mind-boggingly bad mapdesign. It really makes you wonder if they even thought about it for half a second,

#5 Pat Kell

    Member

  • PipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 1,187 posts
  • LocationSol, NA, Iowa

Posted 27 May 2015 - 01:23 AM

There are two options, throw yourself against the attackers with reckless abandon in the hopes that your teammates back you up. Failing to do this will eventually result in some level of spawn camping on about any map. The other option is to take the command position and moving people who die to the drop zone that is clear. This requires a fair amount of attention and can hurt your game play but it does help a lot with the spawn camping. Learn the drop zones and every time someone dies, try to find a few seconds to open the mini map and shift the dead guy/s to the safe drop zone. Neither are fool proof though so don't expect it to help you win if you are in a situation where you have been pushed back so far that these 2 tactics are required. If a team can do that too you, it's unlikely that doing these will result in a win but at least it's something that you can try instead of sitting back and watching you weak lance get spawn camped.

And also, for any of those that do, please stop blaming the players for this situation. Organized teams play to win and you can't expect them to just sit back and wait for you to get organized. If you don't press the issue with them and you let them into the base, they will come for your spawn. I know that PGI has done a better job with the last few maps (taiga maybe not so much ) of creating drop zones that aren't in the natural attack path. Lets hope they look at the earlier maps especially sulphorus to see if there is something they can do to improve this situation.

#6 BSK

    Member

  • PipPipPipPipPipPipPipPip
  • Mercenary Rank 7
  • Mercenary Rank 7
  • 1,040 posts

Posted 27 May 2015 - 01:24 AM

View PostGerwig, on 26 May 2015 - 11:16 PM, said:

but the game mechanics drop you into the ones that are surrounded, with no checks of any sort to alternate to one further from the concentration of enemies. That is all, cheers.


Actually that is HORRIBLY wrong. I guess I need to make a tutorial way how to avoind spawn camping. In fact you can shift pilots into other dropships if you take command and press B. This way you can move respawning players into another dropzone. But don't move them too far away, because you actually want the dropship to still attack the enemies with accurate shots and your reinforcements should not have too long to get back into battle.

The reason why this is not checked is because you can actively use this. You can move respawning pilots into a dropzone that is about to be conquered but not yet. Then the dropship will give accurate damage to enemies in cover.

#7 meteorol

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 2,848 posts

Posted 27 May 2015 - 01:29 AM

View PostBSK, on 27 May 2015 - 01:24 AM, said:


Actually that is HORRIBLY wrong. I guess I need to make a tutorial way how to avoind spawn camping. In fact you can shift pilots into other dropships if you take command and press B. This way you can move respawning players into another dropzone. But don't move them too far away, because you actually want the dropship to still attack the enemies with accurate shots and your reinforcements should not have too long to get back into battle.

The reason why this is not checked is because you can actively use this. You can move respawning pilots into a dropzone that is about to be conquered but not yet. Then the dropship will give accurate damage to enemies in cover.


Way too few people know this, and even fewer actually do it. Can't even count the times i begged in chat over and over again for someone switching me out. It's a shame you can't switch yourself when you are dead. Chances are no one else will do it.

#8 Asmosis

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • 2,118 posts

Posted 27 May 2015 - 01:29 AM

what he's saying is the game should do it automatically, rather than relying on the commander to essentially sit out the fight to switch people around (since its not something you can do while engaged in combat).

On the other hand, if you have one spawn covered, the others (if any) are most likely in range as well.

not to mention IT DROPS YOU FACING THE WRONG WAY !!! so a good pilot can core you from the rear before your feet hit the ground.

I "would" suggest that the drop ships simply hold you and fire lazors at everything nearby till there are no enemies within 500m or something, but that type of thing is abusable by both sides.

a better option might be to setup a flight path covering several KM (if feasible) and you simply hit SPACEBAR at some point and you can drop out early. if you don't, it drops you at the spawn point.

Edited by Asmosis, 27 May 2015 - 01:33 AM.


#9 BSK

    Member

  • PipPipPipPipPipPipPipPip
  • Mercenary Rank 7
  • Mercenary Rank 7
  • 1,040 posts

Posted 27 May 2015 - 01:41 AM

View Postmeteorol, on 27 May 2015 - 01:29 AM, said:

Can't even count the times i begged in chat over and over again for someone switching me out. It's a shame you can't switch yourself when you are dead. Chances are no one else will do it.


If you are in control then put yourself in Bravo lance. Put dead players or those with no mech left in the camped spawn dropship. Sometimes you have to resign command and take it back to refresh the status of players. Make sure you pick your 'mech as fast as you can to be able to move other people. Sometimes you can split respawns to gain the firepower of 2 dropships when it suits the situation and your team is about to push. Dropships come in every 30 secounds, 15:30; 15:00; 14:30 and so on, but take 5 secounds to fly and drop.

#10 Asmosis

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • 2,118 posts

Posted 27 May 2015 - 01:48 AM

View PostBSK, on 27 May 2015 - 01:41 AM, said:



If you are in control then put yourself in Bravo lance. Put dead players or those with no mech left in the camped spawn dropship. Sometimes you have to resign command and take it back to refresh the status of players. Make sure you pick your 'mech as fast as you can to be able to move other people. Sometimes you can split respawns to gain the firepower of 2 dropships when it suits the situation and your team is about to push. Dropships come in every 30 secounds, 15:30; 15:00; 14:30 and so on, but take 5 secounds to fly and drop.

