ultimately you will get the best out of a Hunchback by upgrading it and eliting the line, if you have Basic skills nearly complete on the 4J I would advise getting another HBK, if you are less than half way through Basics then upgrading should be a big help in completing basics faster.
for a HBK I would usualy upgrade with Endo Steel and Double Heat Sinks, then put in a 250 standard engine, and upgrade any Small Lasers to Medium or Med Pulse Lasers, then use any spare weight for ether ammo or heatsinks whatever looks more useful to you, if after doing that you have more than 15 spare slots consider adding Fero Fibrus armor for an extra ton of free weight
If money is an issue I would advise against Lights, they look cheep but are really expensive to upgrade, basic rule of thumb to make a light combat effective will general cost a total of about 4 times its initial purchase cost.
I advise designing your Mech here:
http://mwo.smurfy-net.de/mechlab
before you purchase anything so you know the rough cost, and when designing a loadout consider the quirks which you can find here:
http://mwo.smurfy-net.de/
look under the Mech Quirks menu,
some Mechs (like the Hunchbacks) have great weapon focused quirks which makes it highly advantageous to take the quirked weapons (which in the HBKs case are the stock main weapon),
all quirks are additive so if e.g. you have a quirk for ballistic weapons and another for AC20 and you take an AC20 it gets both bonuses whereas e.g. an AC5 or Gauss Rifle would just get the ballistic bonuses,
if a quirk name (or module name) mentions a specific weapon it only applies to the specific named weapon so e.g. Medium Pulse Laser quirks (or Modules) will not apply to Clan Medium Pulse Lasers, regular Medium Lasers or ER Medium Lasers.
edit: I need to be more careful with spellcheck
Edited by Rogue Jedi, 06 June 2015 - 12:25 PM.