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Reducing Load On Cpu

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#21 Jabilo

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Posted 06 June 2015 - 02:55 PM

View PostOvion, on 06 June 2015 - 02:45 PM, said:

What the hell did I post then?


Apologies, I missed your post in the general noise.

#22 Axeface

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Posted 06 June 2015 - 02:57 PM

And my post about limiting fps, pre-rendered frames and using vsync all reduce cpu load....

#23 Yosharian

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Posted 06 June 2015 - 03:26 PM

View PostJabilo, on 06 June 2015 - 01:28 PM, said:

Not a single usefull reply so far.

PGI have specifically not only stated that the game is broadly CPU limited but have also specifically recommended which graphics setting to adjust if you find yourself in that situation:

Environment, Object Detail and Shadows to low or medium

Are you flipping blind? I posted my setup like immediately.

#24 Jabilo

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Posted 06 June 2015 - 04:17 PM

Apologies if I hurt peoples feelings, my snarky tone was aimed at those who had been outright hostile and not those who have made well meaning posts.

Honestly, I skim read the thread while searching for a match.

Nevertheless, unfortunately there is some (kindly meant) snake oil in the thread.

The best advice I can give is to read the following developer post from Matt Craig. It is a little old but the section referring to draw calls under DX11 and DX9 is still relevant.

The last two paragraphs under DX9/DX11 performance is the relevant section.

http://mwomercs.com/...l-update-march/

I could start to look at some of the comments point by point, but honestly it would not be helpful.

Yosh, you may be interested to know that it seems as of the last patch user.config is no longer working. The feeling is that this is because the most relevant options have now been moved to the UI (for example fov and cockpit glass).

http://mwomercs.com/...g-need-testers/

We await official confirmation...

I would follow Matt's advice followed by the steps Ovian has outlined. Certainly you will want to try some simple in game setting tweaks first before you venture in to graphics drivers or config files (which are no longer working anyway).

YMMV depending upon your set up of course.

Edited by Jabilo, 06 June 2015 - 04:28 PM.


#25 xWiredx

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Posted 06 June 2015 - 04:25 PM

Particles is the hardest hitter on CPU. Reduce particles on systems with CPUs that are not overclocked Intel Haswell chips. If that isn't enough, start dropping shadows and environment, too.

Trust me, we've been through this so many times in the hardware section that we know where this is going.

#26 DrxAbstract

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Posted 06 June 2015 - 04:48 PM

View PostTroutmonkey, on 06 June 2015 - 05:39 AM, said:

I ran an AMD 1090T and a ATI 6970. It ran at like 25-30fps with settings at high. Changing the settings to LOW didn't improve my performance at all.

I upgraded my GPU to a 970, a card with more than double the processing power of the previous card. I experienced zero performance gains.

I have now also replaced my CPU with a 4790k, which has increased my FPS max to 70, but it still frequently dips to 30-45 on many maps. Meanwhile I'm running Witcher 3 on Ultra with a stable 45+ FPS

The game is far from optimized and needs lots of work

I too have a 4790k and GTX970, but i get 214fps idling in MWO and 120-160 in combat. Sometimes it dips to 80 if the entirety of both teams are in view and going at it... Which is why I find these performance issues people have with comparable builds intriguing.

#27 Goose

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Posted 06 June 2015 - 05:34 PM

Log Files or It Didn't Happen®

#28 Athanos Kerensky

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Posted 06 June 2015 - 05:41 PM

View PostDrxAbstract, on 06 June 2015 - 04:48 PM, said:

I too have a 4790k and GTX970, but i get 214fps idling in MWO and 120-160 in combat. Sometimes it dips to 80 if the entirety of both teams are in view and going at it... Which is why I find these performance issues people have with comparable builds intriguing.


I also use an I7 4790k OC'd to 4.4ghz. And an 980m 8gb. I notice a split second drop in frame rate at random. I never see a drop below 55fps though. I run everything on max with vsync and postAA. Idk weather to use fxAA or postAA lol. Perhaps some of you should clean uninstall and reinstall.

#29 Insects

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Posted 06 June 2015 - 07:08 PM

The worst of it is due to the HUD.
You can turn it off and frame rates will improve, but then you have no HUD.

So really just hope they one day rewrite it to not use Scaleform Flash and code it more efficiently.

#30 Summon3r

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Posted 06 June 2015 - 07:17 PM

View PostAbisha, on 06 June 2015 - 12:46 AM, said:


the problem is with you.
i just check it, and it's all normal 23% for MWO
http://www.mediafire...xey2/23%25.jpg#

Suggest you learn a little about computers before trow around nonsense.

if you don't know anything about software or computers, no problem.
sugest you install something called advanced system care and disable any type of anti/spyware scanners before launching any game they are not needed when you are not surfing.


your a clown...