Spoiler


#11 Dagor1

    Member

  • PipPip
  • Bad Company
  • 36 posts

Posted 27 May 2015 - 01:58 AM

Does make you wonder though...how hard would it be to let the player pick his spawn after the first death?

#12 Pat Kell

    Member

  • PipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 1,187 posts
  • LocationSol, NA, Iowa

Posted 27 May 2015 - 09:30 PM

Letting the player pick the spawn point would be awesome. I agree it is a lot of micro managing to be moving players around mid fight. Not seeing any comments about how to prevent the enemy from getting to your base though. I have been spawn camped before but it was always at the end of the match. If the enemy is pushing to the spawn point, even to the c2 area in sulphorus, they are sorely over extended and a good unified push can generally wipe them out but far too often I'll see 2-3 players try to push the enemy out and everyone else is cowering by omega or further away....can't expect to do much sitting in the rear like that.

#13 50 50

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,145 posts
  • LocationTo Nova or not to Nova. That is the question.

Posted 27 May 2015 - 09:37 PM

There have been a few threads raised about this previously.
This one recently in the feature suggestions:
http://mwomercs.com/...-camping-in-cw/

Hopefully we will see a hear more about upcoming developments with CW and what they might be looking at.

#14 Moldur

    Member

  • PipPipPipPipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 2,241 posts

Posted 28 May 2015 - 01:52 PM

I don't see why PGI doesn't revamp dropping in so that you drop in waves, or so that you can postpone your drop and then organizing your whole team to drop together instead of getting forced to drop.

#15 sycocys

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Moderate Giver
  • Moderate Giver
  • 7,697 posts

Posted 29 May 2015 - 06:28 AM

I believe Russ mentioned looking at redesigning some of the worst offending maps a little to either move all the points to a better location similar to Hellbore's setup, or keeping the dropships around longer and adding a bit more cover at the spot right where the drop is.

#16 STEF_

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Nocturnal
  • The Nocturnal
  • 5,443 posts
  • Locationmy cockpit

Posted 29 May 2015 - 06:36 AM

TBH, I'm becoming a big fun of spawn camp.

VItric forge protect losing side to be spawn camped, BUT it's the boring thing EVA: last mechs just stand there, and if nobody in the team has JJ, winning team have to wait 5-10 minutes of absolute boredom.

I've said in previous post: spawn camping it a way to end an ALREADY decided match.

#17 Yozzman

    Member

  • PipPipPipPipPipPip
  • The Ardent
  • The Ardent
  • 273 posts

Posted 29 May 2015 - 06:44 AM

View PostStefka Kerensky, on 29 May 2015 - 06:36 AM, said:

I've said in previous post: spawn camping it a way to end an ALREADY decided match.


True words!

But anyway, 12man vs pugs is in normal drops ****. But in CW it's a multipication...
12 man should fight 12 man period.

#18 sycocys

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Moderate Giver
  • Moderate Giver
  • 7,697 posts

Posted 29 May 2015 - 06:44 AM

Yeah, I'm not opposed to it either. Some of the drops are in pretty ****** spots though, actually to the point of making a few of the maps literally push to spawn camp.

Would be better if it was more of a challenge to do it. I'd totally be for having the dropships hover IF you could fire at them to run them off. Would also be nice to have the option to personally choose where to drop.

#19 PunisherMark

    Member

  • PipPip
  • Mercenary Rank 3
  • 32 posts

Posted 29 May 2015 - 06:50 AM

Just make the DropShips like they are in the Tabletop game. You get close.. YOU DIE !!!!

#20 Clementine

    Member

  • PipPipPip
  • The Star
  • The Star
  • 61 posts

Posted 29 May 2015 - 04:08 PM

View PostPat Kell, on 27 May 2015 - 01:23 AM, said:

There are two options, throw yourself against the attackers with reckless abandon in the hopes that your teammates back you up. Failing to do this will eventually result in some level of spawn camping on about any map. The other option is to take the command position and moving people who die to the drop zone that is clear. This requires a fair amount of attention and can hurt your game play but it does help a lot with the spawn camping. Learn the drop zones and every time someone dies, try to find a few seconds to open the mini map and shift the dead guy/s to the safe drop zone. Neither are fool proof though so don't expect it to help you win if you are in a situation where you have been pushed back so far that these 2 tactics are required. If a team can do that too you, it's unlikely that doing these will result in a win but at least it's something that you can try instead of sitting back and watching you weak lance get spawn camped.

And also, for any of those that do, please stop blaming the players for this situation. Organized teams play to win and you can't expect them to just sit back and wait for you to get organized. If you don't press the issue with them and you let them into the base, they will come for your spawn. I know that PGI has done a better job with the last few maps (taiga maybe not so much ) of creating drop zones that aren't in the natural attack path. Lets hope they look at the earlier maps especially sulphorus to see if there is something they can do to improve this situation.


You in 12 man teams play to farm. You are not actually playing to win or be competitive. Lets just clear that bit up.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users