@OP, this game is or was very CPU intensive some of the recent patches have freed up a few more fps though, shadows and particles are most definitely your biggest enemy. also post in the hardware section of the forums and the guys there will help you immensely as long your system isnt very low end.

#31 Kdogg788

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Posted 06 June 2015 - 08:40 PM

Turn your resolution down to the third or fourth from the bottom and set most all sliders to low except object/mech detail and textures. AA, post processing, and cockpit glass off of course.

-k

#32 Jeffrey Wilder

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Posted 09 June 2015 - 04:45 AM

Setting object detail to low screws up the graphics a great deal. Some weapons and mechs will look distorted. Texturing which isn't mentioned affects fps by quite a bit as well. Those CPU hog features are the ones we should pay attention to if you have a good graphics card.

#33 Jeffrey Wilder

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Posted 09 June 2015 - 05:04 AM

View PostAxeface, on 06 June 2015 - 02:57 PM, said:

And my post about limiting fps, pre-rendered frames and using vsync all reduce cpu load....


The point about limiting FPS to reduce CPU load is something interestingm good point.

#34 Peter2k

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Posted 09 June 2015 - 06:18 PM

View PostJeffrey Wilder, on 09 June 2015 - 05:04 AM, said:


The point about limiting FPS to reduce CPU load is something interestingm good point.


Hmm

Well if you have enough horse power to get the game running at above you're displays refresh rate, yes

Not sure V-sync is going to reduce CPU load when you're running 40fps and you're CPU is holding you back :D

Personally I have adaptive V-Sync on and have the power settings on balanced/ not at maximum power
Guess it's a good balance for the electricity bill n heat->noise levels

But overall it's more that the HUD is a bit CPU hungry (which can be tested by looking at fps counter while switching the HUD off) and the game making too may draw calls because of how Mechs are build from individual parts

Best improvement for everyone would be to move to DX12 support
Mantle, Vulcan and DX12 are great at handling more draw calls, which might not make a big difference in other games, but in MWO's case it could mean the biggest difference at all
Especially for dual core and AMD users in general

#35 Jeffrey Wilder

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Posted 10 June 2015 - 05:42 AM

Are there plans for DX12?

#36 Peter2k

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Posted 10 June 2015 - 06:43 PM

View PostJeffrey Wilder, on 10 June 2015 - 05:42 AM, said:

Are there plans for DX12?


Hmm, unsure

The last townhall was stock full with questions regarding balance (like that's written into stone or something) and if there would be mech x coming n when, n what package n what mechs inside ...

Imperius and me asked about DX12, n Imperius about 4k textures as an add on
Really short answer
having a look at DX12, looks interesting

N no matter how badly we poke him on Twitter he won't answer that :D, maybe got him looking into 4k textures at least

If I had to guess
They're playing the waiting game on this one

Steam provides a lot of statistics, if they can see people upgraded I'm sure they're gonna do something

#37 Jeffrey Wilder

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Posted 10 June 2015 - 11:18 PM

It'll be a shame if PGI ain't looking at DX12 as a priority. That can very well open up the game to an even wider range of players.

#38 bad arcade kitty

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Posted 10 June 2015 - 11:20 PM

View PostJeffrey Wilder, on 06 June 2015 - 12:00 AM, said:

MWO as we all know is a really bad CPU hog.

Have anybody experiment with the graphics settings that are most effective in reducing CPU load?


the lower the settings the less the load
also set 'no glass' and turn off v-sync

#39 Leiska

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Posted 11 June 2015 - 05:26 AM

View PostJeffrey Wilder, on 10 June 2015 - 11:18 PM, said:

It'll be a shame if PGI ain't looking at DX12 as a priority. That can very well open up the game to an even wider range of players.

People who can't run MWO don't have GPUs that support DX12 anyway. Still, would be nice to get that juicy performance boost.

#40 Peter2k

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Posted 11 June 2015 - 06:17 PM

View PostLeiska, on 11 June 2015 - 05:26 AM, said:

People who can't run MWO don't have GPUs that support DX12 anyway. Still, would be nice to get that juicy performance boost.


People who can't run MWO have AMD's most of the time, and AMD knows its performance isn't up to Intel, that's why they introduced Mantle (also the current CEO acknowledged that fact)

i wouldn't be so sure on the assumption that most with problems couldn't support DX12 per se
From GTX400 upwards
and all GCN AMD cards, earlier ones haven't been talked about yet as far as I know

However the improvements come simply from reduced overhead and better multithreading ability in DX12 compared to all before
So it's more or less up to NVidia and AMD to make the render path available for as many products, don't need the advanced features for the reduce CPU load





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